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Everything posted by Dafni
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A KSP classic.
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Poll: Will you keep playing KSP1 after KSP2 is released?
Dafni replied to EchoLima's topic in KSP1 Discussion
Well, considering I still fire up KSP 0.9 sometimes (for the SSTO VTOLs etc) I dont think I will ditch KSP anytime soon. Mostly I play 1.3.1 and 1.6.1 nowadays. Looking forward to dive into 1.7.3 too, but it might take me a while. -
Part tilted on a random axis on loading
Dafni replied to a topic in KSP1 Technical Support (PC, modded installs)
TBH I havent had that bug myself since 1.3.1, but back then it was quite common. Some attributed it to heavy part clipping. Then a bit later came a very similar bug that mostly affected landing gear and was attributed to Kerbals in command seats upon reloading or something like that. Now it seems to be back. So you never had it with a complete stock craft? When I get the time I will try to recreate it. That's really all I can do for you. Hopefully somebody with more knowledge and time will chime in soon! -
Part tilted on a random axis on loading
Dafni replied to a topic in KSP1 Technical Support (PC, modded installs)
I feel your pain. I have some craft that I abandoned because of this bug. Wish it could get resolved. Again sorry I cannot help you. Maybe just pretend it was a micro meteorite strike and move on? This helped me digest many KSP bugs in the past. It sucks but it is what it is. KSP. -
Part tilted on a random axis on loading
Dafni replied to a topic in KSP1 Technical Support (PC, modded installs)
Super annoying bug, still present. Sometimes quicksave and re-loading untangles the mess. Never heard about a fix, nor a definite cause for this. AFAIK it happens in stock installs too. Sorry I cant be of any help here. -
Depends a lot on the type of laser. And then on the color (absorption) of the skin or whatever surface they hit. But generally speaking, the warmth of one regular laser pointer on your skin is way way below the "detection limit" of our skin. I imagine even if you combine a bunch of them it would be hard to feel it. Especially if you consider that those dots would not be stable and move and twitch all over the place. Aiming them at the exact same spot and keeping them there is only possible in an experimental setup where everything is fixed down nicely. With that said, who knows what kind of super lasers are out there. I could think of IR beams that would only be visible if you wear the right goggles, and such beams would heat up materials way more than your standard red pointer does. cheers
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Coolest Thing You've Done in KSP?
Dafni replied to Johnster_Space_Program's topic in KSP1 Discussion
Nice work. Cool plane and nice flying too. Agree on the joystick! Not only amazing for flying planes, but for docking and landers too. Nothing beats manual landings Apollo/LEM style, or taking planes for spins just like you did in that video. Great stuff mate!- 32 replies
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Amazing work dude!!! Oh, I get it must be a lot of extra work to do the atmospheric visuals, and the mod is very nice as it is, but please consider adding scatterer andEVE configs! After all this time playing with the eye candy mods it's weird to go back to a "naked" atmospheres. IMO this mod here would be perfect if it had support for such mods as EVE, scatterer, Planetshine and Distant Object Enhancements. cheers Daf
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Been thinking about this. A silver Mercury suit with a clear bubble helmet would be so awesome.
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Me too, please.
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You are welcome. It only started to happen in 0.4.1
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Thanks man. Small thing I noticed: in the settings graphics window it would not say KSRSS medium etc anymore
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It's a nice craft still. I like it. Nice aesthetics. If you adjust your expectations to the possibilities that KSP offers its is as helicopter-ish as it gets, with reasonable part count and all that. Of course there are still the amazing creations around of people like Azimech from the Pre-DLC days with stock turbo-shafts and all that, but this is a different story.
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Cupcake's Dropship Dealership...
Dafni replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
Cheers buddy, have a good one and see you when you are back! -
totm august 2019 Apollo 11 50th Anniversary
Dafni replied to Munbro Kerman's topic in KSP1 The Spacecraft Exchange
I agree with the guys above! Amazing replica my friend. I am truly impressed, you did an awesome job indeed! -
Cupcake's Dropship Dealership...
Dafni replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
I understand, mate. Still a bit sad. On the other hand I started to note you put a lot of time and thought into the youtube descriptions etc. Great stuff. I just dont have or want a YT or google account myself, but at least it lets me see and click the links as a guest too. What about the OP of this thread? Do you plan to keep it updated with the new craft? Would still be nice to have a kind of chronological overview. I understand how this always has been a bit of a hassle, with new KSP versions breaking craft, players asking about obsolete creations and all that stuff, so I tip my hat to your efforts. Learned a lot from your designs, became a much much better pilot and not least of all enjoy the videos greatly, share them around etc. Matter of fact still fire up that 0.9 sometimes for the vtol ssto's Keep it up man. -
Cupcake's Dropship Dealership...
Dafni replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
No! So no more nice threads for the individual craft? Shame, but that's how it goes I guess. Keep up the good work Daf edit: awesome video as always, will have to watch it again later. Got the feels from the tribute at the end -
It's no issue, really. Just never liked that shroud. The craft is still awesome. And a well timed tribute too!
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Amazing stuff, as usual. Only minor gripe would be the eyesore of the heatshield shroud. Was there a reason for not using the upper attachment node that does away with the shroud? Just curious.
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Dafni replied to Gameslinx's topic in KSP1 Mod Releases
Cheers. I am aware of the Kopernicus backports, I was rather asking about the version of this mod here, Beyond Home. Or do you say just use the latest release and it will work on 1.6.1 too, provided the dependencies match KSP? thank you- 1,647 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Dafni replied to Gameslinx's topic in KSP1 Mod Releases
@Gameslinx amazing mod my friend. I was sleeping on this for way too long. The planets look gorgeous! You did a great job. Started messing with 1.7.1 just to have a look at this! Now I find myself wondering what would be the best version for building an install on KSP 1.6.1?? Could you please point me in the right direction? thanks! Daf- 1,647 replies
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Oh, I never paid attention, but you might be right. That would explain it. I give it a try as soon as I have the chance. cheers edit: @Kierra disabling the ground scatter did the trick! Thank you very much. Now the physics performance is as you should expect it, comparable with similar planet packs. Thanks again.
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@Kierra and @tony48 here's one for you: I have running installs of KSRSS, SSRSS and RSS now, all on KSP 1.6.1, and all with the exact same set of mods (except the obvious ones). All three have their visual goodies added, high res wherever it is available. The appropriate scatterer version, EVE, etc are all there and working. I play RSS and SSRSS for quite a while now, my PC is up to the task and I know what kind of performance to expect from KSP and mod bundles such as these. Now here is the thing: from those three installs the KSRSS one gives me the least physics performance by a significant margin. Like constant yellow timer from just a pod sitting on the pad. In SSRSS and RSS I can fly around small planes with a constant green timer, starts to flicker yellow at around 100 parts. The performance of KSRSS somewhat normalizes when in orbit, so I guess the issue is a texture one, or related to a demanding scatterer setting or something. Do you guys have any idea on this? cheers Daf
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We'd also have to take care about the corrosion and electric wind. All bare metal will be attacked, and the electric wind on Venus might mess with accurate telemetry big time. Just something to keep in mind.
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Thanks for sharing your experience. I agree with you as far as I can tell, still have to explore it a bit more. The weird thing is I am getting significantly worse physics performance with KSRSS than i do with SSRSS or even RSS on otherwise similar installs. Might ask around in the KSRSS thread about this. cheers
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