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FreeThinker

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Everything posted by FreeThinker

  1. There reason this happens is that the CRP has a serious shortcomming which is that you can only add (positive values), not reduce or multiply or divide with a rational number. One of of the first steps Ration Resource is to remove all Ore resource because There is no other way to achieve low rational resource distribution globally.
  2. Yes but there is also some merit in the reasoning that people download Rational Resources precisely because they agree the stock atomistic resource distribution solution is unbalanced/boring and they want a more holistic high entropy distribution for resources. That this might make some mods like MKS a lot more challanging is a fact they accept and the goal of the mod in the first place. Off cource there might be players that didn't make thisconcious disssiion , but it realy is thir choice and fault to make.
  3. Well you can remove all resource distribution out of CRP but it won't change Rational Resources main aim to create entropy, the only possible solution I see is that a compromise could be made, in the case of water, certain polar biomes might add water, this could be done by USI
  4. No it wil not solve anything because your proposed solution is Atomistic while Rational Resources is Hollistic, they cannot be united.
  5. Well Rational Resources as I understand it, takes a more hollistic view on resources as resources are not only give meaning as a positive presence but also with there absence as this creates entropy which makes a game more chalanging.
  6. Well this is something I can fix, and you don't even have to ask. This is where we fundemetally differ in opinion, just because it currently works that way, doesn't make it valid or fair one.
  7. Yes, but the mere fact that MKS adds water to the surface of the Mun, causes it to be convertable into Hydrogen upsetting the balance and realism. A solution would be if MKS uses something different than Water for its processes.
  8. Well I think in general, there should be no Water on the Mun (which is a game representation of the Earth Moon) but I'm willing to compromize by not removing Water from the Mun surface when MKS is installed, but in exchange MKS should not allow that water to be converted into LiquidFuel or any other resource that can be used for propulsion, as this upsets KSPIE balance.
  9. It currenly in progress to be fixed see https://github.com/KSP-CKAN/NetKAN/pull/8610#partial-pull-merging Edit: It should be fixed now, please reinstall KSPIE
  10. Make sure when reinstalling KSPIE, you remove Interstellar_Redist.dll from all Plugin folders (both WarpPlugin and PhtotonSailor) and it should only be present in the GameData folder I also corrected the CKAN file for this change, you might have to reinstall it
  11. I'm trying to update the netkan file but I'm getting a "too many spaces inside braces" error Fixes missing file issue by sswelm · Pull Request #8610 · KSP-CKAN/NetKAN (github.com) How to fix this? Edit. Fixed it. apperently CKAN is much more strict than it used to be .
  12. Version 1.28.12 for Kerbal Space Program 1.8.1 - 1.12.0 Released on 2021-06-28 fixes hang at startup issue in KSP 1.12 when PhotonSailor is also installed (requires PhotonSailor 1.7.3+)
  13. Download Version 1.7.3 for Kerbal Space Program 1.8.1 - 1.12.0 Released on 2021-06-28 Compiled against KSP 1.12 KSPIE bussard magnetic scoop acts like a magnetic sail, which mainly generates drag but it could potentialy be used to accelerate on solar wind Technically I could reconfigure it for a dedicated magnetic sail butI lack the model to give it justice.
  14. Yes https://sites.google.com/site/kspalternateresourcepanel/ MethaneOxi is added a a fuel tan k mode and as a fuel mod to methane engine
  15. Version 1.28.10 for Kerbal Space Program 1.8.1 - 1.11.2 Released on 2021-05-31 Improved Daedalus exhaust sound and graphics effect Added 10m and 20m Orbital Docking Port Added small amount of RCS propellant to orbital and universal docking ports Lowered tech requirement Rutherford Limited Deinonychus 1-D to methane propellant modes add added performance upgrades Replace tech requirement Specialized Fusion propulsion Fixed compatibility issue with Persistent Thrust Extended
  16. That bug should have been fixed in the last release. Are you sure you used that?
  17. Version 3.29.4 for Kerbal Space Program 1.8.1 - 1.11.2 Released on 2021-05-23 Added He* storage capability to Cryo Storage Tanks Improved minor display issue Lowered tech requirement Wet Cabin Crew Tank
  18. Version 1.28.9 for Kerbal Space Program 1.8.1 - 1.11.2 Released on 2021-05-24 Added 3 Metalic Hydrogen Engines variants by KerboNerd Added Metal Stable Helium Engine by KerboNerd Added ExoticEfficency Engine Tech node Added unlocking requirements for Early Nuclear Power techs, and High-Efficiency Techs Fixed surface area scaling issue on engines/reactors Fixed bug where WaterElectrolise would produce Liquid Hydrogen instead of Hydrogen Gas
  19. @slate6715 Have you tried pressing the "Toggle Refinery Window" in the ISRU Electrolizer and the select the Water Electrosis H2O => H2 + O2 ? Edit: just found a bug in this causing it to produce LqdHydrogen instead of Hydrogen gas
  20. Although KSP won't crash on startup without CTT installed, IFS expects certain technodes from CTT to be present to make the Fuel Tanks to appear in the VAB, and therefore function as intended. Wether to call this a requirement or recommendation is up for debate, I think it can go either way.
  21. Version 3.29.3 for Kerbal Space Program 1.8.1 - 1.11.2 Released on 2021-05-16 Fixed changing tank mass when switching in flight Fixed variable mass of IFS Pressurized Gas Tank (PGT2501)
  22. @HyperDraco if you have a specific question, I recommend asking the in the KSPIE discord https://discord.gg/X5sCgWjJVc
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