

hipy
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Posts posted by hipy
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Hey all,
I placed an experiment on the mun. It is now 100% finished but only 53% transmitted. For some reason the experiment keeps turning itself off, disabeling it. I went back with a kerbal to turn it back on but as soon as I left the experiment turned off again. How do I retrieve the remaining science? -
Hey, I'm trying to launch a tiny sattelite on an Atlas V411 but for some reason it keeps spinning out of control. No matter how hard I try it always flips over eventually. It's a lot of work flying it in the first place since it does not stay on course at all. I got the OSFairings mod. Anything i'm doing wrong? I tried with RCS, adding multiple SAS units but its always the same problem. The flipping occurs both with the booster attached and after I staged it. I didn't fly all the versions but the 421 and 551 worked fine. I'm using the smallest fairing for the 4 series
Edit: I switched to the longest fairings and the rocket did not flip. Smallest fairings are the cause I think
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Hey guys,
I like to play with realistic rocket mods like japanese launch vehicle mod, esa mod. Sadly those are all outdated. If I fly them the rockets just flip and crash into the ground.
I read somehwere that it's a simple task of editing the .cfg files. Is this possible? I would love to fly the rockets again without having to revert to 0.90!
Thanks for the help in advance
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Is there a way to fill the tanks withouth mining astroids? I plan on using it in sandbox mode so it would be great if I could just fill up the tank
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Yes, the problem is not isolated to KJR. It also happens in stock, although the exact reason is unknown. I think there was just a bug in KJR that triggered it more often, or maybe caused it directly itself.
In any case, this guide still works for 0.90. One way to find the port is to turn off the crossfeed and search the save file (as outlined in the instructions). You can also set the docking port to "control from here" and use the control id to search for the correct docking port.
Sorry for the delayed response. I was out on an extended trip. If you can give this guide a try, it should hopefully help you out.
Cheers,
~Claw
Hi, I too have this problem but in my case, when I turn off the corssfeed, it does not save it in the save file. I could not find any port with xfeedenable active = true :-/. How does this control id work? What do I look for?
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Hi,
I'm trying to upgrade my station. Sadly I can't undock a module. When I press undock, nothing happens.
The module itself is just a part, I used the astroid grabber to connect a ship to it from the other end. This worked before with moving modules.
After googling I found out you need to change some stuff in the save file. I tried disabling the crossfeed to allow me to find the part in the save file but it's not saving this change. So I can't search for this.. I also tried searching for the name but could not find it in the file.
Any tips? I can't do anything. Removing the module it connects to is not possible. It would mean I would have to take apart my entire station to replace it..
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Already posted by some people but I found out the following: when 2 modules get near eachother the lag is insane(on the scale of unplayable). I tried with stock docking ports and still had this problem. So it's not the docking ports that causes the lag.
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Pfew, tought it was a bug with the warp drives. One question remains. Is there a way to add new planets? I saw the config example but obviously you need textures and other stuff right?
For now I moved duna to another star
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I run into a weird bug. I made a seperate installation for this mod together with kerbalalarmclock and mechjeb. I added interstellar for the warp drive. As soon as I activated the drive I was on my way to another star. But as soon as I left the SOI of the kerbol system, my screen turned black and I had to restart the game to fix it. The spaceship itself is gone.
Am I doing something wrong here?
Edit: tried a different warp mod, no sigar. I get a black screen, black gimbal and every new ship launched teleports to the center of the system(black hole)
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The cockpit of the rover makes my game lag... As soon as I click it in the VAB or launch it I get fps lag. Not much but just enough to let it be very annoying. Anyone got an idea why this is happening?
Breaking ground: Can't retrieve all science from experiment
in Breaking Ground Support
Posted
I think it is a bug yeah, it has power!