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Nik333

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  1. Finally did it! I wasn't ever good at spaceplanes and I haven't played for half a year, but I did it in the end! I did a single circumnavigation. Time: 3:55:56, excluding time spent warping through the night Total time: 7:03:56, including time spent landed. Basically, I landed to warp through the night, which gave me extra landing, proving my plane is controllable, yet taking some time and slowing me down. I believe I would have time around 3:45:00 without landing. [imgur]http://imgur.com/a/2bI2A[/imgur] Edit: no idea how to post embed albums. Album link.
  2. Finally did it! I wasn't ever good at spaceplanes and I haven't played for half a year, but I did it in the end! I did a single circumnavigation. Time: 3:55:56, excluding time spent warping through the night Total time: 7:03:56, including time spent landed. Basically, I landed to warp through the night, which gave me extra landing, proving my plane is controllable, yet taking some time and slowing me down. I believe I would have time around 3:45:00 without landing. Album (forgot how to add embedd imgur)
  3. So, after making intro of my KSP war movie, it appeared that I don't have enough shots to make actual movie, so I made it into trailer. Things that you can see are VTOLs capable of extreme maneuverability with two rockets each. But more in actual movie! Critism is appreciated and welcomed.
  4. I believe that some actual Mars rover can do that. Tanks have it, rovers have it.. KSP need it too!
  5. Part 3 First of all, I would like some feedback, to see whether I do reports just for myself or I do it for some who like them! I also promise that later missions will be more interesting. It was time to take MSS Main to its equatorial orbit around Mun. You will also see launch of MSS Shuttle, used in future to carry Kerbals to MSS. Engine refueled from Newton module and both parts (Engine and Main module) undocked. I didn't took any pictures of maneuvering. It was too boring. This is MSS already in 100 km orbit. Engine undocked and returned to Kerbin. As this was my first aerobraking in 1.0, I was more careful with it than needed. I don't know how dangerous might reentry heat be, so I just done it slowly (I think 10 times braking). Then I done rendezvous and docking to refuel Engine from Newton. Next thing to do was a launch of Shuttle. It used custom lifter - two liquid boosters and Shuttle's own propulsion - to get into orbit. It had 2 kerbals onboard for piloting of said ship: Sulie and Tanmy. Next image is already docked. Docking port is not on top or bottom of Shuttle. That makes docking little bit harder, but I liked the challenge. After all, I can dock almost everything without any autopilots. Docking is fun. Next time: MSS Fuel master and trivial KSS refuel
  6. First one is quite interesting thing, that would be great in KSP and also seems pretty feasible. Second and third would be hard to control on keyboard using less than 6 keys to unleash it's huge potential. One more thing to master in KSP besides planning, calculating, building, launching, docking, orbital things and landing.
  7. Wheels could at least touch surface by their whole surface. Also could have added more pictures, this amount of pictures for mission report is low. Great achievement, quater the circumnavigation, but we want to see more!
  8. Part 2 As KSS was already in orbit, ready for usage, I decided for first set of "trivial missions". After that was bringing first part of MSS to orbit of Kerbin. Tranfer to Mun will be shown in another report. Trivial is what I call missions, which have to be done repeatedly without finite number. I consider these KSS crew exchange (kerbaled pods), KSS refuel, MSS shuttle transfers and in future operation of Mun landers. This first set consisted of first kerbaled pod and refuel. Kerbaled pods are really simple mod made by me. They are basically these small pods you see on tip with increased mass, RCS capacity and crew capacity for 3 kerbals. Don't ask me how they fit inside. They are launched using Sky I, which is currently only purpose of Sky I. This was the very first KSS trivial mission and so, it was named K1. Kerbals onboard are Jervis, Cameny and Bill. Docking I made was video only and pod was in shadow of KSS. Video slightly increased darkness so I have edited it to make picture watchable. And then came trivial refueling mission: K2. It brings full 32-tank (half the Jumbo) and is launched using Sky XL, used currently only for refuel. This lifter was however going to be used so often it got its very own name. And here it is docking to KSS. Nothing much to say here, even through it was a little bit harder with that heavy fuel, it was without bigger problems. And then it returned to atmosphere in order to not increase anyway-going-to-be-high amount of debris. MSS I - Main module Time came for Main module to get into space. Armed with 1 senior for extension, 2 normal ports for everything and 4 juniors because why not? First started module itself. It was carried by Sky II, because hitchhiker pods are for some reason really heavy. On top is a cupola module for observing of space and Mun. I have docked it to KSS by side port, so I won't have to do two rendezvous with engine (to refuel at station and then with Main module). Some of Stage 2 fuel was left, so Newton got a little refuel. And here goes Engine A. It wasn't called Engine A back then, but it was renamed after releasing of EngineB1 and EngineB2. When I started this save, I had a lot of problems with starts. You know. Aerodynamics. But I already mastered it so only one in five starts goes upside-down. This was one of four. Nearly there... At this point, KSS became laggy. Part counts was near to 200, FPS were near to 10, which was awful, but whatever. Here is overview of KSS with MSS Main with engine filled with fuel, ready to depart. Next time: Arrival of MSS Main to its right place, start of MSS Shuttle and return of the Engine A.
  9. Part 1 Here my Space Program begins. Sometimes I play science mode, but I am really out of career mode. I started to play KSP, because I wanted to build my own ship and take it anywhere! But career mode? That's just a limit here, limit there, low budget here, you can't EVA there... And so I am stick again with my most played Sandbox mode. I am that kind of person. I began with building Kerbal Space Station I (KSS for short) first. Original plan was to send 3 modules - Propulsor, Habitat unit and Reach. Propulsor was supposed to, well, give propulsion to ship. But as mass of completed KSS can exceed 70 tons with ease, this module is obsolete. But I skip to much. To lift Propulsor into space, I made a lifter (launch rocket) called Sky I. Sky I can carry to space little over 5 tons, making it ideal for smaller payloads. In center, you can see Jumbo tank with Mainsail engine and liquid boosters with LV-T45 engines. Documentation those days was very (very) poor and thus, this is only actual image of propulsor launching. And also with "Aerodynamics Forces Overlay: Enabled" overlay. This is complete Propulsor module, setting future position for KSS. You can also see reason of this thing still being part of KSS. It has some batteries, rcs tank, solar arrays. Xenon can be maybe used in future for some probes I will send to space and KSS don't even need propulsion after all. Usually, center of mass is moved to sides because of additional docked things, so it is inusable. And here is the start of Habitat module. It uses Sky II lifter, which has more fuel in second stage, giving lift to most of my rockets between 5 and 9 tons. Sky II found generally more use in my program, as I sometimes have problem fitting into 9 tons limit. Sky I is used mostly for launches of Kerbaled pods. And here is a picture of Propulsor and Habitat module docked. Hab has two Hitchhiker module, providing comfortable place for Kerbals to spend their days here. RCS tanks are meant to dock it with propulsor. I should have found another solution, which would let me to reduce parts count after succesful docking. Whatever. Next module was Reach launched using Sky I. It was first intended as communication center (it has antennas!), but found huge usage as docking for kerbaled pods. I don't have a single image of it launching. Shame. Fourth, originally unplanned module is Newton, launched by Sky II. It started as an empty tank and tank is what it is. Again, no image of launch, but atleast images of docking. KSS in a distance. It was inserted between already docked Reach and Hab. First, Reach was undocked and docked into Newton. And here is a complete station. After every permanent module was docked, I have given all proper names. Propulsor is now Volt (electricity), Habitat module is now Pascal (pressurized atmosphere inside) and Newton is still Newton (explosions, action and reaction, you know). Reach is named after my friend, which I asked what should I launch to KSS and he said comms. Next time: K1 kerbaled pod launch, K2 refuel and MSS Main module
  10. I have started to play KSP again. I always play it for two weeks intensively and then I take few months long break. As 1.0 started, I have left all my old saves behind (as I always do when new version comes out), aiming for creating new save with everything 1.0 compatible, considering mining of resources, aerodynamics. Perhaps I will keep it for next versions. I started this save before I decided to post it here so some launches can lack needed documentation. In this main post, you will find current state of long-term stations, bases, engines (tugs) and all things that are not just one use. You will find here summary of my space program, including all launches and trivial missions (eg. refueling space stations, bringing new crews). Current info (Last update: 15-08-10 18:25 UTC) KSS I Short for Kerbin Space Station. It serves as refueling and kerbal station. Modules connected Volta - xenon fuel, solar arrays, batteries, ion-engine. As ion engine is mostly unused, it is considered exchanging this module with something more useful. Change is not scheduled. Pascal - habitat module, can hold 8 kerbals at once, 2 standard ports Since first crew arrived, this module is to be permanently inhabited. Ports are generally unused. Newton - main tank (Jumbo-64) - LF: 2684/2880 Two senior ports used for fuel transfer. Newton is refueled as required. Two standart ports. One reserved for MSS Shuttle Reach - adapter, secondary fuel storage, antennas and dishes - LF: 0/1080 Three standart ports, generally unused. Three junior ports: K1 and K5 pods docked. Status Kerbin - equatorial 150km Current crew Bill, Jervis Up-to-date-screenshot MSS I Short for Mun Space Station. It serves as a link with planned Mun Space Base. Modules connected Main - habitat module, can hold 5 kerbals at once, 4 junior ports, 2 standard ports. This module has most of what MSS needs for its basic functionality. Ports not currently in use, 1 reserved for MSS Shuttle and future MSB Landers. Fuel master - ISRU converter, main fuel reserve - LF: 125/1440 ISRU converter later found obsolete for future MSB needs. Fueling provided by bottom senior port initially intended only for future extensions. Status Mun - equatorial 100km Current crew Planned Up-to-date-screenshot Transfer Reusable engines and other vessels for traveling. Basic info and current status. Engine A - 3x LV-T45 - 720 LF capacity Destroyed on purpose Engine B1 - 1x LV-T45 - 1080 LF capacity New model designed to replace old Engine A. Rendezvousing with MSS - Mun eccentric 100km Engine B2 - 1x LV-T45 - 1080 LF capacity Matches Engine B1. Codename EC. Carrying MSB Drill - Kerbin equatorial 150km MSS Shuttle - 2 pilots and 4 passengers capacity Used for carrying kerbals to Mun and back. Carrying 4 kerbals (Cameny, Sulie | Beaxie, Tanmy) - Mun equatorial ~100km Liftoff history Name - Launcher used - yy-mm-dd - report -------------------------------------------------- KSS I - Volt - Sky I - 15-06-13 - Report KSS I - Pascal - Sky II - 15-06-14 - Above KSS I - Reach - Sky I - 15-06-15 - Above KSS I - Newton - Sky II - 15-06-16 - Above K1 - Pod (Jervin, Cameny, Bill) - Sky I - 15-06-16 - Report K2 - Refuel - Sky XL - 15-06-16 - Above MSS I - Main - Sky II - 15-08-02 - Above MSS I - Engine A - Sky II - 15-08-02 - Above MSS I - Shuttle (Sulie, Tanmy) - Custom - 15-08-03 - Report MSS I - Fuel master - Sky II - 15-08-03 - Soon K3 - Refuel - Sky XL - 15-08-03 MSB I - Fuel truck - Sky II - 15-08-05 K4 - Refuel - Sky XL - 15-08-05 MSS I - Engine B1 - Sky C. - 15-08-05 MSB I - Ore truck - Sky II - 15-08-05 K5 - Pod (Beaxie) - Sky I - 15-08-05 MSS I - Engine B2 - Sky C. - 15-08-05 Mun Orbital Scanner - Custom - 15-08-06 MSB I - Bus - Sky C. - 15-08-06 MSS I - One-use engine - Sky III - 15-08-06 MSB I - Drill - Sky II - 15-08-06 Transfer history Name - yy-mm-dd - note - report --------------------- EA1 - MSS I Main - 15-08-03 - Report EA1 - Return - 15-08-03 - Refuel at KSS I - Above EA2 - Fuel master - 15-08-03 EA2 - Return - 15-08-03 - Refuel at KSS I EA3 - Fuel trucks - 15-08-05 EB1 - Ore trucks - 15-08-05 MS1 - Cameny, Sulie; Beaxie, Tanmy - 15-08-05 Mun Orbital Scanner - 15-08-06 EO1 - Bus - 15-08-06 EC1 - Drill - 15-08-06 Sheduled events MS1 - Shuttle - Docking with MSS I Mun Orbital Scanner - Arrival to Mun, setting up Polar orbit MSB I - Drill - Burn for Mun transfer MSB I - Launches - Habitat unit, Refinery, Kerbal lander, Fuel lander Note Actual reports will be added later, it's ton of launches, transfers and unsorted images, nonenglish video reports exclusive... It will take some time.
  11. Thank you, I am glad you like it. Kerbcam would be probably better than static camera all the time, but hardest-to-film scenes were actually take-off and docking, because you need focus on another vessel. I don't think that Kerbcam would help with it. I am however sure that it will find it's use in next cinematic, which isn't planned right now. Next time I will try to make it better, it was pretty much to test capabilities of myself (and maybe of my computer). Btw: Just realized I forgot to credit Smart Parts used for takeoff.
  12. I have just finished my very first KSP Cinematic about Duna. I am proud of it! It took me month, but that's because I took month long break to finish it. It really took just few days. I feel like making another cinematic someday. For further details watch the video or check it's description. Feedback would be really appreciated!
  13. American, English, Netherlandish and Spanish logic tells me that it should be 'New Earth'. That's how colonies were named.
  14. I am sorry for being inactive for so long time. John FX: Congratulations, you have completed challenge on... Level 3? Great! You are half way to Grand Tour! I will add you to first page and believe you in terms of mass. Commissioner Tadpole: Yes, I don't have problem with it! Rule is set, because somebody (althrough it's very unlikely) could already do Jool-5 plus some other landings, which weren't planned. After month he would just came and say: Hey, I have done it accidentaly, give me my badge. See? NOTE: Landing bonuses apply only over level requirement! If you for example miss Tylo, but land on rest of Joolians (+ L1 requirements), you get level 2 and bonus for Laythe. Got it?
  15. Icrum I - Part 02 As everything (really, everything!) was ready in LKO, it was time for maneuvers. You may see these huge engines and say, that it should carry that big ship with no problem. Well each of them has maximal thrust only 80 kN. It really won't be so bad (it would be just what I need on full thrust!), but Ec consuption is really high. With all solar panels extended and nuclear generator running at 100%, it can only run on about 40% most of time. That means below 130 kN, which means acceleration of about 1.4 m/s^2, which means 500 dV burn should take about 7 minutes. Nice thing is that I have ran it 2x most of time, sometimes 3x, but that caused wobble after time. But I can imagine worse maneuvering. At least rotating was kind of possible, sometimes RCS helped me little bit. When I was closer to Sarnus, I have tried finding it on "sky" (I don't know how to call it, hope you know what I mean). When I want to observe something, I look on map (focused to vessel) and rotate view, so I have label in center and look at star constellations behind it. Then I find these constellation on "staging view" and search where 2 pixel thing should be. I have did some observations and pretended that Kerbals have made scientific things with photos of these. When it was observed from smaller distance, Bob (he is one of our 3 scientists) did some calculations and found this (G's are gravitation): Eeloo - Ice planet, 0.15-0.28 G; Slate - Desert-like planet, 0.6-1.0 G; Tekto - High chance of having atmosphere, 0.1-0.3 G And then, time of aerobraking came. Calculations were done on Kerbin from data, which were gathered by Icrum. In KSC Computer Lab, it took them 10 days to get right altitude, which will get Icrum into Sarnus orbit, while not generating too much heat and not damaging ship (I don't have any mods, I just pretend to make it more interesting). And it get them to (not-that-much) perfect orbit. You have to know something about Kerbals on mission: Team Alpha - they are operating in mothership Herfrid Kerman - Captain of whole mission, he pilots Icrum Bill Kerman - Engineer, knows everything about ship Ludmon Kerman - Engineer, he is nuclear technology and ion-power expert Bob Kerman - Scientist, astronomer, he handles satellites (Nolecrabs) Team Beta - they are trained for non-atmospheric landing, most likely Eeloo Eddos Kerman - Pilot of Noel lander, he have landed once on Mun Anfrod Kerman - Scientist, leaded polar expeditions on Kerbin, he helps Eddos with piloting Team Delta - they are trained for atmospheric landing, most likely Tekto Jebediah Kerman - Pilot of Noel lander, he have landed once on Duna Merski Kerman - Scientist, he have spent some time on Duna with Jebediah
  16. It's hard to believe that it's possible to do it so light-weight. But yeah, I am quite sure this is legit. Congratulations!
  17. I am happy to see interest in this. I have escaped Kerbin and I am leading to Sarnus now, having nice periapsis... Going to finish some kind of circularization and post here! And now, stop talking about 1.0. Only dumb person can have Steam auto-updates activated anyway (sorry for that).
  18. Foxster: Good job! You have successfully done Take me to the Moons on Level 2! Because you are only who completed Lvl 2 right now, you are also leader of scoreboard! I believe you had enough DeltaV with that huge tank. Level 2 bonus is not necessary, because each level has it's own scoreboard and it is impossible to compare different levels. Now you can place Level 1 or Level 2 badge in sig, regarding on which looks better for you. FlipNascar: Nice try anyway! Tons left on surface counts if you for example left base there (eg. Hitchhiker Module), fuel for existing base or something. To everybody: I have mistaken what is vertical and horizontal (stupid me), so +40 bonus is for horizontal takeoff, sorry guys... I will also make score start at 1000, because sub-zero score don't look very well. If you had for example -110 pts with old scoring, now you have 890 pts.
  19. John FX: You don't have to make new design. If you take off with this challenge in mind, it's totally ok.
  20. Oh, well, I think I have just understood why do you call it Big Boy . Good luck anyway.
  21. FlipNascar: 27 Kerbals? Wow! Remember Kerbal have to land to get points for his participation in your mission. Good luck figuring out what's wrong with that staging. As you can see, even Level 1 is kind of achievment .
  22. Good luck and be careful, it is harder than it looks like!
  23. I am sorry to say that, but rule 7 says that I don't accept Grand Tours and Jool-5 entries. I want people to do it for this challenge, not realizing in half of another challenge that they can do my at the same time. I am now thinking about whether to change that rule or not.
  24. Icrum I KSC have recently did huge discovery. It was a large, gas giant. On their telescope, it was like 50 pixels big. Everything they know is that it have rings (which may be beautiful or ugly, who knows), and some half pixel things orbiting it. They named giant Sarnus and orbiting pixels Eeloo, Slate and Tekto. They have decided it needs a big ship, because tracking of that 50px-thing have revealed how far from us it really is. And here comes the Icrum. It and every module is named after Kerbalian cities. Basic info Name: Icrum Destination: Sarnus LKO mass: 95 tons Crew: 8 N' of launches: 4 Mods: Outer Planets Mod, Near Future Mod, Kerbal Engineer Redux, Kerbal Alarm Clock Modules I have get that monster part-by-part to orbit, without any cheating. It took me while to make non-explosive staging on start. And I love docking, so that wasn't anything I have worried about. Description is always worse without proper images. Here are some images with nice labels. Under each image, you can find what each labeled thing is Icrum MEAS (Main Engine and Argon Storage module) - Galam - Powered obviously by Argon and Nuclear power, it is the thing that will take us there and back SNPG (Scientific and Nuclear Power Generating module) - Danarg - I don't know who had that stupid idea of placing reactor right next to lab SAOL (Standardized, Absolutely Ordinary Lander) - Noel - It could be also used on every second body in Kerbol System. On other side is just fuel for refuel and right balance. CLSS (Commanding, Living and Secondary Storage module) - Llives - Here our 8 victims heroes lives and spend their time next to the storage of nuclear fuel. MEAS - Galam Engine - 4x KX-XK Pulsed Inductive Engine - It eats Argon and a lot of electricity. It is our only way there and back Rest don't need labels. It's huge amount of Argon tanks ready to be ionized out of KX-XK (or be used by it in some other way). SNPG - Danarg Laboratory - Mobile Processing Lab - If satellite does flyby of moon, this place will tell you if it is ok to land there. And scientists hides snack from pilots and engineers here. Reactor - MX-1 Fission Reactor - It can generate up to 2000 Ec/s, which is enough to power 4x KX-XK at half throttle, I think. Docking port - Meant to be place for Noel and Fuel at other side. SCSS (Send Anywhere Scientific Satellite) - Nolecrab - What would be lab for, if you had nothing to collect data with? CLSS - Llives NTFS (Necessary Things for Flight Storage) - RCS fuel and Electric charge storage. It is not visible. Argon - Secondary storage of Argon - You can't ever have enough Argon, can you? Living quarters - Hitchhiker Storage Container - Most comfortable module available for space travel. There are 2 of them, each for 4 Kerbals. NFES (Nuclear Fuel and Electricity Storage) - This amount of nuclear fuel can last for decades. Command pod - PPD-12 Cupola Module - When not used for commanding, you can observe depths of universe. Part 01 - Up! Getting it up and assembling at ~117 km ~circle. Everything you need to know about part 1 is above and here is just process of assembling itself. Part 02 - Maneuvers and Observations (link)
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