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Everything posted by Dafni
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Stock VTOL Planes still have uncontrollable torque
Dafni replied to Xyphos's topic in KSP1 Gameplay Questions and Tutorials
Thank you for this. I was pretty convinced I understood how the game does this, but who am I to argue with Val? Started to doubt my own logic there. -
Stock VTOL Planes still have uncontrollable torque
Dafni replied to Xyphos's topic in KSP1 Gameplay Questions and Tutorials
though: what gives? is this argument false then? -
Stock VTOL Planes still have uncontrollable torque
Dafni replied to Xyphos's topic in KSP1 Gameplay Questions and Tutorials
I stand corrected. thanks for sharing. (hangs head and blushes) -
Stock VTOL Planes still have uncontrollable torque
Dafni replied to Xyphos's topic in KSP1 Gameplay Questions and Tutorials
Unfortunately this is not true in KSP. You dont get a "pillar" of thrust. You are always balancing on the same "needle" of thrust, as KSP simulates a combined vector of thrust just as such, a vector, no matter how far away from each other you tilt the engines. Someone correct me if I am wrong and such a kind of phyisics has been introduced. Thats just how far I understood it last time I looked into how the game does these things. Consequently the statement of having multiple engines resulting in more stabilty is also questionable. The only difference is how far away your CoT is from your CoM, as far as on-power stability goes for VTOLs (when you ignore aerodynamics obviously) -
Stock VTOL Planes still have uncontrollable torque
Dafni replied to Xyphos's topic in KSP1 Gameplay Questions and Tutorials
In my experience it does not. Arguably you gain a few degrees of gimbal if you are using gimbaling engines, but since you can not individually throttle engines what you gain on one side is your loss on the other. So I'd say point all engines straight down, with their combined thrust vector going exactly through the CoM obviously. -
Anyone else want unlimited feul in sandbox?
Dafni replied to Bberg1970's topic in KSP1 Suggestions & Development Discussion
Sorry, I was not aware the cheat menu is not available on the current console port. Hard to apologize for the alt F12 part though... temporary brain malfunction apparently. -
Anyone else want unlimited feul in sandbox?
Dafni replied to Bberg1970's topic in KSP1 Suggestions & Development Discussion
Its already available in the Alt+F12 cheat menu, use at your own convenience. -
Yes! @linuxgurugamer
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Neat, very cool, and convenient. Thank you very much for your work, I appreciate it a lot.
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dont listen to them they are great books, I like them a lot. One of the best reads I ever had. I'm sure you'll enjoy the second half of the trilogy too. Have fun.
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[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
Dafni replied to Galileo's topic in KSP1 Mod Releases
Does anyone have the file that makes the new scatterer work with this now??- 598 replies
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[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
Dafni replied to Galileo's topic in KSP1 Mod Releases
I have the same "problem"... if somebody could suggest a sunflare that looks a bit bigger and instructions how to install it I would be most gratefull indeed. Thanks for sharing your configs. One question though: what does your rescale do to the atmospheres? thanks again- 598 replies
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Cupcake's Dropship Dealership...
Dafni replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
Nice one Linux. A 1930s style open cockpit all the way to space? I bet Jeb is loving it. -
[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
Dafni replied to Galileo's topic in KSP1 Mod Releases
oh, that explains a lot, I felt the latest scatterer looked a bit "flat" on SSRSS in my defence, I always disable the ocean shaders, godrays etc. thanks for all the work on this great mod! I enjoy it a lot. And thanks in advance for the scatterer patch, last missing piece of the puzzle then (not that I was aware of it before you mentioned it, haha) other than that, all seems to work perfect for me. I also noticed an improvement in performance over my 1.2.2 or 1.1.3 installs. Lovely. Thanks a ton. No idea what you did though, and pretty sure I always went for the same resolutions etc.- 598 replies
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[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
Dafni replied to Galileo's topic in KSP1 Mod Releases
Is it recommended to install that ModularFlightIntegrator that comes with RSS?- 598 replies
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[1.2.2] Quarter Sized Real Solar System (2.5x Stock Scale) Version 1.0
Dafni replied to pap1723's topic in KSP1 Mod Releases
Nice, thank you. -
[1.2.2] Quarter Sized Real Solar System (2.5x Stock Scale) Version 1.0
Dafni replied to pap1723's topic in KSP1 Mod Releases
Its a lovely mod indeed, thanks for the great work @pap1723 I enjoy it a lot. One small tiny request: would it be possible to get a config for stock inclinations? Maybe like they did for the SSRSS mod (keep RSS inclinations for moons but put the planets in stock inclinations? -
Now really? Mine is doing exactly the same today!
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Which ship design is best for Eve?
Dafni replied to Silverwood's topic in KSP1 Gameplay Questions and Tutorials
Do you just want to get to Eve? (a fly-by mission, an orbital probe, an impactor, or one-way mission or something like that?) Or do you want to make a return mission? I am not very familiar with the tech tree these days, but I believe the first should be achievable with relatively low tech (only takes parachutes to land, and they work very well there BTW), and for the later see the post of @Physics Student above. -
How to locate a landed asteroid?
Dafni replied to Ethen Sun's topic in KSP1 Gameplay Questions and Tutorials
I would say that sounds perfectly fine, for Kerbin standards. I never counted, but yes, they are pretty abundant. -
So is this patch fix the way to go for RSS in 1.3? Or will there be an official release later on?
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Once upon a time...
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[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
Dafni replied to Galileo's topic in KSP1 Mod Releases
I took the lazy approach this time and let CKAN update my SSRSS install, and now Phobos and Deimos are completely missing from my game. Is this a bug in the new update or a CKAN mess up?- 598 replies
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[Old Thread] KRE - Kerbal Reusability Expansion
Dafni replied to EmbersArc's topic in KSP1 Mod Releases
@EmbersArc great job on the gridfins so far, they are coming along nicely. @Boyster same story here. The gridfins and the landing legs from this mod are the only non-stock parts in my game. For a good reason.