-
Posts
2,853 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by pandaman
-
I built a plane with the lander can as a 'cockpit' and flew there. Added chutes to avoid needing a flat runway area. Not at all pretty, but functional, and a lot easier than trying to hit it from orbit, and no reentry heat to worry about either.
-
What do you all think about making the outer planets official?
pandaman replied to blanoun's topic in KSP2 Discussion
I'm not against adding things to the Kerbol system, but I don't think it would add a lot gameplay wise overall. Maybe a Pluto - Charon type binary system as a 'practice ground' for Rask and Rusk would work. Asteroids and comets would be good, of course, and maybe a couple of new small rocky moons. But I'd rather they flesh out the existing bodies with more places of interest than just adding more planets. -
Try using the square bracket keys to cycle through controlling nearby vessels. (At least I think it's square brackets, not able to try it and verify atm)
-
I'm of the opinion that LS is too critical an aspect of space flight to just ignore. I think it should be represented in some way. Probably two 'resources' - Air and Food (which includes water), or perhaps have water as a specific third resource. But with toggleable effects - None, Death, and Hibernation as the default.
-
Transfer window planer & Alarm clock
pandaman replied to Schaufel's topic in KSP2 Suggestions and Development Discussion
These are essential tools IMO. Not so bad at the moment given the overall state of the game, but once For Science drops not having a stock implementation fir these is a serious oversight. -
KSP2 Music and "Discoverables" and Resources
pandaman replied to dansiegel30's topic in KSP2 Discussion
I think, rather than all anomalies/discoverables detectable by orbital scanning it could be nice to have a mixture. Some could emit detectable 'signals' such as heat, radiation, gravity spike's etc, that orbital scanners might pick up. Others would just be big enough to be visible from low orbit or if you get within a few km. And some maybe give off weak signals that may help you 'home in' if you are close enough. -
Is it possible to incorporate a realistic solar system into the game?
pandaman replied to Twipsy's topic in KSP2 Discussion
No doubt there will be a mod for it before too long. It doesn't feel as as it would fit in the 'standard' stock game/universe but it is something I'd like to see as an official DLC 'alternative' option. -
Yeah 'Cadet Orientation' is very confusing. How about... Cadet Mode (for first time players)
-
You promised us communication, where is it?
pandaman replied to RayneCloud's topic in KSP2 Discussion
Really? You don't understand NDAs to you? -
Optional original UI? No, not a good idea. whatever one's feelings about the respective styles are, two completely different arrangements to maintain is just plain silly. Making the 'new' UI more customisable is much more practical. Colour options and individually scalable entites (both good for visually impaired) and some facility for repositioning some items etc.
-
do you want the graphics to look like the trailer???
pandaman replied to zemiel123's topic in KSP2 Discussion
Do I 'want' it to? Yes. Do I expect it to? No. Trailers like that are works of cinema created as adverts, not gameplay (unles it explicitly says so). It's simply unrealistic to expect it. -
Do you think KSP 2 will eventually end up more optimized?
pandaman replied to RandomGrape's topic in KSP2 Discussion
Yes, I do. -
No idea how viable this is, but one 'possible' solution could be to have 'autoburn' related to pilot skill. Slight randomisation of accuracy at all levels, but much narrower margin for error and more accuracy with more skilled pilots.
-
What may ultimately drive me away from the Kerbal Space Program
pandaman replied to Klapaucius's topic in KSP2 Discussion
I'd be more inclined to say 'unenjoyable' rather than unplayable. As well as the frustrating bugs, it may not yet 'do' what many of us want gameplay wise, but it clearly is playable. -
Whilst I see your point, would you rather them give a date they know they can achieve, as opposed to 'making one up' when they aren't sure? There has been enough moving of dates already over the last few years, even if 'specific' dates weren't given.
-
I fail to see the real relevance of that metric, other than deliberately trying to paint a gloomy picture. Sure, that number is small, but I (and I assume) many others won't show at all. True, I'm not playing it as much as I would if it were in a better state, but that doesn't mean I have lost interest. And I would guess that many others are the same.
-
I am a little disappointed at the prospect of less frequent patches, as I do feel there are some issues that need addressing sooner rather than later, however that wouldn't in itself guarantee that my pet peeves would be addressed in them. Some issues are just harder to fix so take longer, or may be affected by 'future stuff' so why waste time on a non critical fix that will need changing again anyway before too long. Overall I would much rather fewer, but better, patches than more frequent ones that do very little or break stuff. Reducing, patch/update frequency does not in itself indicate slower development, and may even speed it up a little... If you are traveling from A to B and you need to keep stopping to tell your Mum where you are every few minutes your journey will likely take longer than if you just call every hour.
-
Hmmmm. No... But, I do think it's a serious possibility. I think they certainly see it as a long-term investment and intend to give it a good chance, but there are obviously limits.