StevieC
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Everything posted by StevieC
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parts [1.10.x] SDHI Service Module System (V4.0.4 / 11 October 2020)
StevieC replied to sumghai's topic in KSP1 Mod Releases
Your poll mentions a solid-fuel-burning RCS. That makes no sense, as solid-fuel engines, once started, can't be shut down. -
Other suggestion that could be a good alternative to the cargo-hold Mk3 to 3.75m adaptor: A rear cargo-ramp that has the same cross-section as the Osaul nose-ramp, with the dorsal spine part which contains the cockpit on the nose ramp serving as the tailboom on the rear ramp, with the dorsal-spine also widening enough to provide vertical panels on which to mount the tailplane, and a flat top on which one could mount the vertical tail, although one might wish to instead configure the tail-surfaces like those of the An-225 to allow for mounting of external cargo atop the fuselage.
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
StevieC replied to nightingale's topic in KSP1 Mod Releases
even if the launch-clamps on the Mun thing is fixed, there is still an annoyingly frequent occurrence of contracts to test launch clamps splashed down on, in flight over, on sub-orbital trajectory over, in orbit of, or even on escape trajectory out of Kerbin.- 5,202 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
StevieC replied to nightingale's topic in KSP1 Mod Releases
Does anyone know a way to make the game STOP offering contracts to test launch-clamps in places that are NOT at the launch-site? I am constantly having to slog through offers of contracts to test launch clamps while splashed down, in flight, on sub-orbital trajectory, in orbit, or even on ESCAPE trajectories from not just Kerbin, but even the Mun and Minmus, and it is outright exasperating.- 5,202 replies
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Small request: A part that allows the Osaul "Massive Aircraft Cargo Bay" to connect smoothly into the new Mk3 rear cargo-ramp, and have the cargo-space be continuous in the nose out the tail? (er, that came out sounding wrong, but you get my gist, like the C-5 Galaxy or the Antonov 124's cargo-holds, allowing both ends of the fuselage to open)
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[1.8.x] DMagic Orbital Science: New Science Parts [v1.4.3] [11/2/2019]
StevieC replied to DMagic's topic in KSP1 Mod Releases
and KerbalStuff is down. -
[1.8.x] DMagic Orbital Science: New Science Parts [v1.4.3] [11/2/2019]
StevieC replied to DMagic's topic in KSP1 Mod Releases
CKAN gives a 404 Not Found error when I try to install v1.0.9 -
I noticed that a few of the 2.5m modules have a problem with their attach nodes (instead of having a top and bottom attach node, the top attach node is there twice). Although I can fix it myself in the .cfgs, it's a REAL hassle. Please fix. I know I've seen it in landermodule.cfg and SSP-10CrewCabin.cfg in /SXT/Parts/Hull/ServiceMod1/. If it's already fixed, it hasn't pushed through to the CKAN repository yet.
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
StevieC replied to Pak's topic in KSP1 Mod Releases
I have a mighty NEED!- 2,351 replies
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- space shuttle
- parts
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(and 1 more)
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'MK1-2 Pod' IVA Replacement by ASET[v0.3]
StevieC replied to alexustas's topic in KSP1 Mod Development
Is the life-support display compatible with RoverDude's USI life-support? -
I have built an asparagus-staged vehicle based on the Kerbal-X, with asparagus staging, and have been trying to use MechJeb-dev v512's ascent guidance to automate ascent to orbit with autostaging. The issue I have is that when auto-stage sends the command to jettison an emptied pair of boosters, the two decouplers do NOT fire simultaneously, and that causes the rocket to wobble, resulting in a collision with one of the jettisoned boosters, triggering an explosion that destroys at least one of the six tail-fins, and often destroying the central Mainsail engine as well. I use AutoAsparagus, and have tried virtually everything I can think of to remedy the problem. Everything I've tried has proved useless. Please help!
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The concept behind the Valkyrie's design was a phenomenon called "Compression-lift". The theory went that the wedge-shaped engine-housing beneath the wing would push air into the space under the wing inside the downturned wingtips, increasing air-pressure beneath the wings enough to create sufficient lift to overcome the loss of wing-area, and that the downturned wingtips would act to increase vertical fin area for greater directional stability at Mach 3. The aircraft's flight-testing confirmed the hypotheses, but the thing's radar and infrared signatures were both enormous, making it an easy target for anti-aircraft missiles.
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For the record, there was a design-change on the 2nd XB-70. Its main wing (well, the parts outboard of the twin vertical tails) were given a 5 degree dihedral angle, to improve handling at speeds above Mach 2.5, and to correct for that, the drooping wingtips were made to fold 5 degrees extra so they would fold to the same anhedral angle that the first prototype's wingtips had with the "flat" wings. Prototype 1's wingtips folded 25 degrees down for flight between mach 0.9 and mach 1.8, and 65 degrees down at speeds above mach 1.8. To compensate for its extra 5 degrees of dihedral, Prototype 2's wingtops folded 30 degrees down for flight between mach 0.9 and mach 1.8, and 70 degrees down at speeds above mach 1.8. Prototype 1 (s/n 20001) Prototype 2 (s/n 20207) You can see the extra dihedral if you look at the 2nd prototype's wing-trailing-edge. North American Aviation proposed to attach a delta-winged version of the X-15 rocket-powered spaceplane atop the XB-70 like this. I was thinking of a version of this with the 2nd prototype Valkyrie (with the extra dihedral on the wings, as the lack of dihedral on prototype 1 is why they limited it to below mach 2.5). Just a suggestion
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
StevieC replied to Ven's topic in KSP1 Mod Development
Rotating the boost cover means that the notch in its base won't line up with the umbilical-bridge on the service module. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
StevieC replied to Ven's topic in KSP1 Mod Development
Would try this, but your decision to move the crew hatch on the Mk1-2 capsule makes it incompatible with sumghai's SumDum Heavy Industries service module suite. -
[IVA][1.1] MK3 Pod IVA Replacement by Apex (WIP)
StevieC replied to robertlong13's topic in KSP1 Mod Releases
I didn't make this but I thought you might want to see it. Just a friendly heads-up. -
[1.2 - 1.4] Lithobrake Exploration Technologies 0.4 (2016-10-12)
StevieC replied to NecroBones's topic in KSP1 Mod Releases
the service bays need ramps for rovers. -
[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
StevieC replied to NecroBones's topic in KSP1 Mod Releases
May I suggest something for inclusion?