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Posts posted by Derpiderp
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On 3.7.2016 at 11:56 AM, Avera9eJoe said:
His parts are completely rewritten from the stock ones. I tried adding reflections to them before but it ended catastrophically. For now all that the ven's revamp pack does is make it compatible with stock by removing the reflection coding for all of his revamped parts. I can't do much more than that though. Sorry

Thank you for the explanation.
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Ven's Stock Revamp pack isn't working.
Not a single part from the partpack has reflections.
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32 minutes ago, KillAshley said:
ok so i was being nice an quiet, seeing how long it would take for people to notice, however it seems around 50 of you have already seen the update

so let's say:
New Horizons v2.0.0 is now available.
v2.0.0 "the overhaul edition" -complete rework of all bodies -complete rework of all PQSMaterials -complete rework of all scaledspace gradients -complete rework of all atmospheres & ambient coloring -complete rework of all orbits -removed Lave due to lack of gameplay elements -reparented Eli to Sonnah -added asteroid belt between Sonnah & Jool -added asteroids as simulated debris from Leouch (size to be tweaked in later versions) -reduced Tidus' atmosphere back to 0.7atm as it originally was intended -fixed scidefs to refer to new biomes/terrain of planets -fixed descriptions to refer to bodies new terrain.Couldn't you have waited a day? I have a test tomorrow. love it. I don't have to write that test. Guess I am going to be sick tomorrow.
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34 minutes ago, KillAshley said:
yeah I completely removed Lave, as after a long time thinking i couldn't think of a gameplay reason to keep it in the game. It really offered no unique aspects to the system, apart from looking nice-ish. Sure not every planet has to serve a purpose, however having too many "generic" bodies kills the overall experience, and I'd rather keep the "generic" ones to a minimum, such as rocky moons. Yeah i forgot to tell him to install KASE along with it, was kinda a last minute thing as he was actually planning to stream UL and i randomly dropped him a link

Can you drop me that link too? I am a famous youtuber with 9 000 000 * 10^(-6) subscribers. I would love to do a review on that glorious mod of yours.
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2 hours ago, KillAshley said:
It Looks perfect.
I can't wait to land to land on all of them.
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Where do i put the content from the Extra folder in the Texturereplacer.zip
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I am more hyped for the release of NH 2.0 than I was for the release of 1.1. I can't wait to start a new career in this awesome planet pack of yours.
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I present to you, my SSTO "Karpfenator MKIII". It can get easily to Minmus and the mun(yet to be tested).
To make the visibility during the landing, I used planetshine to increase "Vacuum Ambient Brightness".
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24 minutes ago, KillAshley said:
A small probe sent by the glorious KSC has recently completed it's maneuvers around the infamous Vanor system on the outskirts of the system. Coming into close fly-by of several of Vanor's moons, close up imagery was received in a data dump early this morning. While a lot of shots are distorted two images stood above the rest. One showcasing Etal, a large, extremely dense moon with it unusually deformed surface. It is believed that the surface actually collapsed into itself under Etal's immense gravitational pull.
Another shot showcases another unique moon of Vanor, Tidus is know for it's large equatorial moon, liquid only from the immense gravitational forces exerted onto it by it's parent. While the liquid itself has scientists all over intrigued, the rest of the surface appears to be a barren, icy wasteland, and is thus unworthy of any real study according to the KSC
Tidus Ice sheets are a tiny bit too small in my opinion. Still awesome work.
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Why hasn't anyone done this earlier. You have my respect sir.
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Do you mind if I use my Jool 5 craft with some extra Landers slapped on?
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I did the Mission in the 1.1 prerealese. Shouldn't I be in the 1.1 Hall of Fame?
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I did the Jool 5 (2nd lvl) in 1.1 prerelease.It took 16 hours, 513 quickloads and 51 quicksaves.
Here it is.
Spare Delta V stats
- Tylo Lander: 1200 m/s
- Vall Lander: 400 m/s
- Laythe SSTO: 700 m/s
- Bop Lander: 2000 m/s
- Pol Lander and Return Stage: 3000 m/s
- Nuclear Transfer Stage: 4000 m/s
Mods used
- E.V.E
- Better Burn Time
- Kerbal Engineer
- Better Crew Assignment
- Default Action Groups
Information
I was plagued the entire flight by Phantom Forces and glitchy Orbit lines. For example I was thrown away by Vall in a very buggy way multiple times, even though I had never an Encounter with it while warping to an Encounter with Laythe. The Vall and Bop Lander like to hover over the ground(with SAS on) or to spin out of control(with SAS off). My Encounter with Pol was bugged in the Mapview and I had to guess how low my Periapsis was.
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Is it okay if I do the mission in the 1.1 beta?.
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15 hours ago, Nansuchao said:
Also for the Sonnah rings rendered behind the planet, but I was curious cause I'm working on a beautification of NH with new Eve and Scatterer.
I used the new version of E.V.E. and Scaterer in combination with astronomers visual pack V2. The rings are rendered behind the plantes. I tried my best at hiding that in the video. For the lighting on Leouh and Titanus I used a modified version of Planetshine.
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I made this thing:
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I've been bored and decided to create this:
After installing this awesome mod:
I am sorry for the lagspikes in the video. I wanted to avoid them, but Better Time Warp and Camera Tools don't like each other.
I had to record everything real time with about 20 fps.
I tried my best at slowing down everything as best as possible so i could get above 30 fps with increased video speed.
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It looks amazing. One the best cinematics I have seen.
What video editing software did you use?
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After my 6th try I succeeded landing on Jool, kind of.
Recovering the Lander is going to waste a lot of Detla V.
I feel like this Mission is going to be a failure.
Well this went well...
The Mistakes I have made are embarrassing.
I guess this is a Failure.
Rekt in Rip [insert Pilot name here] Kerman.
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I flew, I scienced, I 'sploded.
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After finishing my career with a spectacular crash on Duna, I had only one thing left to do in KSP 1.0,
The Jool 5 Challenge
Due to me being lazy and the weekend only having 48 hours, I have split the mission in 2-4 parts.
Here is the first part:
I feel like I am going to need a refueling mission. The second nuclear stage is using its fuel faster than I expected up.
Mods used:
RLA Stockalike
Fual Tanks Plus
Kerbal Engineer
E.V.E
HabitatPack
RealPlume
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Usually I name my Planes after their characteristics in German with English adjectives like: The speedy FeuerKlinge, The Doppeldecker.
My Rockets are usually named something in Russian.
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So I was playing some career recently.
When I was getting the last pieces of science I needed from Eeloo, The sudden Realization came to my mind that Duna was still unexplored.
I took the best software known to Kerbalkind (Open Broadcaster and Movie Maker) and created this video.
And yes, there are about 30 orange tank transfer stages marked as debris flying around Kerbin.
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This is a collection of five ships I've made while trying out new designs. Most of them are pretty basic and don't excel in any way, except for the Doppeldecker MKII, which is able to land on Minmus.
1.The Doppeldecker MKII
2. The Double Squid
This plane is very unstable. It likes to break apart midair and taking off is like driving a train with multiple freight cars backwards without rails.

3. The Doppler
Because this plane has no part in the middle, all symmetry has been handmade.
The Rootpart is on the right side of the ship. This makes it technically an asymmetric plane

4. The Somolyet
Very high TWR, easy to fly, pretty common design.

5. The X Wing
The Base for this plane was build by my sister. I made it capable of getting to Orbit.

Download:
https://www.dropbox.com/s/6420vlgvr0xcm7n/Derpiderp%27s%20SSTO%20Collection%201.zip?dl=0



[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
in KSP1 Mod Releases
Posted
I have a huge problem. All my tracking solar panels are tracking Grannus instead of Ciro.