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KillAshley

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Everything posted by KillAshley

  1. For those who are interested:

    Atmospheric Calculator

    I haven't logged into this forum in years, ping me on the kopernicus discord if you need me

  2. have you also noticed that this isn't up to date and is actually for 1.3, not 1.3.x? have you heard of pastebin? or even using dropbox to upload the logs? because it will stop you from creating ridiculously long posts and will make it more likely i will actually respond. apart from that if you want it to work properly, then you will have to downgrade. Like i said above, this is for 1.3, not 1.3.x so dont expect it to work in any other version than 1.3.0 until i update it. I was working on an update, but it was being made with an older kopernicus version for 1.3.1, but due to kopernicus updates i was holding off on doing more work on it as it would've needed changing with the kopernicus updates anyway
  3. i have no idea how ckan works, and have never used it myself. There is an updates to my github but not an official release yet, which is why ckan is a lower version, hopefully i can release it soon
  4. just an FYI everybody, I'm back and have begun to update NH once again. Sorting through like 15 pages on the thread was a pain, but hopefully i should be able to get everything done up soon. I'm hoping to have a crack at finishing Derso (the planet which has been a placeholder up to this point) too. If you want to keep up to date you can follow the github for NH, or you can join the Kopernicus discord if you have any other issues or questions.
  5. Good to see UL is still working fine in 1.3.1, I did a small update to Kerbin's atmosphere coloring, but nothing special.
  6. Good to see this is still working fine in 1.3.1 even after all this time. No issues have been found but if I've overlooked something please let me know.
  7. i could possibly update it at some point but my priority when i come back is my main packs, ill look into it though, k?
  8. probably a change in kopernicus to actually start using those values properly, originally it didn't do anything. I'll fix it very soon. possibly, however i think I'll have to check it out soon to make sure, KAC was sometimes weird with the reparenting, same with TWP....some people get issues, others don't.
  9. been busy last couple months rebuilding my real life. Will be coming back to fix everything up now things are on the up again. Don't know if KASE works currently, however haven't had any msg's to tell me it doesn't so I'd assume it would be ok. Expect some updates on all my mods soon.
  10. Hey all, Sorry for disappearing, had a lot of personal issues last couple months such as losing my job and almost my home, so I haven't really been around. Once I'm up to it I'll be looking at fixing up NH again and addressing all the issues people have been having. Hopefully I'll be back soon. X oh and btw @Plummet landing at night won't change the exploding kerbals, it's very hot on Ernus. You do get about 5-10 seconds of EVA before you explode though, so use them wisely and quicksave a lot.
  11. thats very odd, i have a game running fine with 1.3.0-4. Could you upload the /logs/ folder so i can see the kopernicus logs? there has to be something odd going on. someone can, sure. Unfortunately I wont do it myself. Galactic Neighborhood works with NH iirc so you can always pair it with other packs, however you will start in the stock system not the NH system.
  12. the only body that need changing is Derso, which is currently a placeholder that i haven't created yet. I Don't actually have any plans to add in more, however i made the pack in a way that OPM can fill the slot if people want any more and further out planets. They appear far outside the system, although i haven't looked at the patch in a while to check it still works after the 2.0 release oh NH.
  13. no the maps really aren't off, you just landed on the side of a moon, your view is relative to the surface of minmus in game, and seeing as you landed on the side of it, it will appear like this. Same as if you land on the equator of mun in the stock game then kerbin will look sideways. If, however, this occurs when in orbit of a planet (and not in surface view) then it is a bug and you should send me a picture of your craft in orbit to show me. As Sigma said, you should try landing at the north pole to avoid confusion
  14. someone might know, unfortunately i don't as i don't play with contracts
  15. haha yeah I've noticed that myself, seems to be limited to the KSC view though, and seeing as old bug like the terrain going haywire when launching a ship have gone ill happily take this mild graphical bug in trade
  16. 1> yeah they were written a long time ago, should probably revamp them and double check the vanilla defs too. I hate doing that which is why i havent done it before now. 2> They kinda work together, but UL overwrites NH's orbits i think i put off fixing that because of galactic neighborhood, not wanting to screw it up. I'll fix that today (as long as i don't procrastinate too hard) 3> yeah they underwent a lot of revamps and ended up pretty similar as far as "generic moon" goes, i actually was going to get rid of eli when i removed lave during the v2 overhaul, but used it as another early game moon instead due to people constantly asking for one. i dont see your message as mean dude, dont worry. I prefer when people write comments like yours as i can find new ways to improve my packs. I'll see what i can do to fix them.
  17. (missed your post) can you be more specific, like what operating system are you using? are you sure it is installed correctly? is only the stock planets white, and if so do you have any other mods that change the stock planets? it is theoretically possible, yes. however even in that article you can see that sub-satellites have a very limited lifespan, eventually being pulled into it's parent or pulled apart. but that's not your intention anyway so it's now a unrelated topic! you can change Kerbin and it's moons back to their original positions by deleting their cfg's, however you should note that the system will be unbalanced in gameplay sense, as the orbits will intersect other worlds, Kerbin won't be on on the same orbital plane as the rest of the system, and science gains will be drastically unbalanced. It would probably be easier to just use a different pack if you're after just a "more planets" kind of thing (such as OPM or something), unless you really want these specific worlds, as this pack is designed to be a different system to create a new way to play.
  18. i can do that if you like, as long as you answer one question for me; name me a moon with a moon. That's all you have to do. You see sub satellites would be incredibly unstable in a system, and i already compromise as much as I'm willing to bridge realism and gameplay, so unless theres a way to viably explain why such a close moon would have a moon of it's own then it could not exist. You can edit the configs yourself to move it, however I won't be assisting you with that and i would appreciate it if nobody else posts how in my thread. I didn't make this pack with the only mindset of "more planets" it's planned out carefully and has more going than that. (btw I'm not angry at you for asking, i just like to rant )
  19. definitely sounds like some kind of error, theres no weather effects in the mod. Are you sure it's cause by NH, and if so can you provide screenshots of it?
  20. Same as making any other packs dude. Following guides from @The White Guardian is a good start. I'm sure he has way more patience then me these days.
  21. sounds like some kind of install error, either way, if you send me your /logs/ folder in a .zip i should be able to tell you what the issue is.
  22. sorry, didnt realize i never updated the link to the thread. was so long ago when the thread changed it didnt cross my mind to check. updated OP, and if you still need it here's the link odd, havent seen that in a very long time. are you using the correct kopernicus version? (v1.3.0-2) and has the main menu background planet changed to the blue gas giant?
  23. No update needed, as this works in 1.3, updated OP to reflect this finally.
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