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Everything posted by Mikki
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I have fixed the mission and made three successfull runs with different scores... pheww... The Samplereturn mission had issues due to inconsistent checking of the redocked vessels, i have reduced the difficulty to a simpler Supplyprobe drop. Scoring works, no explosions anymore... i went sure and changed the endsequence again. No i need a snack I have also rewritten all the dialogues to conform with the new mission flow... And i also made several final fixes and reworks of the prefab vessels...
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Hi @Dexter_D, thanks again for your help, i have made a run and used barely the cheat menu and was able to pin down the seriously weird issues in my flowchart, and aside some real quirky editor issues and my own stupidity i see allready some advance, i must make another two full checks for sure... The Dreamchaser exploded too right after touchdown, which should not happen after a first revision of the logic, but i am on the right way, and i made another score...: You are allready credited in my mission, look below the Kerbal portrait (in the process of exploding, soon...)
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Okay, i think i`ve adressed both issues at once now, but about the check for the samplereturn i have suddenly another doubt... I tested the mission in three stacks separatley and recombined them at 1.07, i might have a forgotten a certain logic and have to make a complete run again (with cheats due time) enabled. Two things i changed are the accuracy logic on the samplelanding on Duna and the logic for the landing on the dessert runway, they had the same wrong queue and value mixed up again. The logic worked but as you observed was the scoring reversed in both cases. I made alot of test around the Goto node alone for making this reasonable and flush. The initial Samplelanding node which should give the base score to build up on was mentioned somewhere as obsolete/ or with the same function as another node in the same missionbuilder nodestack. This revue might take longer than today, i am going to make a full (cheated) check myself tonight. Thanks for your input, this ``little" mission took me quite some 130 hours of intense, serious work... But i have huge fun with it!
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Hey @Dexter_D Thanks alot for your most important feedback on this, i just came back home now from business (yes i have a serious job ...), and am about to investigate the thing when i have time now.... I am really sorry that you couldn`t finish that mission properly, i have made alot of additions and around 100 hours (.. yeah, more maybe) of playtesting the whole shebang and as is said i messed the queue of node checks while restacking the endsequence... Looks like you are the first to see the final runway until now and i guess you are quite a nifty and patient KSP player to solve all the challenges i implemented along the way, i really wonder how you made it so far, the interceptmaneuvers, samplereturn and all the other crazy things here are in my opinion only for real smart people to solve without much issues... so cool... Thank you for your patience and not rageing over me about the borked final goal... i could kick myself really... One question, have you used the prefablifters/ -crafts or have you modified them/ made your own vessel along the way?
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Hi @Dexter_D, i can confirm that i have not implemented unfair actions on parts or vessels like partexplosions or vessel explosions, i have landed the prefab DreamChaser several times from orbit to the Dessert runway... Will have a look into this tonight... This shouldn`t happen in any case really. It might be too heavy when there is too much fuel in it... If i remember correctly cheats are disabled during the mission and applied alt+12 commands from your main game have no effect on the mission running, sorry... I will post a somehow easier version where cheats are enabled, to make nasty happenings at the end of this truly long adventure more manageble! Sorry if this was frustrating, maybe burn off all the fuel before touchdown, i cant help you otherwise now... Thank you for your impression and feedback, good to know a thing about a possible bottleneck at the end... OH i can fathom now my mistake!!!! Sorry, might have screwed up a lesser and more sign when landing more than 3000m away from the runway... then the vessel should explode when you miss extremely.... OMG i am so sorry... (screaming) Or i messed the queue while editing!!! Sorry! Try landing elsewhere, but i guess you`ld miss the scoring... uh... I`ll change the Pilot`s name of the DreamChaser to Dexter D. Kerman in honour of your final bugfixing help... omgomgomg...
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Import craft.file from sandbox not possible? (Solved)
Mikki posted a topic in Making History Support
As the title says i tried several times to im- or export craft files from or to the missionbuilder and it looks not feasible... or is there any way to do so? -
Oh-okay....I live near a bombshelter . I see no problems doing so. (I see you have revived the crew again, or are these copy-paste screencaps to disguise their unpresent-ness...?) Edit: I have the impression the vessel you`re building would be called most accuratly as a "tank-plane-rocket"... is it?
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... Whack is Back! Hi Mr. Whackjob, yeah i can see the nifty engineering and the megalomanic assembly work of Kerbals... hold on, i have a cat in my shrappnel pants... okay, i really wonder what is your targ errm destination for this mahhvelous air... craft...? You want to go to Laythe, true? Confess! Edit: Elevons Whack... ELEVONS!... and struts!
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.. i have prepared myself for this occasion, go ahead... Edit: Your thoughts have allways been appreciated in this forum, i highly suggest newcomers to follow this thread with appropriate selfprotection, ... and take out your sunglasses.
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What have you made with the SP series of Structural Panels?
Mikki replied to klesh's topic in Making History Discussion
Hi @klesh I made a nice Duna truck that can be flipped back on the wheels by a single Kerbal, basically failsafe if not crashed at way to high velocity... handy and stressreducing... The panels are mounted somewhat like a tube shape around the longaxis of the rover. And now the salvage task, even with higher weight depending on the load, the feature works allways... Makes me wonder too what people create with the new parts... having an eye on this thread sure cheerz! -
...and if i remember correctly this plane was fully fueled and had additional 17 tons paylod (1/2+1/4 2.5m fueltank) in the bay... just to say...
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Yes, all my Kerbal staff is utterly in awe when they must testfly my contraptions, even badass kerbs. And they really should do so.
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@Triop i did
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I made a nice Kertonov, with flaps and all the rage... works nice and flush
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I just fixed a issue, grab 1.01 I did put some research and quite a bit time into this, the samplereturn is just one gemstone in this challenge... Just changed to 1.02 1.03 1.04 1.05 1.06 1.07 I just remade the mission end, got my mind around the editor finally
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Flowchart 2.3
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PC GAMER Magazine featured this Mission recently: Read the Article Install this mission directly from Steam ... 10`000+ Downloads oh sh... Dropbox download: THE DUNATIAN 2.4 ... I`m glad about very few rants. Welcome to Stock KSP / Making History no mods required DIFFICULTY: I made this Mission for seasoned KSP Fans, casual players may find themself in a weird, uncomfortable, confusing situation or simply so lost that it might seem utterly nuts. Don`t start this mission without ample supply of coffee, icecream and potatoechips. Don`t start this mission between monday and sunday if you have serious business in RL going on. Your doctor won`t be able to help you with certain orbital maneuvers. Rather call Jet Propulsion Lab guys or Roscosmos. Use quicksafe , there is no shame about, i do aswell. You can safely use time acceleration while roving and running ion engines (force ions with ALT+> key to 4x). Bob was left behind on Dunas surface, his fellow crewmates Jebediah, Valentina and Bill thought he was poofed unsuspectedly during a physicsglitch, they launched with the DRV back to the KERMES, a rather large interplanetary transfervessel in Dunas low orbit - full of sorrow and quite unamused they messaged the sad news to their friends at the KSC... But Bob survived, and after a extended nap under the rover he realised what happened to him. While pulling a broken antenna out of his butt he began to wonder how he might get back to Kerbin, but chances seemed pretty bad since the glitch cutted him off from any communication with the KSC. So he started out gardening in the habitat, grew potatoes on soil and crap, and went wandering along the dunes around the hab, thinking about snacks, boosters and rocketfuel. Far above him flew occasionally a small survey satellite which was decommissioned some time ago, but a few months after the accident someone back on Kerbin finally noticed something unusual... And here is where the mission starts, you have to manage the chars and vessels which are currently around Kerbin and Duna to make it happen, bring him home! Read ALL the messages in-game and objectives closely, they provide further advice - You start about 13 days before performing the "Rich Kerman Maneuver" with the KERMES, restock the KERMES in due time - Funding is enabled, Bobs lifeinsurance company kicks in at some point - Bend your mind around the commnet constraints, avoid loss of control while maneuvering, think ahead - Manage scarce resources while roving across Dunas landscapes, chose from two vehicles and evaluate your strategy - Construct (or use prefab) the KRES V Supply mission that must reach Bob ahead of the KERMES - Perform unusual maneuvers, launch, orbit and capture retrograde, high elliptic rendezvous, probedropping maneuvers, and more - Construct (or use prefab) the KAIJANG KHEN resupply boosterrocket to intercept the KERMES and refuel the vessel - Land and drive to the KRES V Supply probe to secure Bob`s survival (Scoring) - Find a way to the KRES IV Ascendvehicle in the Skiapparellicrater, board the vessel, launch and meet the KERMES in orbit - Construct (or use prefab) the DreamChaser Shuttle and recover Bob back on the Dessert Runway (Scoring) - Gold-, silver- or bronzeaward, depending on your performance - LV-N nuclear rocketmotor is not available in this mission - And much, much more, find out yourself Technical: - Buildt and tested in KSP 1.4.3 /MH 1.2 - Terraindetail on default/ high - Scatterdensity 80% - Prefab vessels have being used to verify the missiongoals and work as intended Special thanks to @Dexter_D for discovering final issues and bugs Mind you: NO SUPPORT for modded installs in this thread including visual (i.e. scatterer) and informative (i.e KER redux) ones.
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I am about to finish my first MH Mission and make final tests to share in the forum... Prepare yourself for a extreme challenge... 100 % awesome stock gameplay! I think i`ll post the first version tonight, 99 nodes and rising, have to write some dialogues at the very end still, you have to actually land back on the KSC with a shuttle...
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...Wonderfull...
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how to get this into orbit.
Mikki replied to putnamto's topic in KSP1 Gameplay Questions and Tutorials
You can use KIS and KAS, aswell as DockRotate! Works awesome! -
A new airfield and launchpad (nearby ???) gives huge new options to us, like putting the rocket on pad and fly the crew in later... I was waiting for this all the time! Great!
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Sentinel Asteroid mapping stopped working (Solved!)
Mikki replied to Mikki's topic in Making History Support
Oh-oh... i have Kopernicus and Stock Visual Enhancements (SVT) installed... I really wasn`t aware this would mess it up that way...! Shame on me... But thank you both for clearing this up! -
[1.12.x] Kerbal Atomics: fancy nuclear engines! (August 18, 2024)
Mikki replied to Nertea's topic in KSP1 Mod Releases
But Curse works fine nonetheless...