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Nefrums

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Posts posted by Nefrums

  1. 6 hours ago, sdj64 said:

    Flawless as always, @Nefrums.  Congratulations, you are the first finisher of the Jool 5 Challenge in 1.2, on level 3!  I am not sure but I do think it's the first non-ISRU fully reusable entry.  Great job with the compact landers and fitting everything into one Mk3 cargo bay, and an impressively small plane overall.

    Thanks. It is accuatly two Cargo bays, one large and one small.

  2. And were done:  http://imgur.com/a/mK5Ij

    Mother ship and all landers are single stage.

    Guess this is the first entry in 1.2?    Is this the first fulle reusable entry wo ISRU?

    5 Kerbals where on the mission, 1-2 landed on each moon.

    Mods: KER, mechJeb, PreciseNode

    dV info: Hard to say with airbreathing engines, but the mothership had over 4 km/s dV in LKO.  Tylo/Vall lander had little over 5km/s and the ion lander had over 9km/s.

     

  3. It is only little more than 3k m/s dV for a kerbol escape from LKO.

    My initial testing points to that SSTO is a lot easier in 1.2. Heating is not a big problem anymore.

    Here is one ship that i made to test what speed you can get in airbreathing mode, It was pretty easy to reach 1670 m/s.

    WcvxVev.jpg

    BB3TKPD.jpg

    SJwEwJ0.jpg

     

     

    kLbHnlT.jpg

     

    About 1,7 k m/s dV left when on a kerbol escape trajectory.

     

     

     

  4. He obviously does this just for the money/attention.

    " Anders Björkman, M.Sc. is a Naval Architect and Marine Engineer with more than 45 years experience of tanker and ferry design, construction and operations. "  ref

    A person working with this must at least have a rudimentary understanding of fluid dynamics, and there is no way such a person could seriously believe that air resistance does not exist.

  5. The  MSNW  is closer to a micro fusion bomb than to a fusion reactor.

    It will use magnetic fields to comperes the deuterium to ignite fusion just like in a fusion reactor, (a H-bomb uses a fission bomb to ignite fusion). The hard part with using magnetic fields is to sustain them, this requires large superconductors etc.  This will not be done in the MSNW, the magnetic fields will not be sustained and fussion will only happen in very short pulses.

    The energy required to ignite fusion would be huge.  And the thermal losses in the electromagnets would be large.  So even a short (ms) pulse would require some time afterwards to let the engine cool down and the capacitors to be recharged by the solar panels.

    Still, if they can get it to work it would be like a ion engine with several order of magnitude better thrust and thrust/W.

  6. I think that you still have to much wings and control surfaces.  

    I put together a small ship that easily makes orbit with 2000 dV left in the tanks.

    ivEP9Bo.jpg

    craft file

    Control surfaces authority limiter is put to about 30%.

    The flight profile i used was to turn on sas, point ship to a 10 degree climb, then at ~15km put sas to prograde lock and at 20km turn on nerv.  

    This is stock, so no FAR etc..

     

     

  7. Don't give up!

    Spaceplanes are easy when you figure out how to do them.

    Here are some general tips:

    1. Never add a radial mounted part except: wings or stacks of tanks with engines at the back and nosecones at the front.
    2. Don't have to much lift.  0,25/t is enough. 
    3. Don't have to much control surfaces. Less is always better so long as you are able to have some control. Gimbaling engins are often bad.
    4. Use the right amount of engines.  1 rapier per 15-20t
    5. Keep CoL/CoM balansed with full and empty tanks.
    6. Have the right noce cone at the front.  Have one that can handle the heat or add a Communotron 16 on front of it to handle the heat.
    7. Find a good ascent profile.  Keeping a steady climb from 10-20 km is better than trying to turn up from level flight at 20 km.

    Trouble shouting guide:

    • I can't get to mach 5 in airbreathing mode.  => see point 1,4 and 7
    • SAS make my plane wobble back and forth = > see point 3
    • My ship overheats:  => se point 6

     

  8. 15 minutes ago, evileye.x said:

    You mean nobody is going back home from Mars vacation? Consider life support, heat shielding for successful Earth aerocapture... 6km/s is not that low. And faster-than-Hohmann transfer will require more dV anyway....

    Putting the numbers given at the presentation into the rocket equations (isp 382, dry mass 150t, propelant mass 1950t) we get that the payload capacity is ~350t at 6km/s dV.

    Comparing this to the given payload to mars: 450t. gives that you would need to unload about 100t cargo in order to get back.

    Faster transfers would require more dV (less payload) that is true.

     

    Edit: They also stated that the would make only 600t of fuel on mars, coincidentally this gives just above 6km/s dV for 0 payload. Guess this is based on that no one wants to come back.

  9. 1 hour ago, McQuacker said:

    Ah no, I can get a Tylo encounter with only a small burn. The problem is that it doesn't put me in a stable orbit - I still need to do a burn at either my Tylo or Jool periapsis to get there, with a minimum of about 1,500 m/s - or so I found.
    What would the correct place for Tylo be then? Say the direction of my entry is at zero degrees, at what phase angle should Tylo be when I encounter it?

    You want your relative velocity towards Tylo to be as low as possible,  That happens when your ship and tylo are traveling in the same direction.  Best is if you can get the intercept as close to your Jool PE as possible.  

    Like this:  (green line)

    uXieZLI.jpg

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