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dresoccer4

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Posts posted by dresoccer4

  1. 27 minutes ago, Vanamonde said:

    We know very little about the specifics yet but there has been no mention of a system like this. It's more likely that the sequel will have a variation on KSP1's campaign system of offering but not requiring certain goals. 

    thanks for the reply, Lead Moderator. i think my idea would work very well within the confines of the new KSP campaign system! having different missions or campaigns, as there is now, but with reasons to complete them. KSP as it is now will say: go to X planet and do Y science mission and you will get Z reward. Cool...but why?

    Here they could add one more level onto that: like this missions exists because of A, which could lead to mission B, C, D, etc. It doesn't seem like a stretch to have different campaigns that you can follow or not (that part already exists!) but then they'll lead you on a little story adventure. Could even have different storylines for different Kerbals because as it stands now you choose your little Kerbs anyway. And then you can choose to follow them, or not. I think it would add a lot of extra depth to the game and give people a deeper connection with the universe. And give you a reason to keep your Kerbals alive! If you kill them you'll never find out why Jeb really wants to get to Moho :D 

    I'm hoping that if this doesn't exist with the base game, that the devs have added enough flexibility to the modding system that fans would be able to create something like this. That's my biggest wish! :)

  2. 11 hours ago, Akira_R said:

    How strange.... I too am using PBC with ReStock and ReStock+ (plus a bunch of other mods) and did not experience this issue.... I know that isn't really helpful for you since it is clearly not working for you... but it SHOULD work. Looks like your log file there is deleted again, maybe try using dropbox? In addition your MM config cache file may also be of use in understanding what is happening.

    ugh annoying its deleting my file. ill upload to my Gdrive so it'll be permanent.

    Log: https://drive.google.com/file/d/1U5Q0r2zCQ7RQLGO8D1JqiqacM8BfiGCg/view?usp=sharing
    MM Config Cache: https://drive.google.com/file/d/1DmwVTPSvdZ9fxMtL4zlo75McQKSgvaH1/view?usp=sharing

  3. Sorry if this has been brought up but wasn't sure. I'm wondering if there are plans to include a story driven campaign at all? to give reasons to travel to distance planets?

    Something like: the kerbals detected a strange signal on a distance planet so need to build spaceships to go discover what secrets it hold! And when discovering that secret, points to another, further away planet. And so on.
    This, to me, would be an amazing addition that could run in parallel to the simple sandbox play-style of KSP 1.

    And if campaigns were able to be created by users then all of the creative players out there could make amazing stories that could fill out the universe and bring it to life, and make multiple play throughs different and unique every time. Seems like a good way to keep players coming back for many years to come!

    Does anyone else think this would be a cool addition to the game?

  4. UPDATE: i did what you suggested and did a completely FRESH install. Uninstalled and deleted all old files, and redownloaded from scratch. Unfortunately the results are exact same :(.
    Does your GameData folder match mine and are you using latest versions of everything? This is strange if yours is working and mine is not if we have exact same loadout...

    1-fresh2.jpg

    1-fresh.jpg

  5. 14 hours ago, _Zee said:

    Looks like the log file you posted is missing.

    I'm looking at the starting node of your 2nd screenshot and I notice that all of the usual starting node placements from PBC are missing, not just the probe core. It looks like something is preventing the application of PBC's mod files. Please post a screenshot of your GameData folder's contents so we can see all the folders in place. I'm grasping at straws, but maybe a fresh re-install will help. The current release of ReStock doesn't make changes to the techtree, period - so I can't explain what you're getting here, sorry mate.

    One other thought, we are both talking about ReStock and NOT ReStock+, correct?

    thanks for helping me with this, i really want to get it to work as restock totally changes the game for me (aesthetically). 

    OK so we are talking about both Restock and Restock+. I tried loading with one and both and got same results (I also originally had the thought restock+ was messing things up). 
    I don't know why the log was deleted so soon, stupid website. I'll try again: https://file.io/sx1AOYYdxIz1

     

    1-gamedata.jpg

  6. 12 hours ago, _Zee said:

    Hmm, not sure why the starting probe would be missing, you might want to check for other conflicting mods (remove all mods except PBC and Restock, then start adding them back in 1 by 1 to find out which is causing the issue).

    I just installed ReStock with my full mod list to test and all the the tech node placements are as they should be. Restock just replaces the mesh/textures, it doesn't change part attributes like TechUnlock so something else is causing your issue.

     

    hi, so i tried again with no other mods and it's still not working :(. it looks like restock messes up lots of parts locations
    here are screenshots and attached log: https://file.io/SChMzzHQmPQH

     

    WITHOUT Restock, the probe is there:
    1-withoutrestock.jpg

     

    WITH Restock, the first probe is gone, so can't fly :(
    1-withrestock.jpg

  7. 11 hours ago, _Zee said:

    Hmm, not sure why the starting probe would be missing, you might want to check for other conflicting mods (remove all mods except PBC and Restock, then start adding them back in 1 by 1 to find out which is causing the issue).

    I just installed ReStock with my full mod list to test and all the the tech node placements are as they should be. Restock just replaces the mesh/textures, it doesn't change part attributes like TechUnlock so something else is causing your issue.

    you've given me hope! i love the updated texture so maybe i can get it to work. ill try again,

  8. 1 hour ago, _Zee said:

    PBC handles contracts a bit differently than most contract packs, for 2 reasons.
    1) PBC's contract pack isn't meant to be used independently, and 2) PBC's Contracts replace/remove several stock contracts. 

    So all you need to do to enable the PBC contract pack is install Contract Configurator. The K.A.R.A. (Kerbalkind Achievement Records Agency) contracts will be automatically applied.

    As for using non-supported mods, you will always be able to do this. Like it says on the front page, just be aware that this means some parts in those mods might not line up with the rest of PBC's design. But in my experience misalignments are usually pretty minor at this point. 

    ok so it seems my installation was good as I see the K.A.R.A. contracts.

    unfortunately i tried to use the amazing restock mod and it removed the starting probes which made the game unplayable. i haven't played vanilla ksp without restock in a long time so we'll see how it goes. 

  9. 6 minutes ago, Jack Wolfe said:

    Depending upon the biome you're landing in or flying over, trees already are present. Check your terrain scatter settings. As for any Kerbal angst, there isn't any. They are unfeeling digital constructs.

    thats where you are wrong, my friend. Kerbals have as much feeling and emotion as you and I (unless you're also an unfeeling digital construct ;) )

  10. Hi there. Is there a mod that adds trees on Kerbin? I know there are some in certain places but most of the entire planet is bereft of any type of vegetation and it makes my kerbal extremely uncomfortable. Seems a simple mod to add trees would alleviate their angst. Thanks for any tips!

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