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KSP2 Release Notes
Posts posted by Thatdude253
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19 hours ago, harpwner said:
To speed things up I'm going to get napalm as good as I can and release it tonight if I can, then you guys can point out all the bugs for me
You don't have to if you don't want to?
I am ready
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10 hours ago, Kombat engineer said:
Good work. You should make a napalm cluster bomb.
That is a terrifyingly real thing.
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So two things. Is that the the 16"/45 turret as used by the North Carolinas and South Dakotas? And two, is there a single mount 3 inch automatic flak gun in game I missed somewhere?
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Hey guys, great work so far. I've been on again/off again on the forums here, and while the general consensus seems to be waiting for 1.2 to drop, I'm thinking of throwing out a few ideas for new guns. Specifically, the 3"/50 caliber Mk. 27/33/34 AA guns. More details here. If it doesn't fit, that's cool. If you decide it does fit and make it, that'd be awesome.
Stay groovy gents.
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1 hour ago, andreasblom said:
Chemical weapons and scud missiles?
WE /IranIraqWar/ NOW!
Now we just need napalm, F-14s, and really, REALLY, cheesy mustaches
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12 hours ago, harpwner said:
Napalm
Napalm you say....why....tell me more
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YAAAAAAY, CIWS FOR EVERYONE!
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4 hours ago, SpannerMonkey(smce) said:
In the upcoming update. yes. the Tunguska will definitely be included, fully tested and awesome, the Bradley I'm not yet happy with, so i don't know if it will make it
Apologies to Themorris for the unintended advertising
So will the bradley fire TOWs or stingers?
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5 hours ago, Themorris said:
Would you guy's be ok with a static harpoon starter rack?
Sure, that'd be great.
QuoteYou are correct, we now have the technology to have two fully functioning weapons systems on one turret, I've just activated the Tunguska and Bradley launchers in the PEW mod and added a new one to Boomsticks
Like this
Does that mean if we download them now they'll have the new bits?
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22 minutes ago, Noellen said:
Do they move separat from eachother?
Elevation wise, yes. Horizontally, no, but that wouldn't matter for an ASROC launcher.
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1 hour ago, Noellen said:
It would have to move all missile units, instead of one at the time, since it is impossible to have multiple turrets on the same part.
Except I'm pretty sure that's not the case as we see with NKD's LAV AD turret. It's got stinger pods and a gun.
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6 hours ago, SpannerMonkey(smce) said:
As for reloading missiles from a magazine for installations like the MK 13, I know the code quite well now and sadly it's not possible at present. There are a couple of problems to overcome in order for it to become a thing. A way is needed to spawn and attach a missile to a deactivated node, which is all that's left once a missile is fired, not easy. Then a way is needed to actually feed the magazine fed missiles. There are likely ways to fake a lot of whats going on with code, I'll have a chat with the BDAc coding guys and see if they think there's even a remote possibility of this function becoming a thing.
I unfortunately figured as much. I know next to nothing about coding, but I've been mucking around the back end of KSP for like four years now and realized the node to node movement would be a problem.
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Hey, @SpannerMonkey(smce), two questions.
1) Do you have a link for wherever BD Armory is being updated? I can't seem to find it.
2) Is it possible within the bounds of KSP to have reloadable pivoting arm launchers like the mk.13?
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How do torps and depth charges work? The torps just seem to run for the bottom of the ocean and depth charges dont seem to have any indication of how to use them
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Is there any chance we could get an ASROC launcher to hold Harpoons?
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All the progress you've teased so far is looking great. Very excited.
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Any chance of new material or any activity?
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Waaaay excited for those Griffins! Gives my small boats a big punch.
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8 hours ago, Themorris said:
Don't clip 'em guys, it's not gonna work well.
It doesn't always result in spectacular failure
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21 hours ago, andreasblom said:
any update?
He's generally going to busy with government contracting work, so I wouldn't expect anything anytime soon
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2 hours ago, LORDPrometheus said:
I'm sorry i haven't been active as of late. I'm currently finishing up my semester and really have to devote my time to schoolwork. At the end of April i go back home and wont start my job again for a week or two. I will be working at an IT firm as an intern (thankfully paid) so ill be working 8 hour days however i ought to still have enough time in the evenings for modding. until then consider P.E.W on hold. I'm sorry guys but modding while fun does not pay the bills or help my studies any. I hope you understand.
Good job on getting an internship. Trust me, I know the difficulty (though my degree field is a tad more specific)
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Looks like, from that screenshot, they're shooting down not up
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What are odds of these being part-light?
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33 minutes ago, Themorris said:
More like the MK.29 Launcher, yeah.
This makes me happy
P.E.W (A BDArmory Addon)Reactivated Development
in KSP1 Mod Development
Posted
'sup dude? I'm back.