Vizth
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Posts posted by Vizth
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I have a weird bug regarding this mod. If I build a craft using the quadcore as a wedge pylon, even when empty, the following gamebreaking bug occur. The craft seems to be tethered to the launch pad as if the quadcore acts like a launch clamp.
I'm getting this as well.
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I'm having this bug as well.
Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
in KSP1 Mod Releases
Posted
At least for me deleting Kerbal Joint Reinforcement fixed the problem of the ship being stuck on the landing pad. Everything now flies albeit more wobbly