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KSP2 Release Notes
Posts posted by Ascensiam
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Just a notice, roleplaying in general, or going into interactive story-telling detail outside fan-works writing, is discouraged on these forums. We would very much like for you to return to a normal approach to conversation. I am sorry about the inconvenience.
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Just as a reminder, the big vessels, those that are modular and could not be launched in one piece will be impossible to release, and persistence files would require the custom mod parts i use.
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I was wondering when you would start making these amazing creations again, Are they armed?
No, i am currently not making military ships, civilian ships tend to be bigger.
Thank you for re-posting your ships Ascensiam, they're definitely amazing crafts, shame you didn't win the mothership challenge with the Seleneikos a while (long while) back.If i remember correctly, that was because i didn't apply, since moderators couldn't.
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I am very proud to announce that Imperial Tahei - Massacred in the April event, intends to return to produce new ship designs, competition, and a great deal of hard work.
First i can announce an entirely new Galorian design, the Balseor, which is the biggest Galorian design i intend to release. The Kyyza'Kiriea and the Seleneikos returns as well.
Balseor Galorian
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Overly Dramatic Presentation Video
And of course, the old Kyyza and the Seleneikos colonizer returns from the grave after having met their untimely demise.
Seleneikos Nuclear Colony Cruiser
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Kyyza'Kiriea Carrier
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Thank you for taking your time. It is much appreciated
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As the T-Rex makes eye contact with you, you manage to make up exactly 395 ways that wish could've otherwise ended horribly before you meet your untimely demise.
I wish i had the ability to turn thoughts into reality, have better memory, and the ability to turn thoughts into reality.
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Have you considered implementing this into the game itself?
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Although the frustration is understandable in this case, the thread does otherwise have no real purpose.
Closed.
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Made a little merge, just as a note, don't spawn a ton of 0.20 discussion threads, this is the main thread right here.
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An old map of kerbin lingering in one of the pods, showing some sort of orbit.
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http://www.youtube.com/watch?v=67DMVsEceik
There's no shame in admitting anything, this is what you did, you can all gently come and tell us of your first experience with the command chair.
However, there is absolutely no denying it, this was it's purpose from the point it was on the drawing board. -
Sweet Jesus...
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Velkommen ombord.
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Everyone probably regrets the last few pages here. I know most of you know the importance of honest truth and the responsibility of authority, but many of us up here aren't in good spirits right now, if you could give us all some mental peace and quiet, you'll help us and Squad much more than you think you will.
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Quick questions before I try this. By smaller than a rockomax tank are you talking about mass, or physical dimensions, it is an important difference to my design.
Dimensions, it would be strange if a visual detection system had an easier time due to mass.
Not producing an electrical charge would limit you to the Aerospike as the most powerful, and the Mk 55 Radial engine as the next most powerful. All the other, more powerful engines produce an electrical charge.You've got that right.
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So am I correct in thinking that I can have a ship bigger than an orange Rockomax aslong as it stays outside the ist detection zone?
If so can any debris from the vessel small than the rockmoax tank enter the zone without detection?
And if both of my assumptions are correct then would a large fighter Carrier do the trick which can carry x amount of fighters and stay outside the primary detection zone
Anything outside the 70000 metre mark can exist as long as it does not consume or produce electricity in order to ''fly low''
You should notice that you only have 30 seconds as soon as you are detected, allowing for usually only one attack.
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In the timespan they will spend there technology would be ready for a return trip if necessary, especially if the rocket doesn't have to support a crew on the way to Mars.
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Thread Locked by OP's request, and perhaps some of you should pour a bucket of water over your heads, you know?
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Warning: This is a difficult and very performance demanding challenge!
Welcome to the first of a series of challenges that i have decided to launch.
It's a very delicate and complicated one, but first you should have some immersion.
Mission Briefing
Welcome, recruit, as you may know, we're at war with the Federation. The Duna colony is currently under siege and in threat of being bombarded, however, thanks to the heroism of the local garrison commander, the enemy fleet had to spend all of their space-to-surface missiles on destroying the Duna defenses. Duna is in the middle of finishing a surface-to-space cannon, but this will take at least 1½ year. In the meantime, the stalemate at Kerbin is going nowhere, the Federation has sent a freighter to resupply their Duna blockade fleet, and enable it to bombard the Duna colony before the surface defenses are ready. Of course, the colony will capitulate, but this will mean a humiliating and costly defeat for us, as well as the loss of Duna, should this happen.
Fortunately, before the freighter was able to leave Kerbin, we struck a blow with an EMP missile and threw it into an unstable orbit. On the other side, if we sent in a vessel to finish it off, their fleet, orbiting on the other side of the planet in comparison to ours, will react and intercept immediately.
As such, we've entrusted you, yes, you, with designing and launching a vessel that can utilize makeshift engineering and low-tech to permanently paralyze the enemy freighter and render it useless. If you succeed, the Duna defenses will be completed without the enemy fleet resupplying, forcing them to retreat to Kerbin, and thus decisively turning the war for Duna in our favor.
We've done satelite imagery of the freighter before sending you off, they can't tell you much, but it's better than nothing.
It hasn't done anything except define the freighter's orbit and detect it's own detection systems. They are as follows:
Primary Detection - This will detect any vessel larger than the Orange Rockomax tank and will activate all intercept methods (ending the mission) after 30 seconds.
Secondary Detection - This will detect anything, and will activate all intercept methods after 30 seconds.
High Command has also expressed their desire for a full visual image from close range of the freighter, for further analysis, this is critical to your mission as well.
Beyond this, the enemy fleet and satelites will detect anything maintaining a significant electrical current, as such, your vessel cannot produce or consume an electric charge during any time outside the atmosphere. They are looking for anything that isn't our own main fleet. Beyond this, they will most likely respond ASAP if they detect your launch, so be fast!
Rules
You have 24 hours to complete your run from the point of launch, or the enemy will repair the freighter.
You may not come within 70000 metres of the freighter with anything bigger than an orange rockomax tank. Debris count too!
You have 30 seconds to hit the freighter with whatever you've got after passing 2000 metres.
You may not produce or consume electricity after passing 70000 metres altitude once.
You must provide the end flight log.
You must capture an image of the enemy freighter through IVA.
You may not use mods than can enhance your destructive capability in the attacking phase.
You may not select the freighter on the tracking station until after having done your run.
Scoring - You must at minimum capture an image of the freighter from IVA and hit it. All else is score extras.
Comp stomp - Destroy the probe body controlling the freighter = 300 points
Power cut - Make the freighter unable to produce electricity = 200 points
There is no escape - Detach the freighter's escape pods = 250 points
Destroying an Orange supply container = 50 points
Open wide! - Remove the lid = 200 points
*Pop* - Cause the entire vessel to disappear due to physics cascade = Honorable mention
No soldier left behind - Get the pilot(s) out of 2km range again within the 30 seconds and return them to Kerbin safely = +20% point modifier
Mission Accomplished - Made the freighter incapable of interplanetary travel (accomplished at least one of the two topmost options) or took out all orange tanks = +20% point modifier
Scoreboard
Added if this challenge proves to be interesting to you.
My own attempts
Moderators aren't excepted from the do it yourself too rule, i launched a small vessel that unfortunately had to kamikaze to be efficient, i tried to cause extra damage by decoupling decouplers in the last second.
It wasn't very effective, blowing up mostly unimportant parts, but it proved that proper timing and good design can penetrate deep and cause serious havoc. You may want to quicksave for those times when you miss, but when you hit it, it is very satisfying.
Mission Persistence File = Download
(I strongly suggest doing the challenge on a different save than your main, or otherwise back up your current persistent.)
Good luck soldier!
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The human mind likes to find similarities in many things.
The terrain was originally randomly generated and i think it was taken from a side that was doing random seeds.
Every update since then has been manual improvement though.
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This hill has been commandeered while you were at the negotiating table.
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I know the topic of this thread has validity, but it's turned into a conflict of convincing each others and is becoming really uncomfortable, that and it was already meant to be locked once.
Thread Locked.
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Unfortunately if we began honoring requests to rollback to your true stats, the floodgates would be open, and situations where you doubt the true stats will arise. If we had the manpower and the assurance of legitimacy we'd do it.
Please bear with it, we will always remember those post counts.
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Well, it's a mod link. 3/10.
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Yeah, sorry, that is not an acceptable usage in this forum, i'll give you a good moments notice to edit the text into something else.
What if KSP was sold to EA?
in KSP1 Discussion
Posted
I remember back when i saw Westwood die and C&C get ruined in several ways, and expected and was right about Maxis taking the next hit, and then Bioware.
Back then in the early days EA had supporters and those that mourned Westwood were unheard, i suppose they still are, but as a very long-term (decade+) opponent of EA's methods it's good to finally see such an unanimous opposition to what they are doing today.