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Everything posted by damerell
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I'm (once again) admiring the ingenuity of @Pouicpouic's "one way up for land, one way up for water" design. I wish I'd thought of that.
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Do you have a craft file for the ground vehicle, please? As you may infer, I've seen this before, and I'm trying to bring to mind what I fiddled with that fixed it.
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totm may 2023 Elcano IV: Circumnavigate all the things!
damerell replied to damerell's topic in KSP1 Mission Reports
Into the Gagarin crater. Also no dramatic crater wall, but the ground is much darker inside it. It also has long extents of dead-flat ground, unlike what I saw of the Grissom crater. -
totm may 2023 Elcano IV: Circumnavigate all the things!
damerell replied to damerell's topic in KSP1 Mission Reports
No screenshot, but somewhere around the Grissom crater I found I was outdriving the dawn, so stopped for about half a Tylo-day to get Kerbol high in the sky again. -
totm may 2023 Elcano IV: Circumnavigate all the things!
damerell replied to damerell's topic in KSP1 Mission Reports
Around here, to my surprise, I ran into a vast expanse of almost Minmus-ish flatness. The rover just could go straight on with no input. I crossed a brief bit of higher terrain - I considered steering around it, but I'd rather see a little action - only to find more very flat terrain. At 60 degrees West. I hope the craters will spice things up a bit. It's a far cry here from heel-and-toe roving around Moho in the dark. -
As mentioned upthread, you could look at the netkan files that are generated for CKAN. Those have links in, which you could then manually download. Or you could just use CKAN.
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If it works on 1.12, it'll probably work on 1.12.5, but just use CKAN, that sort of compatibility question has usually been answered and it's easy to experiment.
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totm may 2023 Elcano IV: Circumnavigate all the things!
damerell replied to damerell's topic in KSP1 Mission Reports
Into the Grissom crater. Nothing too dramatic - I'd come down a long slope, but the biome just changed with no sharp transition in the landscape. I think this is the lowest altitude I recorded at the bottom of the crater. Of course it's hard to tell how far away and large terrain features are in KSP, but I thought this might be the other side of the crater, and huge. I wasn't wrong. Huge enough that I had to stop halfway up for a brew-up. The big dorsal battery on the Eve rover was a good idea and maybe should have been adopted for the regular rovers. I adjusted the scripts to run the fuel cells a bit more aggressively (the higher the EC level at which they kick in, the bigger the risk of running out of LFO, but that risk seems very small - and it does also reduce the chance of running dry of EC on a big climb like this). The meridian. I started at 116 degrees East, so nearly 1/3 distance. Tylo remains annoyingly large. -
totm may 2023 Elcano IV: Circumnavigate all the things!
damerell replied to damerell's topic in KSP1 Mission Reports
Jool properly up; I'd enjoy a nice view of it for some time, especially from the upper deck of the cab. The inner moons await us. I've lost a section of the rollcage. How? When? This rover has only been here and Bop, and I don't remember any major spills on Bop. Here the terrain finally started to turn rough. I imagine anyone reading this knows there's more to Elcano than pushing the throttle against the stop and waiting, but Tylo hasn't had very much more - for hours I've had to touch the steering every once in a while. Perhaps as we approach the crater the roving will get tougher. -
Sometimes screenshots are just there to document progress; I cut down on those by using ScanSAT's BTDT tracker, which paints my path on the map. I had a similar struggle refuelling the Kerbian Sea Monster; I blithely said since it and the refuelling aircraft are the same hull on the same landing gear, same height, right? No, me, one of them is _full of fuel_. I think if I go for the sheer madness of an RSS Earth voyage my plan would be a combination of KIS/KAS winches to drag the docking ports together and simply offsetting the port slightly on the refuelling aircraft. It might be easier to meet in the sea and use Sink Em All to affect buoyancy, but then it would be much harder to bring the ports into rough proximity and much harder for a kerbal to hook winches onto the other vessel (some kind of gantry over the sea?) - but it might be necessary if there isn't, say, a suitable island in the middle of the Pacific big enough to show up on RSS Earth. Ah, that got misread; I meant, beyond what we'd already got. I'm still not the ruleskerbal, but I think it would be much more pleasing to have some kind of recognition of abnormal stunts (surface circumnavigation of Laythe, no-jumps-at-all circumnavigation of Gilly, RSS Earth) and call this surface-Kerbin, not Mariner-Kerbin. Even Master Submariner would not normally crawl along the bottom. :-)
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That's certainly different, although I admit I'm not completely sure jet engines work underwater. I look forward to the screenshots, even if they are mostly blue.
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Right, that makes sense. Is it TweakScaled? I've had some very odd results with TweakScaled parts.
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totm may 2023 Elcano IV: Circumnavigate all the things!
damerell replied to damerell's topic in KSP1 Mission Reports
Tylo is, I am told, very large - but much easier terrain than Eve so far (and I don't seem to be encountering the random pinging up into the sky other circumnavigators in earlier KSPs reported). I can crank the rover around at 40 m/s without difficulty, meaning it'll be... a mere 26 hours of roving, assuming there are no mountains to drive up, which there are. In this gravity I'm using a tiny amount of LFO to supplement the reactor, but it'll last out. This makes for easy roving at high speeds, but not much interest for screenshots, and I'm pretty glad I have Locked Tomb podcasts to listen to. I am trying to work my way up to 6 degrees North to run through at least one of the craters. Joolrise. For once, since it's green and Tylo is grey, I didn't think a body rising was an odd-shaped mountain. -
What makes you think the solar panel is the offending part?
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totm may 2023 Elcano IV: Circumnavigate all the things!
damerell replied to damerell's topic in KSP1 Mission Reports
In preparation for Tylo I transferred the large-world team, who have only roved on Eve, to the Hangarmoth. They replaced the low-g world team. This is completely gratuitous, but it's pleasing, especially on finding out that a kerbal who goes EVA from the command pod on the Hangarmoth and lets go naturally ends up on a trajectory that brings them close to the nearest airlock on the Queen Agaster. My trajectory planning for Tylo was er not ideal; I am going to just skim close to the surface - alarmingly close - and zoom straight back up to apoapsis. Close enough to Jool now to see alignments of moons. And, a pleasing surprise, after yet another rewrite of the landing script, it plunked me down on Tylo without accident - in a spot with Ore, Metallic Ore, and Uranite. Still bleeding away atomic pulse units, but there are only two medium-sized worlds left to land on. -
Goodness me, don't be at all, you organise the challenge. Drill difficulties were on Pol, but it changed while I was away from the mothership, and it seemed not unrelated to the "soft ground" the rover sank into. USI Life Support is doing a good job of making my game tricky by limiting the time the Hangarmoth can spend down on any given world digging up stuff; of course I'd be sad if I had to literally abandon, but by a happy coincidence it's come out just right where every time I land I have to think how much I can improve my resource situation.
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You're permitted to refuel. I'm not the ruleskerbal, but I don't see why attaching a fresh RTG would be prohibited - assuming you can manufacture one extra-Kerbol (but more generally, if I can take a spaceship interstellar and deal with its electricity needs, surely I can also deal with a rover's?). I guess I'm concerned with the feelbad of being, well, where I am (halfway through the Joolian moons), wanting to get KSP2 and play it, but then either having to repeat a bunch of worlds or lock myself out of Grand Master. However, I _don't_ plan to get KSP2 in the immediate future - certainly not until I finish up Elcano - so IDK if someone who does wants to comment. There's a Pol and a Bop in the 2% right now. ;-)
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I think I expect KSP2 to have all the same planets as KSP1 at the same size, and a similarly janky wheel implementation. If so I'd suggest Grand Master is for doing all those planets whichever version of KSP you did them in, mix and match, whatever. That would cause the least disruption to people who switch to KSP2 during the challenge, and neither option would really be enormously harder than the other (and honestly, if KSP2 has a non-janky wheel implementation, great, lucky KSP2 players...) There could then be a "Grand Master 2" badge which includes all of KSP2's additional planets, but permits you to use KSP1 circumnavigations started before the release of KSP2 for credit (so you don't have to rove around Eve a second time with a slightly different user interface, but you have to use KSP2 for the KSP2 badge when it becomes feasible).
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totm may 2023 Elcano IV: Circumnavigate all the things!
damerell replied to damerell's topic in KSP1 Mission Reports
The rare docking manuever which went smoothly. Practice makes less terrible, I guess? And we're en route to Tylo, the last big world on the itinerary. I had a bit of a worry when I wondered where a big chunk of my LFO had gone - but no, the docked package is just considerably heavier so the dV is lower. Obvious in retrospect. -
Ah, I see. I used wheels to go and to stop (very slowly), I only used the engines to stick me to the ground. I'm done with Bop: https://forum.kerbalspaceprogram.com/index.php?/topic/146923-elcano-iv-circumnavigate-all-the-things/&do=findComment&comment=4229774
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totm may 2023 Elcano IV: Circumnavigate all the things!
damerell replied to damerell's topic in KSP1 Mission Reports
30 degrees West: 60, and it's getting dark. 90, but I think I might ease off on these every-n-degrees screenshots now BTDT is providing an excellent record of passage on the ScanSat map. Around here I hit another patch of "soft ground" like on Pol, sinking up to the axles. Bother, I said (well, the actual word was not _quite_ "bother"). However, playing around in my testing sandbox - is it the rover? The area? I discovered if I teleported another rover to about the same spot and drove up to the stricken one, I would find it magically back on the ground on its wheels. I did that here. I hope that's OK with @18Watt; I don't get supplies or anything from the teleported rover, it just arrives, fixes a KSP bug, and goes home. Crossing the date line. This was the first time I saw the target marker on the main display HUD. Joolrise. The relative positions of Jool, Bop, and Kerbol mean it is not lit up a great deal. The first glimpse of dawn? Except it's in the West, because we are actually driving under the sunset. I thought this would provide some relief, but it turned out I'd landed on top of a mountain again so most of the final distance was into shadow anyway. Kerbol up at last. The spire of the Hangarmoth is just visible on the top-left display (whose camera is mounted as high as possible). And home on Bop! This was a long one for a small world; it wasn't often possible to go fast. -
totm may 2023 Elcano IV: Circumnavigate all the things!
damerell replied to damerell's topic in KSP1 Mission Reports
On reflection I think I was onto something here. The Hangarmoth is a solid design and I'm happy with it, but the twin-Orions are not very prototypical, not least because real Orion had to plan for bomb misfires and on a twin Orion design in the event of a bomb misfire you are going to get a whopping great spin, somewhere between inconvenient (you can refire the misfired engine under spin and cancel it out) and catastrophic (the resulting strain rends your craft asunder). If I were doing this now I'd build a triangular core and three hangar-and-ramp modules, made out of bits from this excessively silly design I tried early. Each of the modules here is pointy enough to get off Kerbin (I suspect the ambitious kerbonaut could stack the three hangar modules on top of the core and send the lot up with Orion) but reassembled in orbit it's then ideal; it can't tip over on landing with its huge wide base, rovers can just drive in and out of the hangars rather than the way the Hangarmoth has to balance on its gear, the landing legs could be made considerably longer with the stability of the threefold symmetry and then the Orion engine lowered so we aren't asking so many awkward questions about just how much of the underbelly of our ship has to be made of pusher-plate-like material. IDK if such a design could land on Duna - the Hangarmoth did but this is _even less_ aerodynamic - but I could just take the approach I took with Eve of landing a rover that never returns and bringing an ascent vehicle. -
I think if you don't have / won't use ions (like me), you want to plan for LFO not RCS - better specific impulse and a simple throttle control rather than perhaps making an unauthorised RCS rotation or translation. LFO engines with the throttle controlled by kOS worked beautifully for me on Gilly, and it was very much a system I'd built into the Mk VII just in case - the LFO tanks were mostly there to run the fuel cells, which are completely irrelevant on low-g worlds where your wheels aren't applying torque very often. Of course, you made it round, so it worked. :-)
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totm may 2023 Elcano IV: Circumnavigate all the things!
damerell replied to damerell's topic in KSP1 Mission Reports
No MetallicOre here, but plenty of Ore - given I'm still horribly short of LFO but think I now have plenty of pulse units (there's a bunch in orbit on the QA because why bring the whole massive supply down) to get to Vall, Tylo, Eeloo, and home, good choice of landing spot, me. If the drills don't stop working - if - I should take off with tanks mostly full, not empty. Just rolling along here, nothing very exciting. Most of Bop is Peaks (how's that work?) but here I have roved through a massive valley most of the way down to nominal sea level and am coming up the other side. This got pretty worrying - low gravity doesn't accelerate you fast but it also means once you get up to any speed your wheels aren't on the ground to do any braking much of the time. I ended up turning crosswise to the slope until I got the speed under control. I think a better course would have gone further north here and avoided the further vast chasm to the south. Crossed the meridian. The top-mounted stick-down engines are burning a fair chunk of LFO, but there's plenty for the trip.