boostedM
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KSP2 Release Notes
Posts posted by boostedM
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On 10/10/2016 at 5:12 AM, Eskandare said:
The F-14S is by @GrandAdmiralJon
That is mostly an infernal robotics issue, I just removed the stop positions and made a few small edits to fit what I needed, as seen as a part of my carrier show case images.
Awesome, thank you!
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1 hour ago, TMasterson5 said:
there isn't a wing sweep part in this mod so I'm not totally sure what you're talking about here......
Sorry, I downloaded the F-14 S found here: https://kerbalx.com/GrandAdmiralJon/F-14-S
I assumed the craft was created by you since you created the mod, but I may have been mistaken. I couldn't find a forum topic on the craft. -
Having some issues with the wing sweep on the F-14. In the SPH, they work like they are supposed to, but when I go to fly, it reverses the sweep and the limits. If I start with them in the forward position, they only go forward from there. If I start with them in the swept position, they only go back from there. Any Ideas?
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Ford Trimotor. Added a couple things since taking the screenshots and still a little more to go
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This is awesome and I need one!
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Might have already been covered...but is there any possibility of future versions having gear that fold horizontally, similar to how gear work on airliners, small jets, and some military aircraft. Have them able to fold into the wing perpendicular to the longitudinal axis of the aircraft?
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These look great. Thanks!
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Needs moar orange!
Lol looks great man. Nice addition to my collection
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I call it.....Kenny
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EJECT-O SEAT-O CUZ!
This is great
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My favorite fighter of all time and I never knew the J was licensed to be manufactured by Mitsubishi. A little ashamed of myself haha. Killer craft dude! Was trying to make my own but the dimensions were killing me. Your attention to detail is superb. Now I'm gunna steal it and upgrade it with some mods
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Use the TGP to target something, then click "Send GPS".
Then in the modules tab of the weapon manager, open GPS Coordinator, and you should see the GPS coordinates you sent in the list.
Then click on the coordinates to set them as your target coordintes for GPS weapons, then just drop the bomb when the reticle is over the target point.
Awesome, thanks so much!
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I got the HARMs figured out, but I'm still having trouble with JDAMs. How are they supposed to work?
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The Kerbcord - able to achieve and surpass the Concord's service ceiling (aprox 18,200m) and max cruise speed (approx 750m/s).
Kerbcord service ceiling - 20,000m (65,600ft)
Kerbcord max speed - 890m/s (1990mph/2.6 mach)
Range: Unknown (LF capacity: 4,020 units)
Height - 8.1m (27ft)
Wingspan - 20.6m (68ft)
Length - 39.7m (130ft)
Mass - 72t (158,700lbs)
Capacity - 69 passengers; 3 crew
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Having some issues...
Jet "fan" intakes only want to attach on the front node, not the back (but I can work around this). Similar attachment issues with truck parts.
I can't select the airbags at all.
Not sure if these are just me, but everything else looks and works wonderfully. Nice mod!
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In KSP 0.90.0 there's a little "i" button in the right hand lower corner of the VAB/SPH where you can click on and it will show you length, width, height and weight as well as number of parts used.
Nice looking plane by the way.
I was using .25 for this. Most of my mods and replica builds are on .25 and I haven't taken the time to change them all over to .90
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7:24 to wheels stop. Don't really have a name for it, but here it is:
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No Reaction Wheel -> +5
Max Level Speed: 85.5 m/s -> +85
Mass: 4.2t -> +0
Time: 7:24 -> +50 (I think)
Total: 140
(Edit) I did use an inline MK1. Does that count? Same basic design would probably work with a standard MK1 and a little tweaking
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Okay, here's mine. Don't know how to get exact dimensions other than weight, but I got approximate wingspan and length by stacking other parts beside each other to measure. It's almost exactly half-scale in all dimensions, including weight.
Mods: B9 & KAX
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Oo good. This gives me an excuse to fine tune mine. I stopped at the proof of concept stage to work on my E-2 Hawkeye. Should have a submission some time this evening or tomorrow
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wow! epic pictures! saving some. mind if I share on reddit if you haven't already?
Congratulations Commander, these are yours:
http://i.imgur.com/fagZP7S.jpg
http://i.imgur.com/JfuP7ZU.jpg
http://i.imgur.com/Rvs3vgQ.jpg
http://i.imgur.com/sE1QW9Q.jpg
and upon completion of Pilot I and II these are yours:
http://i.imgur.com/YaW2NZ8.jpg
http://i.imgur.com/CCofqXf.jpg
I have added you to the Astronaut Corps roster! Congrats again!
I look forward to any other missions you'd like to share!
Feel free to share!
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Finally have the time to put up some of my stuff.
Space Shuttle Hermes:
STS 5 - Hubble Deployment
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Space Shuttle Hermes
STS-7 KSO (Kerbin Stationary Satellite aka geostationary) deployment + FTF (failed to fire) recovery
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Some carrier operations with my E-2 Hawkeye
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Carrier capsizes every time on launch =/
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Completed my XB-70 last night. Wingtips fold to an exact 65 degree angle for supersonic flight, per the real one, and an approximate 25 degrees for transonic flight. This craft is modeled after AV-1 (USAF 62-0001), the first Valkyrie built, with a 0 degree dihedral angle. AV-2, the second Valkyrie, had a 5 degree dihedral angle for increased roll and yaw stability.
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1.2 SPH Lag
in KSP1 Technical Support (PC, unmodded installs)
Posted
Having an issue with game lagging when facing the front of the SPH (looking outside). Moves super slowly when facing this direction, but as soon as the camera is turned enough to not see the opening of the SPH, no lag at all. No lag in any other aspect of the game, either. Anyone else seeing this problem?
1.2, no mods