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KSP2 Release Notes
Everything posted by MacLuky
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Adding parts to RP-0/1?
MacLuky replied to TheDamDog's topic in KSP1 Technical Support (PC, modded installs)
Neat! I wrote a little script since I am lazy: MOD_NAME=MIR TECH_NODE=modularSpaceStations for FILE_NAME in `find ../GameData/$MOD_NAME/ |grep cfg` do PART_NAME=`grep -hrA 4 "^PART" ${FILE_NAME} |grep name | cut -d = -f 2|xargs| tr -d '\r'` if [ "$PART_NAME" != "" ] then echo "@PART[${PART_NAME}]:FOR[${MOD_NAME}]:NEEDS[RP-0]" echo "{" echo " %TechRequired = ${TECH_NODE}" echo " @description ^=:$: <color=green>From ${MOD_NAME} mod.</color>" echo " @cost *= 1.2" echo " %entryCost *= 3" echo " %RP0conf = True" echo "}" echo "" fi done It grabs all the config files that start with PART and extracts the name. It will dump all in the same node, but you can always change that. It also makes an assumption on the cost based on the few examples that I saw. capricorn:CKAN macluky$ . rp_config_create @PART[Mir_Core_Module1]:FOR[MIR]:NEEDS[RP-0] { %TechRequired = modularSpaceStations @description ^=:$: <color=green>From MIR mod.</color> @cost *= 1.2 %entryCost *= 3 %RP0conf = True } @PART[Mir_DockingPortProbe1]:FOR[MIR]:NEEDS[RP-0] { %TechRequired = modularSpaceStations @description ^=:$: <color=green>From MIR mod.</color> @cost *= 1.2 %entryCost *= 3 %RP0conf = True } Snippet of the output -
Status update So far the number of launches is leveling out. Earth science satellites are rare but the Luna program has absorbed the capacity created by stopping manned flights. I do want to build a new comm network You can also see the lifters evolve, we keep pushing up more payload, and the build rate cant compensate for the more expensive rockets and the lack of rushing them these days. 1962 rocketry has been unlocked or was it 63? anyway. Expect an updated Aries Class, we will need it for Rigel and I've started researching the RL-10 so we can go to Jupiter (hopefully in time)
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1963 Part 2 Glorious failure It are times of great achievements and odd failures. With the crew grounded for more than a year, they have started training on new capsules.
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[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
MacLuky replied to Nils277's topic in KSP1 Mod Releases
Hi, Can I use the mod in RSS/RO. Uhm let me rephrase that: did anyone make configs for RSS/RO/RP1 for this mod? its my favourite rover -
Ah, it seems I had pulled from the 1.8.1 branch and not from master. Apart from moving Olympus to ApolloLab are there any signinficant things I should be looking out for? nuts, master had some intresting updates. This might have been for nothing but I spent at least 2 hours at, so perhaps useful to someone, additional patches for RO
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so i ran this little script: And found configs were missing for: D2_interstage4 LEM_antenna LEM_ascentengine LEM_ascentstage LEM_descentengine LEM_descentstage LEM_rope olympus_core olympus_solar I'll see what I can do and post the results here
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1963 the first half Still shaken by the loss of Stephen Adams, the space agency is looking for new ways to make space safe and exciting. Work has started on a new vehicle but we do not have a launcher ready or a crew trained. Engineers gather to work on the Aries-2E and the Rigel Block A
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In RSS/RP1 I can’t find the lab in the tech tree. I can try to make a Config but hate to do double work
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
MacLuky replied to Theysen's topic in KSP1 Mod Releases
So RL-10 or RD-58... I seem to be at a crossroad. I know the RL-10 but how does the Russian path work?- 2,213 replies
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- realism overhaul
- ro
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Update from headquarters: all further Sirius class flights have been canceled pending the investigation
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Disaster strikes What was supposed to be a routine mission will turn to a disaster and a viking funeral.
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I've created a pull request for RO-KerbalRenamer, I am not sure if that is the same thing, but I added some European names. Based on the most popular names in the respective countries (according to wikipedia or other sources I could find) mixed with some names from ESA astronauts. Works fine on my computer (for what that is worth ;-)
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Reaching the max of my lifter capacity. I don't think i can land on the moon with 5t from LEO. It might be time for a new launcher. Somewhere in the 10t to orbit 1-2t to the moon
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Kissing Venus (at a safe distance)
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RL-10 or RD-58? What should I pick
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Part 8 Orbits is plural But earned his place in the space program.
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
MacLuky replied to Angelo Kerman's topic in KSP1 Mod Releases
These look amazing! Very well done, your mods keep breathing live in this game -
Part 7: Onwards and Upwards Where we build a network of science siphoning satellites around the moon and our astronauts finally see action.
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I can't believe I never saw this before, downloading as we speak. Looks awesome
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Part 6: successful orbits, one far, one closer to home That brings us to 21 launches. Will we get the first human in orbit before the 25th?
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Part 5: In the satellite business Grinding my way through the satellite contracts we make some great strides forward. With the upgraded VAB we are finally significantly faster in churning our rockets. Next up is Luna 6C where the C stands for "Circulum". It looks okay in the tests, lets see what it brings. At the very least we should see the first launch of the Aries E class
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[1.11.x] Soyuz TMA and R7- v1.0 (09/11/2020)
MacLuky replied to VoidCosmos's topic in KSP1 Mod Releases
Really cool. I was planning on using Raidernicks Soyuz for the early game, but can upgrade to TMA later. -
Part 4: beep beep can you hear me? of course not, my antenna level is 1! Safe return, no science.