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vovacat17

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    Starfleet Rocketeer

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  1. Yeah, I kinda get how the texturing works, I know altitude is a scalar field on a sphere in this game (so no caves), I'm still just kinda bothered by the whole "90 degree angles" on the horizontal shore line. I know they could've avoided it at this latitude. There are places on Kerbin where normal terrain intersects with polar ice on Kerbin, and normal terrain still looks very normal there, but ice is... Like this. I still think it's a sort of artistic choice.
  2. What the hell? This is Kerbin and the ice caps look just as much (if not more) pixelated. It weirdly looks better than on Laythe though, maybe because of texture/lighting. I just never realised this. Had no idea!
  3. I tried searching for this on the internet and on this forum, but so far didn't find any discussions on the topic. So here's my story. Skip to the end of the post to see the weird polar caps. So, I recently installed the new KSP 1.9.1. I usually play with Kopernicus planet packs or with Sigma dimensions as stock game does not seem as challenging as it used to be. I usually play with 5 times the scale and 7 times the distance, but Kopernicus is not updated to 1.9.1 so far, so I decidet to play stock with visual/interface mods and no custom parts. I quickly found myself sending rovers to travel long distances on non-atmospheric bodies, even managed to circumnavigate Minmus and Ike, failing to do so with Dres as terrain is just too rough and the rover kept crashing. So then I decided to go to Laythe... (I can share the craft file, if this IMOAB-1 craft looks interesting to you. Goes 50m/s on Laythe, 60m/s on Kerbin, not very good at driving on the ground) I landed in the equatorial region and soon was on my way towards the north pole, making some stops on the way. It took me several hours of real time, but eventually I've reached latitude 80, and so there were the polar caps. Before this journey I didn't even remember if Laythe has them, Scatterer makes it impossible to determine from the map view. But yes, there was solid ground on my way. But it was quite not what I had expected. As you can see here, that looks... Pixelated. And on closer inpection it was even weirder. It was very flat, it ended in the ocean abruptly, there was no slope to drive on. I was able to push the boat onto is, I was glad I used the sharp nosecones, not the stubby ones. My polar expedition was on its way from that point, but I knew I just had to send in a rover from Kerbin to take more screenshots and just show everyone how weird this shore is. In the next picture you can see how this wall just goes down. It seems to go vertically all the way to the bottom of the ocean. And just look at how sharp those corners are. It's... Pixelated. So now I just really want to know if anyone knows the story behind this. Was it unfinished by the developers? Wat it left this way intentionally? Is it one of the easter eggs? Beacuse it's pretty big for an easter egg, the whole shore is like this. And I have never heard anyone talking about it, never have I seen anyone visit this shore in a YouTube video. Maybe I didn't look for it to well. To me this place just feels unfinished and weird. Laythe is by far my favourite place in the KSP, and you've seen screenshots, you know why I love it. So if anyone has noticed this before, I would like to hear your response and your speculation/information on why this exists the way it is.
  4. Really looking forward to that update! You gotta do it, we're waiting over here, because the pack is cool. Hope that gives you some motivation to keep up making good stuff.
  5. Kopernicus for 1.4.2 is already out, I believe. Will there be an update to 1.4 as well? Really want t play this with the new KSP version.
  6. Mechjeb works with everything, no matter how you twist it. It has no system map of its own: it always checks where any of the planets really is before plotting course for you.
  7. If I get the game mechanics in a right way, as long as your ship is out of Eeloo's sphere of influence, it stays untouched wherever it is
  8. The mod IS compatible with 1.1.3, tried it, it works just fine for me. This mod adds planets beyond Jool. The only thing it replaces is Eeloo's position: now it's not a dwarf planet, it's a moon of a gas giant.
  9. Hi, everyone. Sometimes I make KSP videos about planet packs. I do it just for fun, I don't want to make videos regularly. But yesterday I decided to find a planet pack and send something to a distant world. I found Outer Planets... And I liked it. So... I just made a video, guys. Now I'm planning a manned mission to this icy moon, so I ask you for ideas (ship design, other places to go, maybe some other stuff). CaptRobau, need your opinion, too. Maybe you want me to take a ship somewhere else... P.S. English isn't my native language, sorry for all the grammar and/or spelling mistakes. -Vovacat17
  10. Hey, guys! Found this mod a week ago or so... You know, I am a great fan of a huge planet packs which add new stars with planets. At first I didn't really think this planet will be something special. But... The heck it is! The way you did the atmosphere is a whole new game mechanic which requires balancing and special aircraft design. Theese planes may not work the right way back at Kerbin, but they definitely work for your planet. I have a full-scale mining operation in progress back at Asclepius. And of course I've got screenshots! This is my "Orbital command Alpha" space station in a 300km equatorial orbit. The big thing on top is The Orecarrier (guess what it does). As you can see, there is a spaceplane docked, the other one is now down at the surface. The single-use capsule is the main way of crew transfer between Kerbin and Asclepius. Deorbiting The Orecarrier. I have my mining site in a crack on the equator. "If you have a planet with low gravity and a very uncomfortable atmosphere why would you ever use a parachute for a reusable craft?" - Elon Kerman (just kidding) The SpcaeX way of landing on surface. A nice rover for refueling all sorts of space things. I have a stationary mining plant, too. (It just arrived first, makes no more sense.) And then it just goes back to orbit to reprocess the ore. No practical use of it, rather than having fun with planes. Now I'm thinking of establishing the "Orbital command Beta" in orbit around Kruel. This moon seems like a cheap way to get ore. Will be delivering more screenshots soon. Now building the third plane. Good luck with the mod!
  11. Space, thi final frontier... This is the voyage of the spaceship Kopernicus. It's 88-day mission: to fly to Duna, to fly to Duna, to fly to Duna and to Duna, to boldly go where no kerbal has mined fuel before.
  12. So, did you actually finish the process of making the episode 46, or just releasing the first part and the second is not ready yet? Anyway, FINALLY we're going to see what you were working on for all this time))
  13. Besides, definitely not eough hours to see every video of Project Gateway. Gateway is still cool, btw. - - - Updated - - - Or, maybe, just enough.
  14. The day has not enough hours to finish that Odyssey episode, does it? Also, I guess all the raw materials are all together longer than 24 hours. "I can't finish the book today - the audio version lasts 25 hours"
  15. Wow it takes you a really long time. I REALLY HOPE we'll see it next week. - - - Updated - - - Btw, have you finished all the recording? Is it editing that you do now?
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