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Everything posted by Brigadier
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Brigadier replied to Galileo's topic in KSP1 Mod Releases
Provide a minimum log that includes the freeze. Let's see if there's anything in there.- 7,371 replies
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- gpp
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Brigadier replied to Galileo's topic in KSP1 Mod Releases
First thing would be to provide some more details. I would recommend posting your log files here for others to vet. See this topic for some guidance: It's difficult to diagnose problems without information, such as is the game freezing when you do something in particular? After a period of time? Randomly? What version of KSP and GPP do you have installed? How did you install your mods (manually or CKAN)? Does this occur to you in an unmodded KSP game? Could you be running out of usable RAM?- 7,371 replies
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Brigadier replied to Nereid's topic in KSP1 Mod Releases
ksputil.dll was removed in KSP 1.2. I would recommend updating to KSP 1.12.5. FF is working for me in that version. -
@AleksandrLXXXIVSure, we'll try. I appreciated that English might not be your primary language but I'm not sure what the problem is. Are you concerned about the green lines ( those are communication paths)? The difference in colour? The lack of clouds? Please clarify what you think your issue is. In the meantime, and although you aren't referencing a mod failure or incompatibility, read this post for some guidance on how to report problems. More information from you, such as KSP and mod version numbers, list of mods installed, etc., would be helpful.
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How so and what might we do to help? Read this topic for some guidance on where to find and how to post logs.
- 981 replies
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- atmosphere
- trajectories
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[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
Brigadier replied to JPLRepo's topic in KSP1 Mod Releases
That probably isn't up to JPLRepo, although he may have some influence. A lot goes on in a game design studio that's above even a Senior Dev. Your best place to advocate for feature inclusion is on the KSP2 forum, such as https://forum.kerbalspaceprogram.com/forum/120-ksp2-suggestions-and-development-discussion/ -
Welcome back.
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@rrty44 Welcome to the forums. On the first issue, I have the same situation. The fora are replete with similar stories and fixes but it keeps returning. I don't know what the solution might be in this case. Posting a log file might help, so follow the guidance in this thread. For the second problem, ensure that the telescope itself is the control point. Right-click on the scope and in the PAW > Control From Here. It should then orient as you are expecting.
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[1.9.x, 1.10.x, 1.11.x] Persistent Rotation Upgraded
Brigadier replied to linuxgurugamer's topic in KSP1 Mod Releases
Did you update this recently @linuxgurugamer? AVC is notifying me of an update but there's no indication on CKAN yet. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Brigadier replied to RoverDude's topic in KSP1 Mod Releases
Mind you, I've never had to do this myself but I have the feeling that it can be done. I seem to remember others finding a solution some time ago. Have you tried docking the two craft? If they're then considered one vessel, performing maintenance should work. Alternatively, can you disconnect the Uranium container from the source craft and reattach it to the destination craft? I doubt this will work since I think you're prohibited from holding onto a radioactive source in your inventory. Failing that, could you instead pick up the entire reactor? I know...a bit of a stretch. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Brigadier replied to RoverDude's topic in KSP1 Mod Releases
Do you also have Near Future Electrical (NFE) installed? If so, I'm pretty sure you need to do this with an Engineer on EVA. There's no other option. -
[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
Brigadier replied to Gotmachine's topic in KSP1 Mod Releases
@AmanitaVerna You might also consider using the still-supported KSP Craft Organizer Improved. @linuxgurugamermaintains the mod. -
How did you install the mods, with CKAN or manually? If manually, are you sure you have included all of the dependencies? Which USI mods exactly? Which version of KSP? Read this topic on how to report problems. Your following its guidance will help others assist you.
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- usi
- life support
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[1.12.2] S.A.V.E Resaved - Automatic Backup System
Brigadier replied to linuxgurugamer's topic in KSP1 Mod Releases
We've all been there and done that. I usually blame the keyboard. Welcome to the club! -
Agreed, there is a fair amount of knowledge assumed but OTOH this mod isn't really the place to teach you about standard aircraft navigation instruments. I'd recommend you google Horizontal Situation Indicator (HSI) and Instrument Landing System (ILS) for a bit of self-help. If you still have questions, I'm sure we can provide some answers.
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If you're unsure how to install/remove mods, I recommend you try CKAN. Deleting the mod folder from the GameData directory usually works. Also note that Craft Manager might not be compatible with KSP versions beyond 1.9. Consider using
- 236 replies
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- search & sort
- craft list
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[1.12.x PlanetShine 0.2.6.6, Feb 22, 2022
Brigadier replied to Papa_Joe's topic in KSP1 Mod Releases
It's there. Make sure that your CKAN can see all 1.12 mods under Settings > Compatible game versions.