znscott
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KSP2 Release Notes
Posts posted by znscott
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On 11/6/2019 at 11:08 AM, nasaholic said:
Yay. Installed the latest version for 1.7.3 and its working flawlessly. Now my question is: is it doable without RO, and if so are there any non-RO mods that you can recommend to at least be able to reach orbit?
You can create a GravParameter.CFG file, using the following lines:
@Kopernicus:AFTER[RealSolarSystem]
{
@name = Real Solar System
@Body,*
{
@Properties
{
@gravParameter *= 0.25
}
}
}// Charge gravParameter to any positive number from 0.1 to 0.9 Lower the number the least amount of G's. Greater the number greater the G's. This will change the G's to all Planets and moons.
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is anyone else working on this mod
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Kspwheel only operates the wheels on the shuttle. If you look in the cabin.cfg in your mod folder for shuttle, you will see the following:
MODULE
{
name = SSTUTextureSwitch
currentTextureSet = Atlantis
TEXTURESET
{
name = Atlantis
}
TEXTURESET
{
name = Discovery
}
TEXTURESET
{
name = Endeavour
}As you can see the texture switch uses SSTULabs plugin. GameData\SSTU\Plugins\SSTUTools.dll.... The last time it worked was with KSP 122
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Yes, That was the first one I tried. It doesn't show in menu of part. the new SSTU, shows up but doesn't change anything.
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I forgot to mention i'm on ksp 1.3. I've tried firespitter, it did not work. Below is part of the texture switch module. It using the SSTU mod
MODULE
{
name = SSTUTextureSwitch
currentTextureSet = Atlantis
TEXTURESET
{
name = Atlantis
}
TEXTURESET
{
name = Discovery
}
TEXTURESET
{
name = Endeavour
}
TEXTURESET
{
name = Blank
}
}
} -
Thanks, I'll try that.
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Have updated folders Aset, CRP, JSI Kspwheels and SSTU to the latest. Shuttle works fine but can not change texture it's stays on Atlantis. Is there any Ideas how to correct this?
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KSP 1.3 was released May 25, 2017, I'm wondering how much longer HalfRSS new release? I have tried to run it on 1.3 by updating Kopernicus, ModuleManager and ModularFlightIntegrator to the latest, but it did not load all planets. Is there something else to get running?
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On 12/6/2016 at 9:30 AM, BolleT said:
Not updated for 1.2.1. read before you ask
I'm new KSP. I seen Space shuttle [SSP] Development, and was wondering will it be updated to KSP 1.2.2 in the future?
How do I make rss have real part masses without realism overhaul.
in KSP1 Mods Discussions
Posted · Edited by znscott
After searching for answers on this, I found, that using Atmosphere Curve works for me. You can tweak to your liking.
@PART[*]:HAS[@MODULE[ModuleEngines*]]:FINAL
{
@MODULE[ModuleEngines*]
{
@atmosphereCurve
{
@key[1, ] *= 1.7268
@key,1[1, ] *= 1.7356
@key,2[1, ] *= 1.8595
}
}
}