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FreeThinker

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Everything posted by FreeThinker

  1. 5 LY is quite big distance and for many that might be too far. So if If I may make a suggestion, it would be cool if you could make it configurable using a Module Manager and a single config file.
  2. you could remove the folders BeamedPower, Command, Control, Science, Stuctural and Utility from WarpPlugin\Parts
  3. here is the Warpdrive in a nutshel: When travel at FTW, the optimal speed is light speed, going faster or slower requires more energy. The amount of energy requires depends on your mass to warp power ratio. Besides there is a speed limit at which warp field can be sustained, it depends on the proximity of gravity wells and celestrial bodies. The Alcubiere drive will attemp to prevent flying into celestrial bodies, forcing you to drop out of warp if you head straight into a planet or mun. When dropping out of warp you will also automaticly circularize, so you don't have to do akward manouvers.
  4. Add at least one water tank, which will enable the ability to convert water to lqdwater and the other way round if that not possible copy past the water to lqdWater conversion partmodule into a part comfig you are currently using in a mission
  5. most likely you confused the alcubire front and back
  6. Intresting mod, main problem seems you apply the huge force only in a very short period which result in extreme force applied to the vessel. So I suggest you try to spread the force over multiple frames, even if it isn't fully realistic, it would at least improve playability
  7. Well partially if you consider an thermal nozzle placed under a vessel as a kind of rcs, but definatly not controlled by stock rcs
  8. Yes, an RCS powered directly by an Thermal Reactor would be useful in this case.
  9. Version 1.25.13.5 for Kerbal Space Program 1.8.1 - 1.9.1 Released on 2020-04-05 Compatible with KSP 1.8.1 - 1.9.1 Replaced NSWR model and exhaust (by SpaceKiss) Improved exhaust Open Cycle Gas Core Engine Bugfix: Prevent Universal Mining from collecting surface regolith
  10. Damn I was tired yesterday, I removed and reuploaded with correct version
  11. Could you explain in detail how to reproduce the log?
  12. Well you could look at how KSPIE does it, you can collect solar wind (consisting on light elelemnts like Hydrogen) from the sun or interstellar space which can then be fused into heavier elements using a cyclotron. This could theoretically allow you to create any resource..
  13. It is required to make Tweakscale function, it should be located in the root of your GameData folder Tweakscale is required to play with KSPIE
  14. Well your right there is a disbalance right now as the regolith was never mend to be minable with the Universal drill. The Regolith "Drill" was never mend to be permanent solution but rather a stop get measure until I got access to a more suitable resource collecting model like this allowing you to create something like this The increase in power consumption is to represent the addition power cost to heat up the regolith to release its gas contents which is then futher processed The Model was created by @riocrokite Unfortunately the project is on hold, and might have died For now I think I should do something to prevent the Universal Drill from collecting Regolith which is located on the top layer on the surface of the mun only
  15. 1 I dont know how to fix it 2 It should not conflict
  16. Yes, I wondered how he achieved that as well. I suspect he applied some video editing after effects ...
  17. In case you didn't knew, Ultra Dense Deuterium supposedly allows Aneutronic fusion, at least according the Atomic Rockets website. If true, it would be the best way to achieve engines capable of Epstein levels of power output.
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