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Posts posted by michaelsteele3
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and if it is possible to track the debries (when they have a parachute) down to the launch pad, why then they have to disappear without recovering some of their value?The second major concern is about how the launch of multiple "space ships" is managed. Here I may miss something, but I'm having troubles tracking and managing 2 or more vehicles when they are detaching from the same rocket (manned pods).
If this is what "Major Downside" means nowadays I think I'm going to reconsider my education.
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Nope
TUBM Has a post count below 1000
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Oh would you look at that.
It's right in the middle of the continent.
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I lost of sense of creativity that day.
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When I click to see what egsticaly means:
Dictionary=Forum confirmed.
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Yeah, I feel like I'm gonna explode when I see it.
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You make the campaign. I personally don't see much reason to put in one.
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Thanks for the responses.
It unfortunately sounds like for this particular aspect, KSP will remain wildly un-simulatory. Although I do balk at the notion that this isn't Kerbal Driving Program; We build rovers to explore these other worlds, yes? Varied surfaces and wheel-needs would be fascinating to figure out.
As stated (paraphrasing) by SQUAD:
Kerbal Space Program is a game first, simulation second.
Keep that in mind
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Welp, now I'm back at 100.
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Heavier the object is, the more momentum it has, thus the harder it collides with the atmosphere.
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On this episode of "World's Dumbest Space Programs"...
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I guess it's really easy to find something to complain about these days.
I mean, it's not like Science or Reputation is on the line. It's a tutorial, PART 1 of a tutorial. Sheesh.
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So nearly half of us are here because of youtubers? (Including me, thanks Markiplier )
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If you keep injuring the game, I recommend that CKAN mod. It manages everything for you and checks for compatibility between mods.
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Thrust: 9999999999999e+192
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Yes, a mod should get to you soon. Keep in mind that once you change it, you cannot change it back, even to your old name.
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http://pic.epicfail.com/wp-content/uploads/2012/10/news-fail-faster-than-speed-of-light.jpghttp://pic.epicfail.com/wp-content/uploads/2012/10/news-fail-faster-than-speed-of-light.jpg
this might not show up
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https://postmediacanadadotcom.files.wordpress.com/2014/03/bix0kppcyaahmzf.jpg?w=660
Oh god.
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http://ekrivoruchko.com/gentlebrain/
i could do this for days
you have a lot of time on your hands, lol
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That's actually not a bad idea. Where DO kerbals get all that fuel and oxidizer? Having to make a fuel depot at the KSC before it goes into your rocket. I like that.
As for the gist of the topic. Uhh... It comes with the genre. KSP just happens to be a type of game where you can actually look at every aspect and judge it off of the real world.
Other then that... Sounds like you got one more reason to stay away from reddit. I personally can't stand the place.
@Theend3r - I don't know if done right it could be petty cool. Because that's a major aspect. And right now LF/O could be kerbal farts for all we know. The most significant aspect that makes rockets work is more or less just a magical substance in this game. I'd welcome something that makes the fuel more hands on and practical.
Additionally... Squad should look into more realistic fuels. Not to the extent of Real Fuels of course, but something more then what we have.
One of the funnest parts of RSS/RO is just that. Playing with different fuels.
Oh for the love of...
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Seriously, you can come here to collect pity rep?
Don't rep me for this.
Must... resist... urges....
But really, nobody comes here for the rep. As i've said before, it's not the person getting the rep's fault, it's the person who GIVES them the rep's fault.
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Because they might look for files that have been changed and/or removed.
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5 more! Quickly! to the Spacecraft Exchange!
how to re assign the de bug menu?
in KSP1 Gameplay Questions and Tutorials
Posted
Would it be possible to re-assign which keys do it somewhere in the game files?