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Brigadier

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Everything posted by Brigadier

  1. Welcome to the forums. Read this topic about how best to post your issues. The info you provide can be crucial to the help you might need and answers . Have you checked the RB options on the Settings page? Did you add RB after you started your current save, because you can only change the Planet Visibility at save creation? If not, what level of visibility did you set on start?
  2. Maybe I'm misremembering, but didn't the transfer require the Engineer to be on EVA?
  3. Yes you did and I'm not disagreeing with you, just laying out what the mod currently expects. Trying to apply RL logic isn't always valid since game balance might be the reason the devs chose this restriction. Have you tried reaching out on the USI Discord server? https://discord.gg/QcxpreRF. The devs occasionally respond there although RoverDude has been very busy.
  4. In the current setup, you'll have to send a resupply mission with a Kerbal engineer, do the EVA and switch the fuel manually, or ditch (deorbit or terminate) the satellite when it runs out of fuel.
  5. When you removed the mod, did you ensure that the relevant directory in GameData was, in fact, removed before reinstalling? Sometimes config files can be left behind if the removal isn't complete and, if it is a matter of the toolbar being off-screen, removing those files might reset it. That said, a quick review of the 000_Toolbar folder reveals no .cfg file, so I might be way off the mark. You probably also have the Toolbar Controller installed (it's a dependency of Toolbar's). It's represented on the Stock toolbar as a yellow wrench. Open Toolbar Controller and see if there are any entries marked for "Blizzy". Blizzy's Toolbar is the former name of Toolbar. TBH, I don't know what happens if there are no mods assigned to Blizzy's Toolbar but it's a thought. Another possibility is that you've hidden the toolbar on an edge somewhere. Run your mouse along the window's edge to see if it pops up. Failing all of that, there is a file called "toolbar-settings.dat" in GameData that contains values for x and y coordinates for the toolbar in the various KSP scenes. What are they for under EDITOR and FLIGHT? How have you installed the mod? Manually or CKAN?
  6. It might be the mod but I don't think it has anything to do with settings. Do you still have the log files for when this happened (i.e. have you played the game since)?
  7. Provide a minimum log that includes the freeze. Let's see if there's anything in there.
  8. First thing would be to provide some more details. I would recommend posting your log files here for others to vet. See this topic for some guidance: It's difficult to diagnose problems without information, such as is the game freezing when you do something in particular? After a period of time? Randomly? What version of KSP and GPP do you have installed? How did you install your mods (manually or CKAN)? Does this occur to you in an unmodded KSP game? Could you be running out of usable RAM?
  9. ksputil.dll was removed in KSP 1.2. I would recommend updating to KSP 1.12.5. FF is working for me in that version.
  10. @AleksandrLXXXIVSure, we'll try. I appreciated that English might not be your primary language but I'm not sure what the problem is. Are you concerned about the green lines ( those are communication paths)? The difference in colour? The lack of clouds? Please clarify what you think your issue is. In the meantime, and although you aren't referencing a mod failure or incompatibility, read this post for some guidance on how to report problems. More information from you, such as KSP and mod version numbers, list of mods installed, etc., would be helpful.
  11. How so and what might we do to help? Read this topic for some guidance on where to find and how to post logs.
  12. That probably isn't up to JPLRepo, although he may have some influence. A lot goes on in a game design studio that's above even a Senior Dev. Your best place to advocate for feature inclusion is on the KSP2 forum, such as https://forum.kerbalspaceprogram.com/forum/120-ksp2-suggestions-and-development-discussion/
  13. I have a feeling you might be right since my current game is career, but short of delving into the code (or a magical appearance by @JPLRepo), I have no idea how true this might be.
  14. @rrty44 Welcome to the forums. On the first issue, I have the same situation. The fora are replete with similar stories and fixes but it keeps returning. I don't know what the solution might be in this case. Posting a log file might help, so follow the guidance in this thread. For the second problem, ensure that the telescope itself is the control point. Right-click on the scope and in the PAW > Control From Here. It should then orient as you are expecting.
  15. Did you update this recently @linuxgurugamer? AVC is notifying me of an update but there's no indication on CKAN yet.
  16. Welcome to the forums. We have no idea what might be going on because you haven't provide much information. Please read and follow:
  17. Mind you, I've never had to do this myself but I have the feeling that it can be done. I seem to remember others finding a solution some time ago. Have you tried docking the two craft? If they're then considered one vessel, performing maintenance should work. Alternatively, can you disconnect the Uranium container from the source craft and reattach it to the destination craft? I doubt this will work since I think you're prohibited from holding onto a radioactive source in your inventory. Failing that, could you instead pick up the entire reactor? I know...a bit of a stretch.
  18. Do you also have Near Future Electrical (NFE) installed? If so, I'm pretty sure you need to do this with an Engineer on EVA. There's no other option.
  19. @AmanitaVerna You might also consider using the still-supported KSP Craft Organizer Improved. @linuxgurugamermaintains the mod.
  20. Have you tried the Reset Camera or Close Camera commands, or returning to the KSC then back to the scope?
  21. Read this topic The short answer is save your log file to a file sharing service, such as Dropbox or GoogleDrive. The create a public link to the file and paste the link here.
  22. How did you install the mods, with CKAN or manually? If manually, are you sure you have included all of the dependencies? Which USI mods exactly? Which version of KSP? Read this topic on how to report problems. Your following its guidance will help others assist you.
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