-
Posts
1,663 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Dafni
-
True. And now that I think about it, it has an aftertaste of cannibalism even. Wow. And sorry, too.
-
Among other things, the ion engines are great for landers designed for low gravity bodies. I leave you these vidoes here: https://www.youtube.com/watch?v=TRmHCVTgPfM https://www.youtube.com/watch?v=ZKk0Jfh9zMY all credit goes to @Cupcake..., obviously.
-
My ship was attacked by the Kraken! - And it survived?
Dafni replied to Xurkitree's topic in KSP1 Discussion
Nice one. The Kraken works in mysterious ways, is what they say. -
Affirmative on the scene change, but will double check tonight. Affirmative on the stock flare too. Gives me only a small white dot. Will have to sign up to github, but will gladly do it help you out in the future as well. Cheers, and many thanks for your time. Appreciate the swift response. Edit: @blackrack I never used github like that and will have to read into it and such. Might take me a while, dont think I can tackle this one tonight.
-
No, not at all. Nobody's forcing you. You can still play 1.3.1 for example.
-
@blackrack amazing work, once again. Many many thanks. Mod works just as advertised for me here. One quick question though: i was always using Galileos FlareReplacer alongside Scatterer with no issues. Now it overrides that flare. And when I disable Scatterers flare in the Scatterer menu, I get no flare at all. Even though FlareReplacer is still installed, and it worked fine before the Scatterer update too. Any idea how to keep the flare from FlareReplacer and still run the beautiful Scatterer??? Here are the flares in question btw, works off of Kopernicus as far as I understand thanks in advance!
-
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Dafni replied to Galileo's topic in KSP1 Mod Releases
Thank you @Galileo for the swift update, and for the SVT one as well. Feels good to get new stuff from you, glad you're still at it. -
Oh, I never noticed this. Havent used this part in ages. Bothers me just looking at your gif. What an eyesore. Obviously an oversight of the devs.
-
and for some other players part clipping is essential to build aesthetically pleasing craft at all.
-
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Dafni replied to Galileo's topic in KSP1 Mod Releases
It will. And I believe it will be taken care of soon. So I'd say hold off for a moment. Same goes for SVE users too, btw.- 7,371 replies
-
- 1
-
- gpp
- kopernicus
-
(and 1 more)
Tagged with:
-
totm march 2020 So what song is stuck in your head today?
Dafni replied to SmileyTRex's topic in The Lounge
Its his voice. Especially the older stuff, guy was tooting through his nose. -
Count me in! Lets make it happen!!
- 75 replies
-
- 1
-
Why Don't A Lot of People Use Making History?
Dafni replied to Johnster_Space_Program's topic in Making History Discussion
Personally, for my own play time, I just dont see the point. I am a sandbox player, always been, do my own stories and missions. Was always good enough for me. I believe I might look into it when I run out of things I still want to do in the game, but so far i dont see this point coming anytime soon.- 24 replies
-
- 6
-
- discussion
- making history
-
(and 1 more)
Tagged with:
-
OP said he's on console, no mods for him. For the PC folks, and for completeness sake, Kerbal Engineer Redux now has an impact marker too.
-
[1.12.5] Restock - Revamping KSP's art (August 28)
Dafni replied to Nertea's topic in KSP1 Mod Releases
Indeed. And imagine the poor folk who are working on upgrading the stock parts just now... Still with inconsistencies and everything... The bar is definitely a bit higher now, but I dont think the devs care much. They should just hire the Restock gang, or buy it off of them. Along with some other work of Nertea. Find a link for donations in the OP. And many thanks in advance, on behalf of the whole community. -
@Starfire70 and @Tyko did you guys ever try those high detail terrain mentioned above? I would love to try them but am a bit intrigued by those instructions. BTW, since the release of Restock I am finally planing to leave 1.3.1 behind, but one of the conditions would be to get SSRSS working in 1.6.1 first. Maybe I'll build some installs over the next weekend.
- 75 replies
-
- 2
-
@Supermarine, I have had no problem replacing the skybox. In my SSRSS on 1.3.1 I am running some of poodmunds skyboxes IIRC. I hope you get it working to your liking. It really is an awesome planet pack, my absolute favorite.
- 75 replies
-
Dont forget to grab a copy of Kopernicus 1.3.1-7 @Supermarine, if you do it manually that is
- 75 replies
-
@Supermarine you could try Kopernicus 1.3.1-7 I'd have to go and check all other mod versions on my 1.3.1 ssrss installs too, but at first glance this is the most obvious culprit. Hope you get it working, else hit me up. Furthermore (and not neccessarily related): You can still add your mods, next to the ones that CKAN put in, no problem at all.
- 75 replies
-
Brilliant stuff, man. Nice craft and nice video too. The vertical take-off ssto is quite something! Nice! Mind telling what EVE and scatterer configs you did use?? cheers, and keep up the good work
-
[Minimum KSP version 1.11] Surface Mounted Lights v1.19
Dafni replied to IgorZ's topic in KSP1 Mod Releases
Nice, thank you very much! -
Raptor's Craft Download Catalog - Tested & Proven
Dafni replied to Raptor9's topic in KSP1 The Spacecraft Exchange
True words!