StevieC
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Everything posted by StevieC
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Where should I request changes to the Kerbal Renamer addon now that it's being managed by KSP-RO?
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What's that pod on top of the fuselage of the 4th plane?
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How do I change the engine-mode on the main JetWing from monoprop to jet fuel? I try to toggle it in the VAB but the delta-V stats and such don't seem to work if it's in Jet Fuel mode and the right-click panel always shows the engines as being in monoprop mode even when I set the wing's fuel-type to jet-fuel
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[1.1.3] K.R.X Kerbal Rotor Expansion 0.31.1
StevieC replied to Eskandare's topic in KSP1 Mod Releases
Fair 'nuff. Thoughts, though, on the rigid-rotor system that Lockheed used in the XH-51?- 264 replies
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[1.1.3] K.R.X Kerbal Rotor Expansion 0.31.1
StevieC replied to Eskandare's topic in KSP1 Mod Releases
Surprised nobody is challenging/disputing my claim that hingeless rotors are superior to articulated, as making that claim on other fora has sometimes accidentally triggered flame-wars. Here's part of why I assert that hingeless rotors are superior.- 264 replies
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[1.1.3] K.R.X Kerbal Rotor Expansion 0.31.1
StevieC replied to Eskandare's topic in KSP1 Mod Releases
Good. I actually prefer rigid-rotors (even though calling them 'rigid' is a misnomer, they're properly called hingeless, since they rely on allowing the blades themselves to flex in order to serve the same function that the led/lag and flapping hinges fulfill on an articulated rotor-head) because they allow a rotorcraft to reach higher airspeeds and are more responsive to control-inputs.- 264 replies
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[1.1.3] K.R.X Kerbal Rotor Expansion 0.31.1
StevieC replied to Eskandare's topic in KSP1 Mod Releases
are these rotors hingeless, or articulated? (articulated rotors have hinges to let each blade swing up and down which makes it unsafe to perform zero-G aerobatics if the rotor is articulated)- 264 replies
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Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
StevieC replied to Paul Kingtiger's topic in KSP1 Mod Releases
Another small request: Make the Sabatier Reactor wedge only consume carbon dioxide and electricity, no hydrogen, and have it output waste and oxygen. Or, better yet, Make that a separate part and call it a CO2 Scrubber -
[1.1.2] Launch Clamp Fuel Pumping (v0.2)
StevieC replied to WillThe84th's topic in KSP1 Mod Releases
I can't get the launch clamps to release at all with this mod installed.- 35 replies
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Portable Rover Components. New project from ASET. (up 29/07/14)
StevieC replied to alexustas's topic in KSP1 Mod Development
Until this is officially updated, you may consider @Angel-125's "Buffalo" rover parts-pack which has some parts that allow for a KIS+KAS buildable rover to be carried with you fairly easily. -
Ahh, fair enough, I guess. I asked because I just suggested an idea in the Universal Storage thread about scavenging boiloff from your cryo engine mod's LH2 boiloff to replenish hydrogen storage for that mod's Alkaline Fuel Cell and Sabatier Reactor resource-converters, a-la what United Launch Alliance is working on for cryo boil-off scavenging in its next-gen spacecraft systems.
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Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
StevieC replied to Paul Kingtiger's topic in KSP1 Mod Releases
One thing I also feel would vastly improve usability of the various Resource Conversion wedges in Universal Storage would be to give them masses that aren't so different from one another as to hinder me from keeping the vehicle's center-of-gravity as close as possible to the vehicle's centerline. -
@NerteaGiven the fact that your Cryo Tanks are heavier than stock fuel tanks, and are said to be insulated to help mitigate boil-off, would it not make sense for the insulated tanks to have slightly slower-boil-off rate than the non-insulated tanks, after electric-power for cooling has been depleted?
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Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
StevieC replied to Paul Kingtiger's topic in KSP1 Mod Releases
maybe call it "Cryogenic Boil-off Scavenger Unit"? ULA is working on such a thing for real-life use on cryogenically fueled rocket-stages. Main thing we would need to figure out is how many units of Nertea's LqdHydrogen from his Cryo-tanks would equal how many units of Hydrogen in these Universal Storage Hydrogen-tank wedges. -
Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
StevieC replied to Paul Kingtiger's topic in KSP1 Mod Releases
what I mean is, the Sabatier Reactor and the Alkaline Fuel Cell both use "Hydrogen" where which is NOT compatible with LqdHydrogen. Is it possible for there to be a way to allow these two items to have the option of using the LqdHydrogen resource? Either that, or do is there a way for the boil-off from LqdHydrogen tanks to replenish the Hydrogen tanks for the Sabatier and Alkaline Fuel Cells? -
Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
StevieC replied to Paul Kingtiger's topic in KSP1 Mod Releases
Small request: Can you make your Universal Storage hydrogen storage and hydrogen consuming parts compatible with Nertea's CryoTanks' "LqdHydrogen" resource? Your part-descriptions say that the hydrogen in your parts is cryogenic LH₂, so it would make sense for it to be compatible with Nertea's cryo engines and cryo tanks, yes? -
[KSP v1.1.3] Common Core Pods (v.0.6.101)
StevieC replied to RaptorHunterMz's topic in KSP1 Mod Releases
Fair 'nuff, then.- 49 replies
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[1.12.x] Kerbal Atomics: fancy nuclear engines! (August 18, 2024)
StevieC replied to Nertea's topic in KSP1 Mod Releases
@NerteaCan you please indicate what diameter that nuclear salt-water rocket engine would be in-game, to provide us with a sense of its scale? -
[1.1.2] Launch Clamp Fuel Pumping (v0.2)
StevieC replied to WillThe84th's topic in KSP1 Mod Releases
Can you add the ability to do this with Liquid Hydrogen for fuel-tanks like Nertea's CryoTanks and CryoEngines, please?- 35 replies
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[KSP v1.1.3] Common Core Pods (v.0.6.101)
StevieC replied to RaptorHunterMz's topic in KSP1 Mod Releases
Suggestion: Offer a choice of two heat-shields: one that is lightweight and can be jettisoned, and the other being a bit heavier and not allow jettisoning, but boasts slightly more ablator, AND integrated retractable landing-feet, a-la the SpaceX Dragon v2 capsule's heat-shield with landing-gear.- 49 replies
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One other small request: It would be immensely helpful to have the option of the "Extended Trunk" for the Dragon Cargo craft as shown here. Your stock Dragon Cargo analog's trunk is a little short, and an extended trunk would make hauling some payloads into orbit a lot easier.
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Fair enough on most of those points, but I will remind people that once you're at 70 thousand feet, you're above 90% of the atmosphere, by mass.