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RandomRyan

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Posts posted by RandomRyan

  1. i think they should play the game before calling the game a mundane one.

    reactions:

    Spoiler

    first time seeing this thread: wat

    why i think they call KSP "mundane": because they got high.

     

  2. TopHeavy11

    TopHeavy11 has 3 words, Top, Heavy,eleven.

    3 words means 3 things.

    3 things are 3 sides.

    a triangle has 3 sides.

    a triangle is illumati.

    TopHeavy11 is illuminati confirmed.

  3. According to two new open access unreviewed papers, there may have been a giant, Earth-sized planet hanging out in our solar system this whole time. Researchers from Sweden and Mexico using data from the Atacama Large Millimeter/submillimeter Array in Chile claim that a mysterious object, another planet about 1.5 times the size of Earth, may be lurking deep in our solar system beyond Pluto.

     Did we?

     Slate post

  4. 3 hours ago, jros83 said:

    Let's assume a smaller rocket with minimal contact points, no struts, symmetrical in both aesthetic and weight distribution, and with no flat surfaces fighting against atmosphere.

    In such a circumstance, what causes wobble, especially from lift-off to breaking into upper atmosphere? If airflow is the same at any given point and surfaces are aerodynamic, I could only assume vibration?

    I ask because, whereas using a pilot this can be easily remedied, I like to do small missions early in Career with the Stayputnik, and typically I have no SAS module at this point, or if I do, it's the first gen SAS disc, which still rarely helps with wobble.

    Most of the time, I end up with a vehicle that tips past critical, or (most commonly) one that starts spinning after separating the first stage, and/or upon engaging second stage engine. I either lose control completely, or spend precious time and fuel trying to right the thing that I do not have sufficient fuel and momentum to complete my goal. Also, when not using a human, I mean, Kerbin, pilot, how can you finely tune movement to correct errors when you can't engage SAS? Because another issue I often face is finding myself nearing the 70km border to space trying desperately to get the thing in a stable orientation, and often failing, because no matter how lightly I tap any direction, it seems the slightest touch is still overcompensating, and I end up in an overcompensation cascade, that is 9 times out of 10 irrecoverable.

    ok. i reread the post,and the reply. forgive me for not being so helpful

    "how can you finely tune movement to correct errors when you can't engage SAS?"

    okay. press the Caps Lock button on your keyboard. you can see that the pitch, yaw and roll arrows turn to blue.

    this will activate fine controls instead normal controls.

    you end up with a vehicle that tips past critical. either you lose CTRL completely, or spend precious time and fuel trying to right the thing.

    from my experiences, my rockets always (but not all of them) spin out of control. especially my soyuz rocket.

    heres my tactic. its called; Go With The Flow maneuver

    follow the way your rockets are spinning.cut the throttle.once it starts to slow down,(not the vessel, the spin) activate the boosters.

    although it has 50/50 chance to work, i say try it in sandbox mode.

     

  5. is... um i mean... aaare youre rockets tall? if they're tall, woble happens.

    they are a few things that causes wobble.

    1.tall rockets (i blame the physics)

    2.players mistakes

    3.SAS.(sometimes SAS becomes unSAS)

    4.the design itself

    5.Size 3 are (sometimes) wobbly when attached to a size 2

    6.etc,etc

    to overcome wobble,

    1.struts

    2.add fins to downer areas of the rocket. never put on top! causes instability.

    3.SAS (since you have fins)

    4.do simple designs.Yet, sophisticated

    5.etc,etc *

    i dont know much, but i would be honoured to see youre design

    All the Best!and dont explode.

    *but wait! theres more! master the grav turn!

     

  6. 8 hours ago, Wallygator said:

    it should automatically lower to half mast when a Kerbal goes KIA. Raise up to full mast when a new Kerbal is recruited.  

    Hey SQUAD, you should see this!

    On 12/1/2015, 2:51:19, T-Bouw said:

    Handy! Because I always forget to set my own flag when I started a new game.

    players mistakes.everytime. it happens.

    1 hour ago, TheLoki said:

    Have already around 500h on the game and never knew this :D Comes in pretty handy as i installed a new flag yesterday, so thank you for sharing this :) 

    yeah, me too and youre welcome!

  7. 12 hours ago, rdwulfe said:

    This showed up somewhere around .25 actually.

    oh really? i didnt know

    13 hours ago, cephalo said:

    I didn't know this... or maybe I just forgot. Anyway, thanks for the info/reminder.

    youre welcome!

     

    11 hours ago, GluttonyReaper said:

    That repair price, though...

    FREE!

  8. "ever wondered what does the flag ploe does?" A kerbal asked. "here. ill show you" the player said.

    Behold! the Flag Pole! of doom

    CGyfzen.png

    there it is, the official flag of the space program...........................OR we could change it

    Zjirw0c.png

    choose your flag! now you can change your flagif you hate it! it 

    did SQUAD tell us about this? i donno.

    "Oh so thats what it does." the kerbal said while kicking the flag pole

  9. so here i am, again. in the labs.:cool: should wear a coat

    anyway, i have a question.about mirrors and solar panels.

    SO.mirrors reflect light right?right.

    SOlar panels.it makes free electricity.with sunlight.at a small amount.

    on to the question:

    By reflecting the light concentrating on a solar panel will it increase the amount of power made?

    ok. i GTG

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