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Matuchkin
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The Official Realism Overhaul Craft Repository.
Matuchkin replied to Matuchkin's topic in KSP1 The Spacecraft Exchange
Bumping this thread because: a) I'm an egotist. b) No alarms showing up for the past three hours. c) I'm bored. d) QWERTYUIOPASDFGHJKLZXCVBNM Sorry. -
Just feel like sharing a screenshot.
Matuchkin replied to Whackjob's topic in KSP1 The Spacecraft Exchange
It's gonna be the coolest thing ever, if the kerbals have to scale the rafters of the lander structure to get down to ground level. EDIT: Oh my god, I just had a great discovery. Land this thing on the mun, then dock base modules to the rafters. Tree house much?- 13 replies
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- whackjob
- arkingthaad
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This is WAAAAAAAAAAAAAAAAAAAY too fast for such a vehicle. 20 meters per second is fine.
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Ah, I think I know what to do! Say, you can board a command chair from the VAB/SPH. However, you can only control rocket engines, SRBs or reaction wheels from a command pod. In a command chair, however, you will only be able to control things like wheels, headlights, jet/plane/propeller engines, control surfaces, and other parts that can mostly be used in rovers or planes and will be generally useless if in space.
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Yeah I know. But as much as that story was realistic, this manoeuvre would probably not work in real life. I'm not an expert, but I think that's the case. No that's not the same way to think. A mod can have bugs and errors. Functions of the mod may be not as smooth or not as functional as those that are in an unmodded install. Mods take far longer to update. You can screw up while trying to download mods. Meanwhile, SQUAD can make a rock solid, glitch free, constantly updating addition to the game, that will be preferred over a mod by a huge margin.
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The Official Realism Overhaul Craft Repository.
Matuchkin replied to Matuchkin's topic in KSP1 The Spacecraft Exchange
When you have a rocket that's half the weight of a Nimitz class aircraft carrier, then... What the heck, I don't even know what to say. I'll just answer with average forum replies. Nice rocket! I love that thing! It's so big! Cool build! I like the design of ________! -
Well, that's exactly what I did. But you know, I want a kerbal to sit in my custom cockpit, because that's really the purpose of custom cockpits. Of course, I test-fly the planes with probe cores, but then I have to put a kerbal inside somehow. You know, almost. All that's left is tons of delicate life support equipment, an artificial environment, a ton of food supplies, functional seats that allow for sleep, a basic amount of space for movement, some space to stretch your legs, a main parachute, a drogue chute, a ton of monopropellant, RCS thrusters, like 30 environment emergency systems, med kits, an airlock system, a docking port, seatbelts, softer seats, and space for an LAS on top. Also at least a (net) quarter of a ton of wires, buttons, levers, HUD screens, two joysticks, and sensors for every part of the capsule. So yeah. A seat with a conical board on top of it. Almost a capsule. But seriously, I might want to make a rocket in the same way that I make my planes. Like, take a command seat, surround with a fairing, and try to imitate as many systems as possible via stock parts and tweakscale. Might be interesting.
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Bigger Explosions
Matuchkin replied to Nansuchao's topic in KSP1 Suggestions & Development Discussion
*looks at N1*- 12 replies
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- explosions
- kerbal
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What if you just spend an hour building a 200 part plane, made with panels and struts instead of fuselage sections, and with a custom cockpit with the command seat inside? What if you cannot bring yourself to waste time building a kerbal bus to transport kerbals into the plane because your computer is crepe? I cannot find any mods to assign crew space to EVA seats, since Take Command seems to be outdated.
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I have absolutely no idea why there is no answer. People tend to like this kind of thing. I know I do.
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The Official Realism Overhaul Craft Repository.
Matuchkin replied to Matuchkin's topic in KSP1 The Spacecraft Exchange
Indeed I do, especially the one you posted above. Also, happy 100th post. -
The Official Realism Overhaul Craft Repository.
Matuchkin replied to Matuchkin's topic in KSP1 The Spacecraft Exchange
I'm thinking you should make this more aerodynamic, using structural fairings. But this looks very nice for a sounding rocket. I see people still reply to this! Let's keep it up. -
This topic has been discussed to death, and yet, through all the pleading, raging, etc, SQUAD still did not manage to notice that we need the ability to assign crew to EVA seats before launch. Why? This is a joke, right? Multiple people made mods that make up for that, in less than a week. Why can't a large studio do the same when it literally had years to do so? Personally, I believe that command seats must be fixed before next update. Seriously, this is getting frustrating.
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Mass extinction from Star Destroyer crash?
Matuchkin replied to cubinator's topic in Science & Spaceflight
That really reminds me of Ray Bradbury's Frost and Fire. Wait, why do the engine nozzles resemble those of jet engines? Would ion engines (or whatever high-efficiency stuff they use) need such nozzles? And how do the kilometer wide plumes of million-degree-centigrade exhaust affect the atmosphere/ environment of the planets they are sometimes used in? -
I did write @BahamutoD a long message, some time ago, that discussed kinetic projectiles. He never answered.
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I really gotta start building tanks again.
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I eat the raging sandwich. My normal reality.
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