Hello, I was just thinking of posting something about this. I agree with you, and I also think the exchange between the 3 KSP commodities (money, rep, science) should be the same in each direction (science->funds, funds->science, etc) I'm not sure exactly how to read the file Strategies.cfg, but it seems to indicate that the starting exchange of science and funds is: Patent licensing: 1 science yields 8 funds outsourced r&d: 36 funds yields 1 science Assuming these are applied with an early-game limit of 25%, then if a contract gives 37,000 funds and 150 science: under the patent licensing, it will give 112.5 (-37.5) science and 37,300 (+300) funds. under the outsourced r&d, it will give 407 (+257) science and 27750 (-9250) funds. Not having these exchange rates the same in each direction stunts the ability to produce funds from science. If an average missions followed about that ratio of 37000 funds to 150 science, then a better exchange is about 247 funds per science, and I don't see why it shouldn't be the same exchange each way. Then for that same mission: under the patent licensing, it will give 112.5 (-37.5) science and 46,262.5 (+9262.5) funds. under the outsourced r&d, it will give 187.4 (+37.4) science and 27,750 (-9250) funds. In reality, I think a lot of missions are even more extreme than that (see this), with something more like a 1:2000 science to funds ratio. Another thing, I think missions shouldn't have such extreme variation in terms of science, reputation, and cash. Like rescuing kerbals gives reputation, satellites gives cash, etc. It is good to have variation, but if there is less, than it will be less likely there is some loophole to allow you to progress quickly. Maybe instead of having hard-coded conversions in the Strategies.cfg file, the game should do a calculation looking at the difficulty settings and contracts config file (and any addons) to determine reasonable exchange rates and starting penalties. That way you can know that the choices you make about these strategies are always 'fair', and only depend on what is useful to you for what commodity you need more or less of.