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Everything posted by linuxgurugamer
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The Heavy Booster Challenge
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Challenges & Mission ideas
ok. I'll look at it this evening. Kudos for being willing to update to keep the spirit of the rules -
Deserter! Glad to hear from you. I'm actually from Long Island, moved here many years ago
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parts [1.12.x] Sounding Rockets! Start small. Dream big!
linuxgurugamer replied to RoverDude's topic in KSP1 Mod Releases
I was wondering, could these be used as probes on a ship? Kind of like, I'm sending a ship to Eve, and just want to launch a few probes in the atmosphere? It would need a radio, but I suppose you could add that as a second module on the rocket, or replace the parachute with it. On second thought, replacing the parachute may not be a great idea, you'd want the probe to have enough time in atmosphere to record and transmit the data. I would also think that an extended battery might be useful, depending on how long it will take to get from an orbiting ship to the planet. Obviously, there would be no recovery, and landing would cause it to self-destruct/explode -
The Heavy Booster Challenge
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Challenges & Mission ideas
I did get it to orbit (both of them), so technically it works. But, you are essentially taking a single rocket and cloning it next to each other. Being docked together doesn't make something a single item, it is two items docked together. -
Any good tutorials?
linuxgurugamer replied to Whirligig Girl's topic in KSP1 C# Plugin Development Help and Support
So, I see that there are a number of free C# IDEs out there. Which would you recommend? -
parts [1.12.x] Sounding Rockets! Start small. Dream big!
linuxgurugamer replied to RoverDude's topic in KSP1 Mod Releases
Hi, Your mod isn't yet listed on your page: http://bobpalmer.github.io/UmbraSpaceIndustries Looks very nice, will be trying it soon. LinuxGuruGamer -
The Heavy Booster Challenge
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Challenges & Mission ideas
I tried this on a stock, non-FAR install. I can't even get to the launch pad, it blows up immediately Using FAR, it also blew up on the pad, but I was able to get it launched by launching immediately, before it had a chance to blow up. Why do you say to limit the acceleration at the higher altitudes? I'm not sure I can allow this, you are taking multiple large loads all tied together in a single launch, not a single load. What would happen if you replace all those loads with a single load the same size on the central booster? -
The Heavy Booster Challenge
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Challenges & Mission ideas
Umm, kind of over the edge of the launch pad??? Thanks for the entry, I'll test it tonite. -
I actually play it in Windows and OSX. My day job is Linux related, but I find that games tend to play better in Windows. - - - Updated - - - Not sure what you mean by testing components.
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The Heavy Booster Challenge
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Challenges & Mission ideas
Lets try to keep the total number of boosters in a stage to a reasonable number. Anybody can slap together lots of boosters to get almost any size load to orbit. The challenge is to get the largest load with the smallest number of boosters. I appreciate ALL entries, but I realize I did leave it wide open for abuse re. the number of boosters. Thanks -
The Heavy Booster Challenge
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Challenges & Mission ideas
Each to his own. I'm not going to argue. If I end up with 20 winning entries, then so be it. On the other hand, maybe some people will take this as a challenge to try to remake their rockets using fewer boosters. Honestly, I hadn't thought about the sheer number of boosters when I wrote this, I'm still a beginner with the game and so far haven't done anything nearly as large as what I've seen. The ship I posted earlier for an example is about the largest I've made (ignoring the 35 SRB ship I made the 2nd day I was playing). My ship design is being driven by FAR (which I'm using) and the need right now to go rescue a kerbal which ended up in a solar orbit. I haven't even landed on a planet yet :-) And the two orbits? Well, if you are trying to put a station together in high orbit, after the first section is there, you will need to do the two orbits in order to have the later sections rendezvous with the first. -
The Heavy Booster Challenge
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Challenges & Mission ideas
The levels are to differentiate the different levels of technology. This is to allow beginners to be able to complete with very experienced players in the Level 1 challenge. You can enter in either level, or both. Each entry must be able to fulful the Challenge parts. re. the three conditions, that's a typo, it should be (and I'm changing it to) four, sorry about that. For scoring, rockets with 1 booster per stage are compared to each other, rockets with a max of 2 boosters in a stage are compared, rockets with a max of 3 boosters, etc. LinuxGuruGamer -
Need some help to make a part
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Development
I tried it, it is not compatible with 0.25 (edit: it IS compatible, but KSP complains) Bummer, it was exactly what I was looking for. Maybe someone can update it? I'll try contacting the author. thanks -
Biology! Don't see too many of these. Eurpoa missions.
linuxgurugamer replied to kanelives's topic in Science & Spaceflight
Unfortunately, it's been shown that there is no way to be totally sterile. Even our probes have microbes on the, although they are minimized. -
The Heavy Booster Challenge
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Challenges & Mission ideas
OK. Here is a ship that I'm using as a test bed for a rescue mission: The first stage is configured to fire either 8 or 12 boosters at once. This lets the rocket be able to boost a lighter load higher up. However, I would consider this a 12 engine rocket, because all 12 can be used at the same time. The second stage consists of 4 liquid fuel engines. Because there are 12 boosters in the 1st stage, the entire ship is considered a 12 engine rocket. On the other hand, if there were more rockets in the 2nd stage than 1st stage, the larger number would take precedence. I hope this is clear, please ask questions if you have any. -
The Heavy Booster Challenge
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Challenges & Mission ideas
@chengong Looks good. I need the craft file to be able to verify which entry it belongs in, and to count the number of boosters. I just looked at the pics a bit more. Did you get to low orbit, circularize and then raise it to a higher orbit? Also, were you using FAR or not? -
The Heavy Booster Challenge
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Challenges & Mission ideas
Looking forward to seeing it. On a side note, I'm going to post one later this evening as an example. My post will NOT be included in the scoring, it will be an example I will use to discuss the rules a bit more. -
The Heavy Booster Challenge
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Challenges & Mission ideas
Sorry, I beg to differ. Changing engine parameters is barred by rule 4. However, I did add a clarification to the rule. I was in the process of amending the rules re. the cheat (just never thought about it), it's been fixed already. Again, no offense taken. I've amended it to allow non-FAR entries, and will keep track of those entries separately -
smallest ship for grand tour without refuling.
linuxgurugamer replied to magnemoe's topic in KSP1 Challenges & Mission ideas
No offense taken. I didn't realize the challenge was over a year old. And IMHO, a debug mode is meant for debugging, not for actually playing the game. -
The Heavy Booster Challenge
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Challenges & Mission ideas
Same design. Only difference is the load No part mods, please And you can do either level, one is NOT dependent on the other. I created the two levels so that beginners would have a decent chance of being able to do this. -
smallest ship for grand tour without refuling.
linuxgurugamer replied to magnemoe's topic in KSP1 Challenges & Mission ideas
He did specify "Rules: Stock" I agree about it being nice to have a decent backstory, but the "Infinite Fuel" is taken care of. -
smallest ship for grand tour without refuling.
linuxgurugamer replied to magnemoe's topic in KSP1 Challenges & Mission ideas
Very nice video, I'm going to have to watch the whole thing later (have watched the first 15 minutes). Nice ship, and I really like the "Kerbalization" with all the dialog