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About me
Recovering from rocket science
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Grad School
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KSP2, small satellites, newspace
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Couldn't ESA buy KSP2 and continue funding and developing it?
ILikeIke replied to Dinlink's topic in KSP2 Discussion
Given the rate of progress with Ariane 6, I think I'd rather hear that they're killing the game outright rather than transferring it to ESA... -
Can ELON MUSK buy the LP and finish the game?
ILikeIke replied to RaBDawG's topic in KSP2 Discussion
Alternatively...can Tory Bruno fix this (after he finishes selling ULA)? -
This framing reminds me of the following math question I got wrong in a class years ago: An orchestra of 30 musicians can play a certain symphony in 60 minutes. How long will it take an orchestra of 60 musicians to play that same piece?
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Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: i7-1165G7 | GPU: Iris Xe Graphics | RAM: 15.75GB I expected to visit the Mun arch to claim science points and progress in science mode. I was unable to visit Mun arch because there's a gigantic mohole-like hole under it for about half a kilometer around. I'm not sure how to replicate the behavior since the buggy element is the environment. I landed 7.9km away and walked to the structure. Included Attachments: .ipsImage { width: 900px !important; }
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Nate & team, I really appreciate the candor here. Learning about your team's priorities, and its approach to setting priorities, makes it so much easier to play through the issues that inevitably come with releasing a game into Early Access. KSP 1 changed my life, and I'm confident that both it and KSP 2 will do the same for many more players to come. I wish you the best of luck in squashing these bugs, and many others.
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ULA CEO essay on launch vehicle optimization
ILikeIke replied to ILikeIke's topic in Science & Spaceflight
Oh, it's totally corporate propaganda. I'd expect nothing less given that it sounds like ULA is being spun off. But it's well-written and does a good job defending the design choices he oversaw (even if, like Ozan, I don't agree with most of them). I thought the real value was in 'this is what ULA optimizes rocket designs for', in contrast to the small launcher market. This is particularly worth considering in light of the upcoming sale, and perhaps of interest to the RSS/RO and roleplay communities on the forum independently of that. To Ozan's point about LEO Centaur - I speculate that's gonna be the one for the CST-100 Starliner. -
The CEO of ULA (Tory Bruno) put out this article about how launch vehicles are optimized. As somebody who works on satellite side of the industry, I thought it was really well-written, and had some cool insights about how "the other side" works. https://medium.com/@ToryBrunoULA/the-secrets-of-rocket-design-revealed-e2c7fc89694c
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Release KSP2 Release Notes - Update v0.1.1.0
ILikeIke replied to Intercept Games's topic in KSP2 Dev Updates
This is an awesome changelog. It feels almost like a different game. Thank you! The KSP2 development, QA, and community relations teams are clearly tough and competent (and I'm sure the other teams are as well)! -
ILikeIke started following RayneCloud
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ILikeIke started following System Requirements Speculation
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I'm excited for procedural airfoils!
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My old computer’s HDD just failed, and I’d really like to be able to play KSP 2 when it comes out on whatever machine I get. Would anybody care to speculate (or if you are more informed than I, share the actual current best guess) about what the Windows systems requirements are likely to be for the game?
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Director Kerman started following ILikeIke
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I Like Ike
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Raptor's Craft Download Catalog - Tested & Proven
ILikeIke replied to Raptor9's topic in KSP1 The Spacecraft Exchange
I just want to say thank you for sharing these designs. I'm really interested in mission architectures, and I'm particularly interested in your Design Reference Architectures, the trade-offs you make for them, and their intended use cases. I look forward to experiencing them with updated balance in KSP 1.4.2. Thanks again!
