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Theysen

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Posts posted by Theysen

  1. 25 minutes ago, Tonas1997 said:

    So I recently began my first RSS/RO game, and came across something which is not that big of a deal by itself, but that I'd like to fix very much.

    Realism Overhaul changes the names and descriptions of the stock engines to fit the "realistic" theme of the pack (the Rhino becoming the F-1 series, for example), which I totally understand. However, it's somewhat bothering how different the engines look to their supposed real life counterparts. Not even Ven's Stock Revamp - suggested by RO - seems to get closer in terms of similarity. Once again, not exactly a deal breaker, but also not something my nitpicking side can get behind :P

    Installing Real Scale Boosters (which has really great models!) just makes things worse, since now I have multiple variants of the same engine which look nothing alike.

    Tweakscale doesn't work for the "stock"  engines as well, but I can live with that (would be really cool if there was a way to enable it through a technology like Miniaturization, though).

     

    Is there any way to fix any of these "problems"?

    Uhm, install better part packs then? There are a ton of engine packs listed in the OP.

    SSTU is the very best at the moment to give you a huge variety of lifter engines which look real. Then there's RealEngines and so on and so on. Click through the recommended ones.

    There will always be little differences to real life, of course. But those packs come insanely close.

    You'll always have "duplciates" in the part catalogue, but diversity is key to choose from right :wink:

  2. 11 hours ago, Zarbizaure said:

    Sorry for the inconvenience. FRE is no longer in developpment right now (I''m passing my final exams for the french "Grandes écoles" in 2 month). I might come back as a developper later.

     

    57 minutes ago, gemini4 said:

    That's fine. Don't feel pressure to come back to it unless you're ready. I appreciate the work you've done with it up to this point, but I know that real life always takes precedence. Would you be okay with allowing someone else to update it while you're busy?

    Don’t worry @Zarbizaure, I tested the mod in 1.3.1 and RO development version and I didn’t encounter any fuel bugs or configuration issues. I guess the error lies somewhere else. 

    Just so you can sleep calm at night :P:P 

    if I run into a big issue I will try to solve it other ways, maybe with a config patch through RO itself. 

     

  3. 12 minutes ago, Nittany Tiger said:

    Not sure if I missed this on the original post, but it would be nice if there was a direct link on the OP to the latest version that is compatible with 1.2.2 for us RSS/RO folks that want to use SSTU.  Could keep doing this is as RSS/RO updates since it tends to lag a version behind KSP.

    I did find what I think is the best 1.2.2 version of SSTU on GitHub (0.5.34.134), but not totally sure it is.

    I linked a big „USE THIS VERSION“ in the Realism Overhaul thread. It hurts that you read this OP but not the RO OP

     

    :P:P:D

  4. 1 hour ago, Benji said:

    What's the difference between RP-0 and RP-1?

    New contracts , new science (thanks to module contributors), new crew management (training, flight school) and especially new tooling mechanics of procedural parts. Basically: you purchase tooling for a certain tank diameter or fairing / fairing base and this drops rollout time, costs, build costs and time. Idea behind it is to introduce launch vehicle families and editions which use the same base core or fairing sizes just like in real life. 

    So you don’t build a complete new launcher just for some other little mission but rather use existing hardware. 

  5. Costs and planned mission times. You evaluate your primary mission goals beforehand the launch , purchase the needed resources and since its space - they only last that long. Your batteries are designed for your planned time, the solar arrays only provide guaranteed power for their rating, your Fuel system (e.g. if it’s pressure driven) might start to leak and so on. Every minute mission control can plan to use the probe longer than its original mission before its EOL date is taken with pleasure , but it is not expected. Since probes so far away might do something unforseeable after EoM time , they plan the end specifically to ensure above mentioned reasons. It’s not so much of a problem for a probe in LEO , except more junk if it fails before you can securely park or deorbit it. 

  6. 4 minutes ago, RaiderMan said:

    ok, I cant get the core to size to the upper stage thats attached below the orion csm.

    help?

    It would have helped if you might have given us some more information about what diameter your upper stage has under your CSM. Since the CSM and its autofairing is at 3.75m it makes sense to put an upper stage under it of 3.75m.

    If you want to make an even bigger core stage below that you can adjust the upper tank bottom fairing to widen up (though I'd recommend to put a ullage / retro part under it.

    tl;dr: it should be 3.75, give more info please.

  7. 4 minutes ago, John FX said:

    This is exactly the problem I am experiencing at the moment. All I am looking for is the hotkey to open up the settings window but that information is not in the first post or the wiki as far as I can see and there's no way that I'm going to look through this many pages of technical support requests just to find that out

    Technically you’re looking for the solution in the dependencies threads since RSSVE itself doesn’t add any menus to edit configs. :P 

    on the other side, yes could be added in the OP that if you’d like to disable or change features to get better performance etc to use EVE or scatterer menus and their hotkey listed as well 

  8. 12 minutes ago, Jimbodiah said:

     

    You can't blame people at this point in time. KSP 1.3 has been out for ages and RSS has worked on it for ages as well. To keep backing the argument that the outdated version of RSSVE still works well with an outdated version of KSP has no merrit and sets you back the same three steps as guys demanding upgrades.

    RSS is stable when using the localization patch.  I've been using RSS since a few weeks after 1.3 came out, so I don't see the issue. As far as I know why RSS is not released for 1.3.x is that they have added stuff and prepared everything for the localization, but a 3rd party tool has not been updated yet to support 1.3.1 (which I find quite annoying as it's been over 6 months and it will probably never get updated). But that is a different issue and has no relevance here.

    Now that Scatterer is borked as well, it seems all the atmospheric mods are down and out?

    It’s about support and issue resolving mostly. 

     

    Would it help all people involved - especially the creators and maintainers of RSS and RO or RSSVE - to reference the current dev environments which people start to grab and then want support for that - which is even more work besides spending time upgrading. 

    Of course there are already recompiles public, RSSVE has an own branch for 1.3.1 and works just as fine (even better than 1.2.2) on the RSS 1.3.1 version. 

    But no matter how long time it takes - if the whole RSS/RO shebang stays with 1.2.2 and it works - what is the reason to argue that 6 months is too long?

  9. 13 minutes ago, delta wee said:

    It seems like the Community Resource Pack contains the definitions of "resources" which can be mined from planets, but not propellants. I'm looking to see where a propellant like Liquid Hydrogen is defined, and am expecting it to have values for things like "density".

    https://github.com/BobPalmer/CommunityResourcePack/blob/master/FOR_RELEASE/GameData/CommunityResourcePack/CommonResources.cfg#L616

    Why would I lie to you :P

  10. Hey Sarbian o/ Hoope things are going well :)

    I'd like to ask if there is a possibility to increase the FlightRecorder's storage size / time limit it records? I get that it works well for stock scales and durations but I'd love to stretch it a little for RSS/RO and low thrust uppers taking ~15 minutes to get into orbit. Unfortunately the rest is cut and I can never get a complete picture inside of the MJ window. 

    Cheers!

  11. 11 minutes ago, Grabek said:

    It doesn't solve a problem because lot of other mods causing a problems. All other mods are now compatible with KSP 1.3.1 so it's time for RSSVE to upgrade.

    So first of all, the official version for RSS is actually 1.2.2 too.

    Nowhere in the RSSVE op, wiki on github or this thread here support is given for any issues related to using game versions / mod versions which are not following the installation instructions. 

     

    As of now, RSSVE works like a charm with 1.2.2, everybody has the ability to downgrade and use a very stable (to my and other people's extent) and the mods involved environment for visual enhancements. 

     

     

    so it's time for RSSVE to upgrade.

    To give you a little heads up, demands in a community, free time based modding world will take you one step forwards and three steps back. 

     

  12. 10 hours ago, Grabek said:

    Hi all!

    I got same problem like @Gousaid67

    The problem is with planets:

    Earth - KSC

     

    n33OZcN.png

     

    Earth

     fWQbaIk.png

    And rest of planets 

    at Imgur album here.

    I'm using KSP 1.3.1

    RSS v12.0

    Kopernicus v1.3.1b2

    EVE 1.2.2.1

    Scatterer 0.0320b

    Texture Replacer v2.6.0

    and RSSVE 1.2.2.1622-rc4

    Simple fix. Don’t use 1.3.1 as RSS and thus RSSVE don’t support anything different than 1.2.2 as of now. With the correct KSP version and their according mod versions which support 1.2.2 everything works as intended. 

  13. RE: boiloff on the stock oxidizer. 

    I don’t think it is a good addition bending the little Realism stock resembles with the fuel resources even further. Understanding it as something in the realms of Aerozine / NTO which are used because - well - they don’t boil off in the real world. Then I’d suggest argumenting loss over time with bad valves :P

  14. 23 minutes ago, phoneix_007 said:

     

     

    That's a lot :P

     

     

     

    Yes, thank you for making me read a complete part.cfg for no apparent reason :) PLEASE put it into a spoiler so scroll times keep sane and the thread isn't clogged up.

    First of all, make sure the base RP-0 install works. Speaking of bare minimum RO dependancies and RP-0 dependancies. 

    Then make sure to install this SSTU release from github into 1.2.2: https://github.com/shadowmage45/SSTULabs/releases/tag/0.5.34.134

    I don't run into the same issue with any SSTU part. Make sure that RP-0 career mode has diameter limits widening up as you progress through the tree. 

    @DrLicor No, I am pretty sure tweakscale is not used by SSTU and shouldn't be used in RO at all since it has history to bork things horribly. 

     

     

     

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