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Spearka

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Everything posted by Spearka

  1. This is very nice work; for a great deal of people they weren't around, myself included for the first videos and with old videos dissapearing for some reason it's nice to once again get a full recap of Season 1 with so much content lost Edit: just heard of the blacklist, now I'm a bit concerned on being on it since I was a bit hostile to The_Mad_Emu a while back but I don't know if that would be a big deal
  2. I haven't posted here in a few months and I just want to get some things off my skin. Even though I haven't submitted any craft in a while does not mean I don't want any participation anymore if anyone was curious, right now I am on holiday which means my main rig is unavailable and I won't have access to my main station until September. I did make some further attempts to improve the Ulamog gunship since then with practically little success, I attempted to add a third engine but it proved problematic since there is the whole issue of fuel consumption. The updates did something weird to the fuel lines of the Avacyn carrier which I couldn't seem to fix since most of the parts are added by symmetry. But I have not been completely idle in that time, I did manage to produce a whole new ship during the 1.1 prerelease. May I present... The Gideon-class Destroyer The Gideon was created as an intermediate and multipurpose vessel that can travel long distances and destroying targets at close range, it can carry this off with the arsenal with the three Isochron missile against large and/or highly armoured ships and 8 small missiles to deal with carrier-borne fighters and support ships. The ship is also viable for ramming strategies as a fallback beasure as the crest on the front can serve as a powerful ramming blade Download Link
  3. explodey... The tower is filled with...
  4. I recently had a try of most of the Federation craft, the spaceships and aircraft work fine but, best-case scenario, the Argus tank doesn't work anymore and I speculate the other ground vehicles don't either, I'll definitely need to completely rework them from the ground up. Expect the Argus II and other such ground vehicles to be released some time in the future
  5. You're welcome to try but I made the modifications on 1.1 and from the prerelease I discovered that 1.1 craft won't work on 1.0.5 Feel free to try though, if not, save it for ASC-II, if it does work then feel free to enter it in ASC-I
  6. okay, i feel better now. I've modified the Thassa fighter to include that Kerbal seat and also added 2 AI cores on each engine block considering each half performs too weirdly. I also added struts on the front as in 1.1 the front wiggles around a bit. Otherwise it's unchanged. Yes I am re-entering if anyone asks KerbalX Mirror
  7. Did I? I lost to botched and incompetent design, got disqualified anyway which is worse than losing in a way. The look is the only thing going for it at this point now.
  8. I just don't want to anymore, I don't have any further faith in the Thassa, the tournament, the hosts or anything.
  9. Very well, considering the Thassa was actually manned originally it would be trivially easy to modify to accomodate a Kerbal. Unfortunately for you guys I don't feel intent on re-entering the Thassa or for that matter, any other fighter anymore.
  10. I am unsure, the Thassa only has 2 ECM Jammers and it's similar in size to the Raptor so.... ¯\_(ツ)_/¯
  11. GOOD NEWS! 1.1 is finally out properly, which means larger battles and bigger ships!
  12. Oh god, my worst suspicion came true. I should have mentioned this but the rearmost AARAMS and possibly the heatseekers actually have a chance of misfiring and damaging the Thassa since I couldn't find a way to make it more maneuverable. In the KOTH match there was a misfire on one of the Thassas then on the third the missiles on both misfired, I couldn't avert this since for some reason I cannot access the BDArmoury Menu responsible for coverage. I could try and make a fix but I'm sure it's already too late. It's actually because the Thassa misfired, if you look closer they seem to explode on their own before the Raptors missiles get close. I'll try and fix this ASAP EDIT: It's fixed now, I've already updated the KerbalX and Dropbox link. If a rematch isn't possible then I'd like to re-enter it
  13. I'm afraid I might have to withold my entry for the moment, the AI is being completely sh*tfaced. It keeps overshooting turns, it never uses the Vulcans for anything and resorts entirely to 50.Cals at close range. I'll let you guys know when I have a fix for this EDIT: I've managed to fix the issue, turns out the AI has a big deal with planes whose centre of lift is on the centre of mass. I've also replaced the 50.Cals and hidden Vulcans with quad turrets and it works splendidly I ran 2 test matches with this new setup and the Thassa won both. I can call myself now properly ready The KerbalX page has already been updated
  14. Yeah, because the Thassa is next; I'm a little nervous facing it considering the VulturRaptor has astounding reach and agility and that despite my best efforts, the Thassa has little to no room for improvement, I'm thinking AI but the problem is that I don't know how to improve upon it there. But if you guys do music suggestions here's a little thing I'd like. Here's hoping the Thassa either usurps the throne or kicks harder than Chuck Norris in the womb. EDIT: yeah, I am also getting tired of the Mortal Kombat remixes
  15. what's the goal here? Is it supposed to be so that it's a small target so it would easily evade missile and gunfire? Is the laser supposed to take targets down at close range? Is the fuel really supposed to last any amount of time in a battle?
  16. Dayumm, I should work on the Thassa a little more considering I know it loses to the X-Wing
  17. Nice, it seems the X-Wings have almost reached the pinnacle of their capabilities. As for the Thassas they look like a curious case. While having a much greater reach than the X-Wings the tracking capability of the 50.Cals are terrible, meaning they miss most of their shots and their quad vulcans are almost never used since their reach is nonexistent. As far as I can see the only way I could improve the Thassa is to replace the hidden vulcans with mobile ones but they'd be a big eyesore among other things.
  18. Your biggest issue here is that the X-Wings don't have chaff meaning their only defense against radar-guided missiles is through evasive maneuvers. In said fights the Thassa could secure wins by forcing the X-Wings to act defensively and shoot out of reach against its Vulcans. So overall the X-Wing could be severely more powerful simply by adding ECM Jammers and Chaff. In retrospect, the X-Wings won the first match due to its blinding speed and the reach of its Vulcan cannons, it could close the distance between it and the Thassa fast and didn't require it to be directly ahead to shoot.
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