-
Posts
24,882 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by linuxgurugamer
-
Each to his own :-) There is this mod with all the old parts: and: https://spacedock.info/mod/42/Wernher's Old Stuff (WOS) by TiktaalikDreaming
-
nah, just don't like seeing old stuff disappear. I know of a few other people who save every single version of a mod ever released. I have no idea why
-
Not that easy to rewrite, it's a fairly complicated piece of code
- 235 replies
-
- 1
-
- kerbalx.com
- craft list
-
(and 1 more)
Tagged with:
-
Working now
-
Mod Idea: Ballistic Trajectory Autopilot
linuxgurugamer replied to Violet_Scarelli's topic in KSP1 Mods Discussions
There is already a mod that does that. O don't remember the name, but it's one that I support, -
If you want and the license allows, get me a copy and I'll put it in github, spacedock and CKAN
-
If you were the first person on mars, what would you say?
linuxgurugamer replied to KleptoKat's topic in Forum Games!
"Finally, some gravity" -
[1.12.x] Cacteye 2 Refocused Full Release
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Put it on a cfg file, anywhere I. GAMEdata -
I'm not CKAN, you should ask your question there
-
New release, 2.0.10 Thanks to github user @KerballOne for this: Added Features UI Scale setting and set per SCENE It can now automatically switch resolution and UI scale based on scene. Each setting config now includes a "scale" attribute in addition to name, height, width and fullscreen. All it needs is a config file (auto created on first run) with the scene name (e.g. 'EDITOR', 'FLIGHT', etc.). The UI Window updates after each action and allows to save by preset or SCENE. So saving and/or apply new presets is easier. The following change was inspired by the mod Resolution Keeper, published by Spacedock user Bion: Added check to verify that the resolution hadn't changed outside of the game, and reset it if it has Updated URL to get info from Github rather than ksp.spacetux.net Improved kerballone PR by changing UI scale from a number to a slider Added App Scale slider
-
[1.2.2 / 1.3] Career Evolution Contract Pack
linuxgurugamer replied to pap1723's topic in KSP1 Mod Releases
Most likely not, last time I looked at this was more than a year ago. Specifics would be helpful, otherwise I would have no incentive to look at this. -
[1.12.x] Smart Parts Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Not all -
Actually, no. The original author requested it back in 2020. And it is currently available for the latest version of KSP
-
Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
linuxgurugamer replied to Paul Kingtiger's topic in KSP1 Mod Releases
New release, 4.0.1.3 Thanks to github user @CyberKiller for this: Fixes missing experimentActionName for solar particle collector showing "#autoLOC_6001437" instead of "Collect Solar Particles"- 1,551 replies
-
[1.12.x] AFBW Revived (Joystick & controller mod)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 1.8.4.2 Thanks to github user @archiecarrot123 for this: On Linux, changes the libSDL2 version to a generic version (fixes compatibility with different versions of libSDL2) Updated KSP versions in the version file, and URL for mod reference -
You can make a test install of the game, and then use CKAN to install KCT only (CKAN will install all needed depencencies). Then you can build a test vehicle using stock parts and see if it still happens. One thing that might be going on is that BDB uses B9 Part Switch, which changes things under the hood. Are you using normal fuel, or is that being changed? I've recreated your test vessel (second one), and so far, haven't seen it yet
-
Could you repeat that test, doing the following: 1. Do it starting with empty tanks 2. Second time, somehow, empty the tanks after launching, then recover (I use Hyperedit for these sorts of tests) After each one, when recovering, record how much each part is being recovered, compare that to the cost in the SPH, should be the same So far, I haven't been able to duplicate it with a minimal modded game (no Oh Scrap! or Scrapyard), and a simple rocket with a probe core, tank, engine