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KSP2 Release Notes
Posts posted by michaelsteele3
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Maybe, but so is having 30 Billion threads on this.
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Solutions to each of your problems:
Problem 1: It's very hard to get used to within a short period of time. Most if not everyone here had to get help to learn how to do something.
Problem 2: There IS a wiki page that goes into depth on how to do things, wiki.kerbalspaceprogram.com/wiki/Main_Page
Problem 3: Who said anything about this being created by one person? We have a large amount of developers, and a QA team to help make sure everything goes to plan. Besides, what exactly do we need "more gaming teachers" for? This is also a standalone game and not a mod.
Again, if you need further help, feel free to explore our wiki
Click Here
Good luck!
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Go to KSC store, download entire game, open the game by clicking the .exe. Takes longer,than just downloading a patch, but it works.
Patcher and Launcher are broken, and have been all weekend. There was a holiday in Mexico, so the Squaddies weren't around to fix it.
Skydiving
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Sorry for writing twice. My reply didn't show earlier.
Four times, there is an edit button.
And why are you still using 0.25? We're on 1.0.2
If you're gonna use 50+ mods, use CKAN to help.
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The Prius does this. I like this idea a lot.
Yes, and that's why everyone who drives a prius on a highway's car looks like this:
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Looked up some dum news titles
this one is from [redacted]
are penutbutter and jam sandwiches racist?
Uhhh, could you remove the [redacted] part?
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Me and one of my friends were talking about a film where people try launch a nuke into the Sun to stop it dying. ( Can't remember the name). Then he says to me, ''why didn't they just wait till it was night?''
*Face palm*
Because that's how nukes work.
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Psst. Tourists.
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The definition of insanity is the look on Valentina's face at pretty much any moment.
Oh god I thought it was just me
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I was personally amused by the Newb's perspective
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So, i've noticed that some of my craft appear to explode for no reason due to overheating in 1.0
No offense, but are you trolling?
- Wrong Forum
- You DID in fact get an answer on your last thread in Gameplay Questions and Tutorials, but you just kept arguing with others on the other thread about it, even going as far as to insulting.
- Yes, crafts explode when they overheat. It's a thing.
- It's obviously not a huge problem if nobody else seems to notice it. They are trying to help you, and you say stuff like"Let me google that for you:sticktongue:"
- Wrong Forum
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There is room for improvement, and the QA testers did there best. Overall 1.0 is amazing, and there would be more bugs if the QA testers didn't do anything. So let's all be glad that we actually have a QA team.
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I think I got it when it was $23
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We also possibly broke a record on all forums:
6 pages in 20 seconds.
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Wish I could see it.
(I;m at school
)
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We'll release more information as soon as possible; anything in development is subject to change.
Alright, gotcha
I'm already excited for it!
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New Vegas (Futurama)
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Will it fix the re-entry heat capsule flipping glitch?
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Great story so far!
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Yeah, the whole point of capsules is that they are stable with the shield down, 1.0 requires constant control input. How could testers not see this?
In real life, letting go of the controls during re-entry is suicide.
This game is meant for realism.
For a fix, why don't you use RCS?
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Well I was messing around with HyperEdit and... um....
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Haven't used too many mods in my time, but my favorite would be hyperedit. For those times when career gets too stressing, and sandbox alone just isn't enough.
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To all who are having issues with the error on startup, use this workaround:
https://github.com/KSP-CKAN/CKAN-support/issues/113#issuecomment-96232753
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As long as it's ice cream, I don't care :3
Hi to KSP friends & question about quick replies
in Welcome Aboard
Posted
Welcome!