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Jockel

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    Bottle Rocketeer

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  1. Yeah this is intended behaviour because the runway is completely flat. Also happened in ksp1. The runway is so long and perfectly flat, kerbin is so small that at the ends of the runway, you are actually going uphill.
  2. i also had this bug. happened when i transferred fuel from side tanks that werent connected and decoupled them. had fuel in the middle tank. happened to me with the large extendable engine.
  3. Fuel tanks have no valid reason to be in PAM as they don't provide any information and it is just wasted space there, at least inflight. In VAB you can show them there as you can set the fuel level. I am so confused if i right click a fuel tank in flight and wonder why there is no information. And always have to remind myself that there is a hidden Resource Manager.
  4. this is literally the known issue in the patch notes
  5. So nobody in the Office/QA-Team has AMD hardware? Interesting
  6. Firstly he'll likely not answer you. This is how things probably went down. T2 PD and IG knew the state of the game. T2 gives them all a paper on which is stated what they are allowed to tell us before and after launch. This is to ensure to not scare people of that the game is in an unfinished unplayable state. This is basic business. You as a customer has to look through all that marketing talk (The game is almost done.... only final touches left.... we have all so much fun with the game.....etc) and come to your own conclusions. My conclusion is .. i think there are passionate people behind the project, but thats not enough .... I lost all my faith in IG that they are able to accomplish what they had planned. I think everything that happened so far and let to this point that KSP2 has failed and this has a lot of reasons. Sure MAYBE we will get a final product sometime in 3-5 years, but this wasnt planned and it wont be anything we were promised over the last 3 years. Its sad. And everything i read here are excuses.
  7. Why he didnt tell us before? Because a lot less people would have gotten scammed.
  8. the fact that you constantly talk so much about QA and that is a process that hinders development and going further faster, you guys missed a whole lot of bugs introduced with this update. 10 minutes 10 bugs ... i just wanted to test the frame rate improvements, but i didnt get to it, cause it was too frustrating building a simple rocket. thanks for nothing
  9. Trust is a strong thing. I held onto this for all my life (referred to trust in "Gaming Companies"), but over the years many statements by various companies and their broken promises and misleading statements brought me to near collapse of all my trust and hope. But not my beloved Kerbal Space Program (2), which release was constantly delayed along the words "we won't release a broken product ... we will take our time" and the troubled development overall .... only to have this shattered by this release. I no longer have any trust in what you (Companies) say. I am sure you are all kind and motivated people, but i will only look at what i got. And what i got so far after 3 months is still not much. Yes i know its hard, but it shouldn't never have come to this. Yeah we are the testers, but MANY bugs didn't need testing and were obviously game breaking. I will see what the next patch brings and if its worth my time and will i have fun with it or do i need more time in circumventing bugs than i can play the game. I will see. The trust is just gone.
  10. I have to thank the Devs for reworking the orbit lines mechanic I'm so impressed by it, because i can set up my relay network so precisely accurate on 1 meter without AP and PE wobbling. Thanks great work guys and gals.
  11. I have discovered that you can use docking ports as decouplers (there is a right click option to enable staging on docking ports) KER doesnt notice this there is now a "decoupler" there that sperates stages. It is not so important but i wanted to let you know Cybutek
  12. anyone got problems with reentry heat? i keep blowing up even with a heat shield and only on a suborbital reentry This is my simple craft and the Materials bay keeps blowing up
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