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CarnageINC

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Everything posted by CarnageINC

  1. So glad to see your still hard at it Gaarst! The spreadsheet idea was amazing, I would love to come back and update Add-on Dev Mod in a similar fashion after I finish my current round of WoT/WoWS modding projects.
  2. Sorry about the delay sir, I've been out of town for a bit. I most certianly will, I plan to go back through the Dev Library and add new links and update everything this week if I have the time.
  3. Hi Antipodes, I don't know if you mistakenly put this in the wrong thread? This library is for mods listed in the development pages that haven't been released to the Release pages. In addition, your mod is listed in the Community Library under Crew Utility mods, which is actually a better fit for your mod than the IVA section since your mod has nothing to do with IVA's. If you would like it relocated in the Community Library, its best to ask @Gaarst about what he thinks.
  4. Oh, I didn't realize that you took over that mod. This all these mods its hard to connect the dots sometime. Okay, I will remove it from the library since its already in the Community Library. Thank you for that clarification (If I had been paying attention to your banners below your posting I would of picked up on it earlier...derp ;)).
  5. Because its link is dead its invalid for inclusion into the library listing.
  6. @Fengist, the Maritime Pack and Submarine thread you are referring to is old but it is listed as a 'dev' thread in its title and is also listed under 'dev libraries' which is exactly for what it says, mods in development. Even though there is no activity on it, I didn't want to loose track of the thread since I spent months cataloging every mod post made. Thanks @cakepie for the clarification
  7. Okay, for now I'll start on the rough listing of TR mods. Real life demands my attention for a few days so the rough draft will not be done till around Wed.-Thur. From there I can adjust to the format you think is best, just let me know how you want it done and when you need it and I'll PM you and @Gaarst the info.
  8. @Stevie_D, when you get files out for testers I'll place this mod in Dev Library either under Dev Diaries or in the Spacecraft category. Looks great so far!
  9. Thanks for the update. I should let it be known that around July 1st I'll comb through the listing and update everyone's mod status to reflect the new update. I've been holding off on doing it to give time to all the modders out there to make the necessary adjustments to their mods if needed.
  10. Hi kerbalheads, I'm very happy to hear this mod is being taken over by @HaArLiNsH. My plan to assist the TextureReplacer mod users is to ask @Gaarst to post a new category for TextureReplacer in the Community Library when I get it all set up and sent to him. I'll have all the active old add-ons mods found in these threads, in addition to numerous other mods I've found during my mod listing project. I'll probably have the entire project done by late Monday the 12th.
  11. @Deltathiago98, I'm asking permission to post this in the Dev Library under the new language section created last week.
  12. I'm pushing this mod and the Community Localization to @Gaarst for posting in the community library also.
  13. Going to make a separate language category for this mod and any follow on's in the Dev Library, I'll push the idea to @Gaarst also to see if he'll add it to the community library also.
  14. Im going to add this to the library! I'll keep it in there unless Squad updates the game to support Polish
  15. You're quite correct, its always a period of questions and impatience with each update, we'll all have our work loads increased for a bit. Hopefully 1.3 will be kinder to the community modders than previous versions have!
  16. As I stated in the Munar Industries mod release from linuxgurugamer, the optional patch to change the masses of the parts is based off actual tank volume, surface areas and mathematical calculations. The 8:1 is accurate only with stock cylinder tanks, all other tanks shapes do not conform to that ratio. Using the optional patch actually gets most of these tanks closer to a 'stockalike' mass than the ratio will. Thank you @linuxgurugamer for letting me work on these wonderful mods with you!
  17. I would just like to add for others to know that the optional patch to change the masses of the parts is based off actual tank volume, surface areas and mathematical calculations. The 8:1 is accurate only with stock cylinder tanks, all other tanks shapes do not conform to that ratio. Using the optional patch actually gets most of these tanks closer to a 'stockalike' mass than the ratio will. Thank you @linuxgurugamer for letting me work on these wonderful mods with you!
  18. Welcome back @Gaarst! Looking forward to seeing the updated community library, that always gives me such satisfaction!
  19. @Benjamin Kerman, Hey hey, I didn't forget about you When you get that plugin finished, PM and I'll get this posted to the Dev Library.
  20. When I update the Dev Library this June, I'll add this in there under Development Diaries so people can find it easier if it get buried
  21. That actually is a better title cake>pie I'll probably get on this closer to the first. I've got a few tables, charts and a calculator or 2 already bookmarked. If anyone has any suggestions to this new category for the Community Library, please PM with those so I can get a comprehensive collection together.
  22. I did not know that, thanks for informing us. It still might be better to leave it where it is but make note of it on the description line. When Gaarst is finished with finals this semester the Community Library will be updated and your mod will be added in You have raised a good point @maculator, even though this isn't a mod it should be easier to find. I know that there are other deltaV maps for other mods out there too. It might be good to add in a new category called Detla V Maps or even better, make it more broad in scope like Helpful Player Tools. I know I have a couple external resources I use for mission planning. I'll cobble something together and see what Gaarst has to say when hes back.
  23. Sure thing, I'm going to update the library listing around June 1st. I've notice about a lot of new mods in the works the last few weeks.
  24. linuxgurugamer is quite right. Looking at the actual volume of the parts then seeing what Squad put in them makes some parts have a fuel density that is more than double what 'stock' cylinder tank holds. I can see why Squad put high values on smaller tanks, this is a game after all. @Yemo the fuel balance and soon to be fuel and dry mass balance will all be based for stockalike balance so mod compatibility should not be an issue. When I look at the masses, I'll see how stock values overall stack up and work from there. I'm curious to see if they are similar to your recommendations, hopefully they will be similar since it seems like you put in a lot of thought and testing.
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