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Dida44

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Everything posted by Dida44

  1. First thank you for your attention and agility of reply. The new DLL solve the whole problem, is now making the reading of antenna RT2 1.6.0. Thank U !!!!
  2. Your plugin is an excellent tool, thanks for update it. Unfortunately, it is not doing the reading of consumption of Remote Tech 1.6.0 antennas.
  3. Entrei nenhum servidor ... ninguem nenhum momento (UO eu Não Sei Como ver se TEM Alguém). Nao sei pesquisar como, OU Melhor, O Que Fazer Para Adquirir Ciência. Alguém SABE de hum Guia Pará ISSO? EDIT.: quando faço um EVA sobre a água, o astronauta é injetado as alturas e a nave fica como se flutuando, depois cai e explode.
  4. Obrigado! Eu ontem estava aquii reclamando comigo mesmo a falta de uma tradução... Obrigado mesmo!!!
  5. Isso quer dizer que uma orbita Molnyia levaria 3 horas e Tundra 6 horas terrestre?
  6. Obrigado, tetryds! Eu estou usando o Remote Tech 2. Parece interessante essas ferramentas que vc postou. Vou experimentar. Edit.: Qual a diferença entre orbitais Tundra e Molniya? Qual vc recomenda para um rede com satélites estacionários em torno de Kerbin?
  7. Olá, pessoal! O que eu pretendo é criar uma rede de comunicação com os satélites em orbita elíptica. Serão 5 satélites, eles estariam afastados em 72°. Meu problema é como estabelecer este afastamento de 72° do segundo para o primeiro satélite e queimar na direção da AP direto de LKO. No momento estou pensando em ir para uma orbita circular com a altitude que pretendo, estabelecer o afastamento entre os satélites quando ambos estiverem na AP e depois reduzir para PE desejado. Contudo, isso me parece um desperdício de Delta V. Se eu puder ir direto de LKO para o AP desejado, com o afastamento de 72°, seria mais econômico (é o que me parece intuitivamente). Por favor, deem suas sugestões... Agradeço desde já.
  8. Jimbimbibble, you have no guilt about the translator ... I'm reading about it. For now I'm using the strategy in a circular orbit, set the distance to my target when both the AP and then reduce the PE. What I want is to create a communication network with satellites orbits elliptical. How are 5 satellites, they would be separated in 72 °. *Aqua*, there is a subforum in English, I'll post the question there. We have experienced people there and always willing to help with the noobs. Thanks, guys, for the available of always help!
  9. Jimbimbibble, thank you for your interest! I tried your suggestion but due to not understand exactly your explanation (do not speak English and translators does not always make a good translation), I had no success. It would be possible to give an example (even hypothetical)? Maybe then it would be easier for my understanding. Thank you in advance ...
  10. Dr-Drunk, thanks for the link! I have a spreadsheet with information on the coverage of satellites, but this link you can view the cover. It helps a lot ... I saw the KER> Rendevouz: Phase Angle. But I do not know what he means. It seems to me that it is against the current position of my ship to the target, it still does not know how to project the burn point for the AP achieve the desired angle (72 °).
  11. I have a satellite orbiting in a 1400 km of AP and PE 80 km. I'm launching a second satellite (is in LKO - 80 km). I want this second satellite has a separation in the AP 72 ° in relation to the first AP. How to find the AP coordinates of the first satellite? How to calculate the point of burn for the second has the separation of 72 °? I have KER and MJ installed, do not know if these tools have this information. Thank you for your attention!
  12. I am also new to the game and my learning has been maximized in this tutorial: http://forum.kerbalspaceprogram.com/threads/79658-Exploring-The-System-A-design-tutorial-campaign-0-90-Interim . It is a step by step, which is giving me an important basis for progress in the game. Hope this helps you too.
  13. Thank you for your attention, guys !! In other games have the option to change the GAMMA bringing a little more "clarity", this is not ... I just wanted to admire the ship better. As for graphic resolution, I think that the game has to "evolve" to 64 bit, is a waste to have both available and not be used resource; 64 bit is the future (almost past). The further inclusion of new components in the game in the current plantaforma 32 bit more difficult will "migrate and evolve" to 64 bit.
  14. Olá a todos! Eu freguentado nesta página todos os dias e sempre aprendemos com as perguntas postadas. Eu quero saber como faço para torná-lo iluminado o ambiente do jogo. Tudo é sempre muito escuro, eu não posso ver o navio quando no espaço. Obrigado antecipadamente pela sua atenção.
  15. I'm loving this work, some solutions you present are really cool (like that for over 2 motors on each OrbiterSP fuel tank). Never I would imagine it. I'm the new version, but do not rush. The important thing is that it enhance everything you've done so far. Happy Holidays to you and family!
  16. Obrigado por darem suas opiniões sobre o RSS. Oque são esses selos que estão na sua assinatura, Brendo?
  17. Muito bom! Sou um freguês em potencial ... EDIT: PS.: Oque são esses "selo" na sua assinatura?
  18. Pensando em instalar o RSS... Alguém recomenda?
  19. Hello, Pecan, Linear! Thanks for the reception ... Pecan, I'm your fan, I'm reading and playing your tutorial: Exploring The System - the full-length tutorial design. I am starting the third chapter. Very good your work and very didactic, I am learning a lot from their concepts of the game, mainly on the construction ds ships. Their designs are economical and efficient, simple and straightforward. I hope to get to the end of it, I can make my designs. In fact, your tutorial has been an incentive to keep playing Kerbal, by giving meaning to the game. Linear, I've been "walking" the forum, just a general look, to know its contents ... I also have seen some video on YOUTUBE, I'll see you recommended. Despite that some videos are difficult to compreeender, I do not speak English, (writing the helpful use, including this text). Still, the images always help to understand something. Therefore prefer the written tutorials as tutorial Pecan.
  20. Obrigado pela recepção! Eu já andei dando uma olha pelo fórum, muita coisa interessante. vou ver seus vídeos, com certeza tem o que aprender com eles... Abraço fraterno!
  21. Ótima história e fotos! Adorei...
  22. Noob chegando!!! : Cool: Novo no jogo, sem saber nada, ansioso por aprender... Espero que não fiquem de saco cheio com perguntas de noob... : D Saudações a todos!
  23. Noob coming!!! New to the game, without knowing anything, eager to learn ... Greetings to all!
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