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Everything posted by FreeThinker
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There reason this happens is that the CRP has a serious shortcomming which is that you can only add (positive values), not reduce or multiply or divide with a rational number. One of of the first steps Ration Resource is to remove all Ore resource because There is no other way to achieve low rational resource distribution globally.
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Yes but there is also some merit in the reasoning that people download Rational Resources precisely because they agree the stock atomistic resource distribution solution is unbalanced/boring and they want a more holistic high entropy distribution for resources. That this might make some mods like MKS a lot more challanging is a fact they accept and the goal of the mod in the first place. Off cource there might be players that didn't make thisconcious disssiion , but it realy is thir choice and fault to make.
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Well you can remove all resource distribution out of CRP but it won't change Rational Resources main aim to create entropy, the only possible solution I see is that a compromise could be made, in the case of water, certain polar biomes might add water, this could be done by USI
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No it wil not solve anything because your proposed solution is Atomistic while Rational Resources is Hollistic, they cannot be united.
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Well Rational Resources as I understand it, takes a more hollistic view on resources as resources are not only give meaning as a positive presence but also with there absence as this creates entropy which makes a game more chalanging.
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Well this is something I can fix, and you don't even have to ask. This is where we fundemetally differ in opinion, just because it currently works that way, doesn't make it valid or fair one.
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Yes, but the mere fact that MKS adds water to the surface of the Mun, causes it to be convertable into Hydrogen upsetting the balance and realism. A solution would be if MKS uses something different than Water for its processes.
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Well I think in general, there should be no Water on the Mun (which is a game representation of the Earth Moon) but I'm willing to compromize by not removing Water from the Mun surface when MKS is installed, but in exchange MKS should not allow that water to be converted into LiquidFuel or any other resource that can be used for propulsion, as this upsets KSPIE balance.
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KSP Interstellar Extended Support Thread
FreeThinker replied to FreeThinker's topic in KSP1 Mods Discussions
It currenly in progress to be fixed see https://github.com/KSP-CKAN/NetKAN/pull/8610#partial-pull-merging Edit: It should be fixed now, please reinstall KSPIE -
KSP Interstellar Extended Support Thread
FreeThinker replied to FreeThinker's topic in KSP1 Mods Discussions
Make sure when reinstalling KSPIE, you remove Interstellar_Redist.dll from all Plugin folders (both WarpPlugin and PhtotonSailor) and it should only be present in the GameData folder I also corrected the CKAN file for this change, you might have to reinstall it -
Download Version 1.7.3 for Kerbal Space Program 1.8.1 - 1.12.0 Released on 2021-06-28 Compiled against KSP 1.12 KSPIE bussard magnetic scoop acts like a magnetic sail, which mainly generates drag but it could potentialy be used to accelerate on solar wind Technically I could reconfigure it for a dedicated magnetic sail butI lack the model to give it justice.
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[1.8.1 - 1.12.5] Interstellar Fuel Switch (IFS) 3.29.5
FreeThinker replied to FreeThinker's topic in KSP1 Mod Releases
Yes https://sites.google.com/site/kspalternateresourcepanel/ MethaneOxi is added a a fuel tan k mode and as a fuel mod to methane engine- 1,187 replies
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- fuel switching
- mesh switching
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Version 1.28.10 for Kerbal Space Program 1.8.1 - 1.11.2 Released on 2021-05-31 Improved Daedalus exhaust sound and graphics effect Added 10m and 20m Orbital Docking Port Added small amount of RCS propellant to orbital and universal docking ports Lowered tech requirement Rutherford Limited Deinonychus 1-D to methane propellant modes add added performance upgrades Replace tech requirement Specialized Fusion propulsion Fixed compatibility issue with Persistent Thrust Extended
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KSP Interstellar Extended Support Thread
FreeThinker replied to FreeThinker's topic in KSP1 Mods Discussions
KSPIEonly affect the stock Gigantor Solar Panel -
[1.8.1 - 1.12.5] Interstellar Fuel Switch (IFS) 3.29.5
FreeThinker replied to FreeThinker's topic in KSP1 Mod Releases
Version 3.29.4 for Kerbal Space Program 1.8.1 - 1.11.2 Released on 2021-05-23 Added He* storage capability to Cryo Storage Tanks Improved minor display issue Lowered tech requirement Wet Cabin Crew Tank- 1,187 replies
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- fuel switching
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Version 1.28.9 for Kerbal Space Program 1.8.1 - 1.11.2 Released on 2021-05-24 Added 3 Metalic Hydrogen Engines variants by KerboNerd Added Metal Stable Helium Engine by KerboNerd Added ExoticEfficency Engine Tech node Added unlocking requirements for Early Nuclear Power techs, and High-Efficiency Techs Fixed surface area scaling issue on engines/reactors Fixed bug where WaterElectrolise would produce Liquid Hydrogen instead of Hydrogen Gas
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KSP Interstellar Extended Support Thread
FreeThinker replied to FreeThinker's topic in KSP1 Mods Discussions
@slate6715 Have you tried pressing the "Toggle Refinery Window" in the ISRU Electrolizer and the select the Water Electrosis H2O => H2 + O2 ? Edit: just found a bug in this causing it to produce LqdHydrogen instead of Hydrogen gas -
[1.8.1 - 1.12.5] Interstellar Fuel Switch (IFS) 3.29.5
FreeThinker replied to FreeThinker's topic in KSP1 Mod Releases
Version 3.29.3 for Kerbal Space Program 1.8.1 - 1.11.2 Released on 2021-05-16 Fixed changing tank mass when switching in flight Fixed variable mass of IFS Pressurized Gas Tank (PGT2501)- 1,187 replies
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KSPIE's various modules
FreeThinker replied to HyperDraco's topic in KSP1 Technical Support (PC, modded installs)
@HyperDraco if you have a specific question, I recommend asking the in the KSPIE discord https://discord.gg/X5sCgWjJVc