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ko1Stein

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Everything posted by ko1Stein

  1. Actually, from what I saw they look eerily similar to the first draft of the X-Wing. (according to my books) Although I am kind of angry how they tossed the Expanded Universe out of the window, I have to admit it was ridiculous at some points. Mainly how the Emperor JUST WONT DIE. I would have loved to see the Planet Devastators in action, though. Ridiculous? Probably, but still awesome.
  2. I often use the claw, because it needs a lot less precision than a docking port would need. Most Kraken attacks can be avoided by only using one claw and controlling the vehicle which has the claw attached (or switching to it just before docking). Quicksaves are still essential, though.
  3. While it makes sense that Pluto is not a planet, the sudden change was incredibly annoying. Additional to the IAU's planet definition, there are two other things that bugged my: 1: Plutos "moon" Charon is so big that their CoM is outside pluto. Doesn't this make them a binary system? 2: I bet pluto will have completely different moons next time he passes by our solar system because his orbit passes through the Kuiper Belt. Consistency? Who needs that!
  4. Exactly. The problem exists between the keyboard and the chair. Also, I don't think these parental control programms should be necessary with good parents + education. At least this applied to me and my siblings. Also, I wanted to post xkcd here. It's so easy to make good passwords! Why do so many people fail at it?
  5. Mechjeb is excellent for beginners, since you can simply imitate its maneuvers and thus "learn by doing". But at some point, MechJeb is just not able to fly whatever monstrosity you just put together.
  6. I often have a weird bug that could be responsible for this. Sometimes, even with the most sane rockets, the command pods momentum gets "stuck" after exiting timewarp. This causes the orbits to shift and the ship to bend, especially when fireing the engines or using the reaction wheels. Entering timewarp or saving is not possible. It only happens with specific ships, so if this is the cause, designing a slightly different, new ship and restarting the game should fix it. (Perhaps the most annoying bug I have ever found, because I didn't discover a proper fix)
  7. The old Lucasarts Podracing game. It's one year younger than I am, has mediocre graphics and is quite buggy, but it was one of the first games I ever played. Actually I played it again just a month ago, after my computer broke down (again). (wikipedia)
  8. I often had problems like that. When you forget to change the parts name (not the same as the title shown in the description), the game can't distinguish between your part and the original part and defaults to the original upon launch. Simply change the name, which is found right at the top of the config under "general parameters", to something unique.
  9. It's an awesome plan (especially since it should also work in space), but I guess this will suffer from the same problems a regular fusion reactor suffers from: 1: It is difficult to continually refuel it, but shutting it down to insert more fuel is inefficient. (At least with Tokomak designs, but I guess it isn't too different with inertia-confined reactors like the engine basically is) 2: Regardless what material the engine is made of, the intense radiation will destroy it. At least the Uranium offers more protection than most materials due to its high density. Also, as far as I understand it, the uranium is used as a power source. But when it's hit by the neutrons, shouldn't the (relatively) safe U-238 react to U-235 and get out of control?
  10. With the FIRESPITTER fuel switch, this should be correct (I think)(it's been a while since I last edited a config) @PART[RCSFuelTankR10] { MODULE { name = FSfuelSwitch resourceNames = MonoPropellant;20x102Ammo;50CalAmmo;30x173Ammo resourceAmounts = 250;750;1500;600 } !RESOURCE[MonoPropellant] {} }
  11. In .24 + .25, I built a huge 501-part interplanetary ship to explore the entire Jool system. It carried two SSTO planes and a base for Laythe, a single-use Tylo lander, a lander for all smaller moons and a suicidal probe for Jool itself. It had space for 17 Kerbals and over three Jumbo-64 tanks worth of fuel. After a tense 45-minute transfer burn and a violent aerocapture at Laythe (no reentry heating or this might have gone badly), the save file finally gave up when I reached Vall and updated to .90. The moral of the story: plan small, and never put the engines into the rear unless you want to fly a spaghetti with a weight over 250 tons. (as my computer is currently in repair, I have no access to my screenshots)
  12. Either a Dyson ring or an Omega-class destroyer from Babylon 5. I even started planning the destroyer when I started playing KSP, long before I knew the limits. Although, a Dyson ring would have some awesome effects with KSP's physics system as well, since its center of mass would be in the center of the sun. It would orbit with nearly infinite velocity, break apart instantly and the debris would probably still be moving with an infinite velocity. The Kraken is nothing compared to this.
  13. 1. Concerning "gravity trails": Gravity can only travel at the speed of light because anything else would violate causality and makes even more sense if the (debateable) theories about gravitons would be taken into consideration. This does mean that it would lag behind the actual object, but to create a recogniseable change you would have to travel near or above light speed (which not even the fastest stars accomplish). This does not, however, change the strength of the object's gravity in any way or else it would be attracted by its own gravity trail, slowly brake and possibly create a perpetuum mobile (which IS possible with newtonian physics). 2. The theory about dark matter is not too far off, but it can't be regular dust since this would interact with light, etc. 3. It is true that we only know a small part of our universe, since all our knowledge about it comes from the light everything emits and this takes a while to travel to us at light speed, we can, logically, only see as far as light can travel since the universe was created, about 13.5 billion light years if I remember it correctly. So the theory would be possible, especially since matter and antimatter were originally distributed randomly, but it is very unlikely that NONE would have survived and be observed today. (This is still one of the big mysteries of physics, though) Short note on Dark Energy: It could be exotic matter inside our universe, meaning matter that creates antigravity and thus pushes, or even a force pulling from outside our universe. Nobody knows for sure, though a lot of theories have been made and many proven wrong.
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