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ManuxKerb

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Posts posted by ManuxKerb

  1. Hi There,

    After a long hiatus i returned to the For Science release. As the game seems to be playable now. And yes it is. It has some bugs and stuff (Even some bugs that are exactly the same as in KSP1) but now i really having fun! I started a play trough of the Exploration mode. Normaly i cant be bothered with a mission report. I just have fun on my own. But Kapy Rock mission was so challenging and it was fun to fail. Just like the devs hoped for. I think. 

    So here it is: My fist mission report for the kapy Rock mission.

    So i could have just build a plane an fly there. But i would waste most likely 30 real world minutes just flying.  Also i don't want to fly.

    OK so i needed several tries to finish this, I would say 15-20 over all.

    What i tried:

    1.  Directly deorbit above it. -> Cant do it. Its not precise enough. Closes i got was 7km from it.

    2. Directly deorbit with another 1.Stage to make the last km with a new rocket -> Rocket was not powerful enough. Problems with directions. Cant make manuver node when the game is paused (FeatureRequest!)

    3. Deorbit with a plane and fly the rest. -> Problem here is: You need to be at Kappy rock. not moving für 10 sec to do the obersavtions.  Not so good in a plane. Otherwise it was ok. I could see it for the first time really close.

    4. Like 3 but drive to Kapy Rock with the plane. -> Did not work, Plane design was crap and it kept tipping over.

    5. Go for the classic: Rover mission. Deorbit rover, drive there. -> My first design was too top heavy and the wheels where not powerful enougjh for Kerbian Sand dunes. The rover could not go up the sand hills with just 2 wheels.

    6. Drag Racing rover. Deorbit rover. Drive there. -> This time! Mission Success! The rover had 6 Wheels. and 12 Sepratrons as boosters so i could use those 6 times to help climb kerbin sand dunes.

    This worked! I finally got there!

    Some tips:

    The best orbit is a 0 degree orbit (Polar orbit) to do this. You want to fly from top to bottom. Orbit at 150km.  Periaps to deorbit shoud be 23 km. Anything over 25 will land you in the ocean 20 will land you on the edge of the dessert.

    The rover needs to have the heaviest part on the bottom. You need at least 3-5 pusches with sepatrons. Otherwise you cant climb the slopes.

    An autobrake is mission and for no no mod exists so you need to be aware of your brake. Use it in seep slopes.

    ----

    I got pics but i cant seem to integrate them into the post. A diredct upload feature here in the forums would be much better. HDD are dirt cheap...

    Will update this with pics when i figured it out.

    Over and out

     

  2. On 12/26/2023 at 6:25 PM, JoeSchmuckatelli said:

    @HebaruSan @Vl3d @MechBFP

    Y'all are hitting the mark. 

    I actually really like science and think that science should be an integral part of KSP2.  But the way Science! has been implemented leaves a lot to be desired. 

    The combination of the 'science button' and 'research inventory' window is the UI choice that makes the implementation such a handwaive. 

    Nothing exists in a vacuum.  During the pre launch days there were plenty of people who said they hated science because of the 

    • Click on crew cabin for crew report 
    • EVA Kerbal for EVA report (Board) 
    • Click on the thermometer for temperature reading 
    • Click on the Mystery Goo container to observe 
    • Click on the Science Jr to see what it does.
    • Etc. 

    The team apparently addressed those folk's concerns. 

    I'm saying they were the wrong people to listen to

     

    I liked having to get out a Kerbal and have to collect the samples and return it to the pod.  It gave me a reason to have a Kerbal in the ship.  I liked hauling out and setting up the remote stations.   

    I liked getting an individual pop up with each experiment - and in the prelaunch threads advocated for a much more detailed Science! experience (where each successful experiment 'filled out / unlocked' text and graphic information about every body and biome in a Kerbilopedia) 

    To me one of the core strengths of the franchise is the correlation of the game and real world of science  / rocketry.  

    Read this from 2013 - and ask yourself whether KSP2 is rising to the challenge 

    https://theworld.org/stories/2013-08-01/far-cry-call-duty-kerbal-space-program-inspiring-players-learn-physics-video

     

    I 100 % Support this post! The reason we did science in KSP1 was the cool little funny text you get to read when the experiment finsished. This is totaly missin in KSP2. Also The reson to go out there was to place sicne instuments. This made missions harder and more fun. Hands on sience was the reason i player ks1 for 20.000 something hours. This new mod Whre is just click and then most of the time it says "experiment alreadxy in storage" (Why do you blink then!) Well it leaves a lot to be desired to be honest...

  3. Ok here is some detailed instructions on how to run mods:

    Basic Mod Setup:

    1. Download:

    https://spacedock.info/mod/3277/Space Warp + BepInEx

    https://spacedock.info/mod/3363/UITK for KSP 2

    2. Unzip first Space_Warp__BepInEx-1.5.4.zip then UITK_for_KSP_2-2.1.1.zip

    Now copy everything to:

    <your steam path>/Steam/steamapps/common/Kerbal Space Program 2/

    see: https://ibb.co/syhz85B

    3. Activate the mod insertion:

    install protontricks and dependencies:

    Arch:

    yay -S python-vdf protontricks

    see: https://docs.bepinex.dev/articles/advanced/proton_wine.html

    protontricks --gui

    4. Start the game once

    Now no mods are actually installed yet just the basic mod supporting structure.

    5. Install mods

    Use CKAN for better experience.

  4. Hi

    For path 0.1.5 i needed this to start with LC_ALL=C and not freeze in the loading screen. So my full command looks like:

    LC_ALL=C  DXVK_ASYNC=1 PROTON_NO_ESYNC=1 __GL_THREADED_OPTIMIZATION=1 WINE_CPU_TOPOLOGY=4:0,1,2,3 PROTON_NO_XIM=1 eval $( echo "%command%" | sed "s/PDLauncher\/LauncherPatcher.exe'.*/KSP2_x64.exe'/" ) -screen-quality Fantastic gamemoderun

    Also i don't hear engine sounds or music ingame. But i hear the menu sounds....

    Anyone has that problem ?

    Thanks!

     

  5. On 5/4/2023 at 1:00 AM, schlosrat said:

    I'll look into it. My monitors are only 2K, so I don't have a good way to test anything I do, but I can take a look. If possible, I'll make the font size adjustable thorough a setting, and perhaps the font too, but this needs to be done with care or the GUI layout will be quite a mess. It's probably more complicated than I've made it sound, but I will look into it.

    Thanks! I can test if you want and send you screenshots. Just hit me with a dm with your email :)

  6. Has anybody experience with mods ?

    I tried to use a few but the one one i see working is the "no seizure warning" one.

    All others do not work.

    Part mods do not show up and the KER clone mod is also not in the AppBar.

    Do i miss something ? 

    AFAIK there is no ckan at the moment for ksp2 to handle dependencies... right ?

  7. 23 hours ago, Wetzelrad said:

    Looks like I have that one, plus another copy of it in my steam directory.

    Hi

    I looked on the internet and found this: https://forum.winehq.org/viewtopic.php?t=30221

    Read it but the main poaints are you need the 32 bit libs ob your gstreamer plugins and the versions of those plugins must match together.

    -> Check that all your GStreamer packages: gstreamer + gstreamer base+good+bad+ugly plugins (32-bit + 64-bit); are exactly version matched

    On 4/27/2023 at 3:05 PM, Kaa253 said:

    And worse still in my experience a few seconds after it minimizes it goes into an irretrievable black screen of death crash.

    Like I described before, for this I have found a workaround for multimonitor support with KDE Plasma. For me this is still working perfectly and makes the game playable. At first I thought it was making KSP2 a bit unstable but it has in fact been running along very nicely indeed.  Nearly as good as in Windoze 11. Hopefully the next update will not break it or else better still, will make the workaround unnecessary.  

    If you are using Plasma/KWM try making the following tweaks to your window manager . This time I provide the steps in more detail...

    • First set the KSP2 in-game graphics option to "WINDOWED" and if required restart KSP2. It may have a titlebar at this point and you don't want that, don't worry keep going...
    • Next press Alt-F3  to open up the KDE Window Manager titlebar menu 
    • Select "More Actions >"
    • Click "Configure Special Application Settings..."
    • As shown in the image below click the "+ Add Property..." button 
    • Scroll down the list to the Size and Position section and click the option "Fullscreen"
    • Change the dropdown list setting from "Apply Initially" to "Force" and tick the "Yes" tickbox.
    • Press "OK". That's it! Fullscreen no boarders or title bars, move the mouse outside the window to another application, nothing stops in KSP2 and no minimizing to an icon. 
    • In the KSP2 audio settings there is a tab-away audio mute option if you want that

    Nyx1s4J.jpg

    Good luck? Notice how everything is actually reconfigurable in Plasma, it's the best :) 

    I am on KUbuntu 22.04 ,  Steam, Force use Proton 7.0-6 and GPU is RX 6700 10 Gb 1080p resolution (monitor max).
    Launch options are;
    eval $( echo "mangohud RADV_PERFTEST=aco DXVK_ASYNC=1 gamemoderun %command%" | sed "s/PDLauncher\/LauncherPatcher.exe'.*/KSP2_x64.exe'/" )

    If anyone follows this then I am interested to know does it work for you? Can you follow the steps in my description okay?
    Is there an equivalent setup for non-Plasma/KDE Users? Is it needed for other desktop managers and if so is there way to do this in Pop!_OS GNOME for example?
    Does Linux distro matter? Does GPU model matter? Do we find that your mileage may vary?

    Oh and Mangohud seems to be working perfectly fine everywhere in game , at least for me. KSP2's high GPU demand made me install Mangohud for the first time ever. I like it!

     

     

    Works like a charm! Thanks! yeah KDE is cool because of the customization.

    The Audio Tab button does nothing for me if i just move the mouse out of the window....

  8. 20 hours ago, Wetzelrad said:

    I will confirm that videos are still not working for me even with Proton 8 and even with your launch options. Weird to see Kerbin so barren too, but it does boost my framerate slightly.

    Same thing here. Annoying to deal with.

    Hold middle click and drag. Alternatively, middle clicking on a part centers the camera on it. Sometimes you do both together without meaning to.

    Middle click and drag also works on the map.

    Hi

    I think the video thing has more to do with codecs than Unity itself. There are very good video codecs out there and it would be insane of unity to not use them. So if you can not play the video file with the codec in your normal DE the video in Unity will not play as well. Here is a good site to read some more: https://docs.unity3d.com/Manual/VideoSources-FileCompatibility.html

    I looked around in the KSP2 folder structure and my best guess is that they use webm files with the vp8 codec. I installed a excrementsload of codecs for other reasons and i can play those files (not from KSP2 tho as the have another header...) could you make sure to install those codecs and try again. Its maybe worth ti to install a h265 decoder also. 

    What do you mean with barren Kerbin ? How should it look ?

  9. Hi Guys,

    So here is my take on the whole Proton thing... Cant wait for the linux version if it comes tho.....

    System:

    Proton: 8.02 with steam
    Arch Linux
    newest mesa 23.03
    Radeon RX 6950 XT 16GB
    X11, no wayland
    kernel: 6.2.12-arch1-1
    64GB RAM DDR5 (non OC)
    NVME
    CPU: AMD 7700x Little bit undervolted -15 via curve optimizer max 5.5Ghz in proc/cpuinfo

    I start the game directly from steam with Proton 8.02 (set in compatibility settings)

    All graphics on "High" /Maxed out.

    4k resolution.

    Launch Command: 

    DXVK_ASYNC=1 PROTON_NO_ESYNC=1 __GL_THREADED_OPTIMIZATION=1 WINE_CPU_TOPOLOGY=4:0,1,2,3 PROTON_NO_XIM=1 eval $( echo "%command%" | sed "s/PDLauncher\/LauncherPatcher.exe'.*/KSP2_x64.exe'/" ) -screen-quality Fastest gamemoderun

    What works:

    - Video at a new Campaign start (seems to be troublesome with Proton 8.02 for others.)

    - Tutorials with sound, animation and video.

    - Build an easy rocket an launch it. Did not test further i want to wait till reentry heating is a thing. Game felt stable 

    What does not work:

    - Mangohud , when i use it the games crashes when loading the KSC. I used in ingame FPS counter.

    - When the game loses focus it minimizes. (Useing KDE/Plasma/Kwin)

    - Tutorials not translated yet to other languages

    FPS:

    Menu; 60 , VAB: 80, at the KSC launchpad: 34, in flight low(cloud height): 24 in flight medium high (above clouds): 37-45, splashdown: 35

    It does not feel sluggish or anything. Rockets load fast onto the pad. Even in 4k res. So Stutters.

    Biggest showstopper for me:

    - need to figure out how to scroll up and down in the VAB, Shift mouse wheel does not work anymore....

    - The focus loss is a bummer if you have two monitors like me.

    - I want reentry heating....

    The Launch command i cobbled together from various internet sources, reddit, google sheet for linux players of KSP2 (lost the link if anyone has it would love to get it!), github bug page for KSP, ProtonDB.

    Explanation:

    - -screen-quality Fastest = Seems to have a big Performance impact. From the KSP Google sheet. Confirmed in Reddit that it should help with performance.
    - DXVK_ASYNC=1 = Compile Game Shaders of screen, See: https://steamcommunity.com/sharedfiles/filedetails/?id=2809282853
    - PROTON_NO_ESYNC=1 = Seems to break the game?, but did not try to enable it. Got this from ProtonDB Happy to got it running first. If this is fixed in 8.02 it could give a perf bump i think. More info: https://github.com/zfigura/wine/blob/esync/README.esync
    - __GL_THREADED_OPTIMIZATION=1 = Seems to be helping from ProtonDB, more info: https://www.phoronix.com/review/nvidia-t2015-optimizations
    - WINE_CPU_TOPOLOGY=4:0,1,2,3 = Unity games run with better performance in Proton/Wine if you cap your CPUs, I Guess they are not used to more in the Windows world....
    - PROTON_NO_XIM=1 = Fixes input issues

    I did not do too much tinkering with the options. I think its worth a shot to try out esync but i was happy to get it running first.

    Options that i also saw but did not try out if the have a perfomance inpact:

    -  LC_ALL=C = I guess this could be helpful in crash situations ? Any info about performance impact ?
    - PROTON_LOG=1 = Should not have an impact on performance
    - RADV_PERFTEST=aco = should be enabled by the newer mesa by default.

    Feel free to test some more and report back. Would love to get some hints to make it even more playable. Thanks! And Fly save

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