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Everything posted by Maverick_aus

  1. Ok, THIS comment has me excited. Honestly only 50% (or less) of my overall excitement for KSP2 is for the base game; 50% (or more) is for comments like this (from favourite modders) Hope you’re travelling well, @Fengist
  2. Hear, hear! Beautifully said @purpleivan. Thanks for sharing your accomplishments too . When we play KSP , we could be just 'playing a game'. Or we could be little creative gods, crafting what Tolkien called, 'secondary worlds'. KSP is that secondary world to me too.
  3. Nice! Thank you @Blaarkies for maintaining this and adding new features I've been using it regularly. It's so handy If you want more feedback, I have (a big) one: a way to save a planner state would be immensely handy using the tool through time. For folks like me with a more complex relay network, every time I use it I have to enter the basic set-up universe/save game info before getting down to what I'm trying to test. Eg change Kerbin to Tracking station 3, add standard LKO relay (various antennas), add Outer Kerbal relay sat (various antennas) etc. THEN add the thing I want to test. Just an idea. Cheers!
  4. Thanks so much @linuxgurugamer for keeping this alive. I’m currently having a ball with Heisenberg’s Airship mod with air park enabled, building a land-tower-, airship- and ship- based relay network across Kerbin’s surface.
  5. @Blaarkies Loving the tool, mate. Big Remote Tech fan back on KSP ~1.1 on my Career #1. but finally wanted to test out the stock CommNet. Was always scared off, seemed too hard to model / test things (/couldn't be bothered doing maths) so had it switched off for my Career #2 save. Now giving it a go with your tool's help. Thanks for developing it. Enjoy a coffee and keep up the good work. Yep, I would probably use the dV addition to your planner. Good idea. A qn. if you please: What does clicking Signal Check do? I don't detect anything.
  6. Thanks for the tip. I'm trying to get KS3P working in late versions too. What were your steps @OnlyLightMatters in getting from the GIT repo files to it working? I had a look at that GIT page but all the files and folders different than what's in the older KS3P Game Folder directory (eg which ckan installed). Eg c1usta's files are all *.cs". Are there extra steps involved in compiling them or something? - - - - - - Ok, found it here in case anyone else needs it: https://github.com/c1usta/KS3P/releases Sorry for the bother
  7. Thanks for the funny story - comedy of errors So Kerbal. Classic. I’ve done similar for sure. Everyone probably has. Love that free astronaut! ps: never tried it, thought of it tho, then thought nup: kraken bait. Probly safer these days
  8. interesting vid, nice to meet the coders and hear a bit about their COVID experience. hype potential.
  9. No RCS docking?! On purpose?! Are you out of your mind?! Has the long exposure of Kerbol radiation addled your yellowish-green brain?! That’s worth no amount of money lol! Respect, though. Wow, that’s cheap.
  10. Thanks! Nice work, especially the SU-57 - very cool. I made an F-14 as well, isn't it fun to fly around with the swing-wings?
  11. I’ve only landed on the Mun, Minmus and Ike (so not ver informed) but I’ll say Kerbin due to the diversity of beautiful views, especially the mountains.
  12. Whilst the orange-suits enjoy a cruise on the MAS (Maverick Aviation Ship) Endurance, the boffins back at HQ release the latest and greatest... Behold! The second generation (terrestrial) aviation exploration ship... ...The MAS Perseverance! 50% longer (and "now with more fuel!") the new aircraft carrier is a tad easier to land on with the larger aircraft (and further reaching). After some brief shakedown cruises around KSC, some elite KSP crewfolk set sail for the first stopover on the inaugural cruise: at Valentina Island outpost. (Whilst the orange-suits have been away, the terrestrials have been busy, more details to come in a future post). Ultimate destination (marked below in orange) will enable plane stop overs for refueling, and a sort of base for further exploration. But along the way... Developing a marine variation of the Falcon, we began flight test with that and other aircraft. (below, Falcon fly-by of supply ship Constance) Visual mission summary so far: You can see some videos of various tests, successful and otherwise below. Fun!
  13. Cool! Thanks for the updates. Good to see KSP is still getting updates. I hadn't expected much more development with KSP2 announced. I too like lots of people on here have made an Arianne out of existing parts before. (my recentish attempt was when the Aussie satellite Sky Muster was launched). More options is always handy tho!
  14. The orange suits, returning home after many many kerbol-rises and kerbol-sets, celebrated by taking a new 4-seat version of the Tomcat for a spin: And arrived at the MAS Endurance (my original aircraft carrier in this world). Safely aboard after successful landing (and taxiing to launch position). Bill secured the plane down, and the 4 inspected the Program's first maritime aviation exploration vessel.
  15. So great to see you all having a creative, great time in KSP. Boy this is a great game. Over the last few days... The original orange suits had been stuck out on kerbolar orbit for aaages, and I wanted to bring them home to see what all the new staff at KSC had been up to whilst they were gone. Returning MSS Freedom Burning for home Hmm, d-v is a little low... let's see... Throw it all overboard! The jettisoned materials were a) a small runabout shuttle and b) one-shot exploration probes, unused. That's better. Home again! Via a reusable Titan booster, carrying relief crew, this vessel heads up to switch crews. Getting ready to dock... It's so intense docking, I always forget to take good pics, sorry. Finally, the orange suits are properly home And now they can start investigating what's changed on Kerbin since they set out... (to be continued)
  16. That's an interesting base design you've come up with there.
  17. Ha! "Special snowflake!" SPECIAL SNOWFLAKE, I TELLS YOU! This has gotten me feeling HYPED today about the explosive direction of 'KSPlosions2'! From here (not that new, but I just read it) Ticket punched.
  18. Cheers @Castille7. @Hotel26 (and anyone else) here's the stock A-10. I remade it from scratch for you. Plus some extra, more realistic details. Once i got into it, trying to modify the other one ended up with wrong scale. Ended up better than original. Put some fuel (or armour plates!) in, it's TWR is a little high at the moment. Also it's a little snappy, so you could back off the aileron authority if you want. Enjoy. https://kerbalx.com/Maverick_aus/A-10-Warthog-stock
  19. @Hotel26, Oh I'm so glad you enjoyed it! First vids I have posted, so lots of mucking around - glad somebody enjoyed it! At the moment, sadly, sorry not stock. But if you want, I could easily stock-ify it, without too much loss. You inspired me. Now I have a KerbalX entry: https://kerbalx.com/Maverick_aus/Kindahog-C-10-from-the-A-10-Warthog BD-5J is cool. I was curious where the air intake is though...maybe I'll d/l and have a look
  20. Just can't get enough of ship and planes at the moment. Today I built and had fun flying this plane inspired by the Fairchild Republic A-10 Warthog. Called mine the Kindahog, maybe C-10 if I carry some cargo. Not an exact replica, I know. But close enough for me to enjoy and really lovely to fly at any speed. Flying a few laps in a hard circle around the VAB ...before I got it into an unrecoverable flat spin :P. Pilot survived though And finally some footage of flybys, and aerobatics, over ships, KSC, and the beautiful hills.
  21. Thanks guys! I'm very keen to try Telemachus for my long sea voyages, amongst other things. And the map tracking function would be awesome. Your efforts keeping this alive (resurrecting it?) and integrating with the Kerbal Maps again is much appreciated.
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