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Dafni

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Everything posted by Dafni

  1. Okay, cool. Now keep in mind to have that controller plugged in whenever you load up KSP. KSP used to have a nasty tendency to reset the settings file back to default when it can not detect a controller anymore. (i dont know if this has been fixed in the meantime, but better safe than sorry: keep a copy of your settings.cfg just in case)
  2. One name springs to mind immediately: @Jett_Quasar His hangar of Star Wars craft is impressive, both in looks and performance. And he was constantly coming up with new ones over the years. Jett, bring it on!
  3. Are you sure you are mapping the sticks to axes and not to buttons? I guess I know what you are doing wrong. To map the axes you need to look to the right side of that menu where you did the buttons. All buttons are on the left column, but the axes are to be found next to them, on the right side. I dont have a screenshot handy, but its easy to find. So easy in fact that it becomes easy to overlook. Every axis has a slider for Deadzone and Sensitivity under the button that assigns the command to your joysticks. Hope this helps. Otherwise search for joystick setup, i seem to remember that a helpful member posted a screenshot of the settings/input screen.
  4. Roger that. Just saw your SSRSS post too now. We must have posted at almost the same time. Anyway, lets hope this info helps blackrack to track down the issue. And to Blackrack himself a huge Thank You for this lovely mod and all the work to maintain it. You make the KSP experience a lot more beautiful.
  5. nice one @blackrack. Here's a quick FIY: I still need a bit more experimentation, but I suspect now that this new feature might be connected to the ocean shaders. (i.e. I could not reproduce the tiles when ocean shaders were dissabled) Like I said, need more experiments to be absolutely sure though.
  6. The only really "essential" mod for me is Editor Extensions Redux, and until squad finally introduces some bigger landing legs I am using the Kerbal Reusability Expansion for the Falcon9 style legs. I have no problem to play a bone stock KSP either, really. Do it for a few weeks after every new patch. Mainly for the reason that i dont want to mod my installs when there will be hotfix patches again. Rather wait for a while, give the mods time to update and KSP time to hotfix.
  7. Have a great birthday, Sir MajorJim, or rather I hope it was great. Good to have you around, I got tons of inspiration from your stuff.
  8. Ya, somebody link him up now. Even just for the fact that here he could get the props and shoulder pats from us non-google-account-holders (and dont tell me now that I am the only one left )
  9. You are welcome! Okay then, I´ll build an 1.3 install and report back. Any idea when you implement the new leg models?
  10. I did not dare to put it into an 1.3 install before it is announced as compatible here. Matter of fact, this mod is the sole reason I am still on 1.2.2. I could try it for you, but I only use the falcon 9 legs and gridfins on my craft, so I dont know how representative my results would be. Great work on the new legs! Your new model looks very very nice indeed! Cant wait to see them in game. And I agree with you on this, they are essential. Thanks for all your work on this. I am sure many people appreciate it (especially since squad again decided against this arguably obvious addition) Keep it up!
  11. Anybody up for a guess how many hotfix patches it will take this time around?? The record is not too bad, though, there were always less patches since 1.0 (when it was deemed out of beta). We had 1.0.5, 1.1.3, 1.2.2, so maybe 1.3.1 will be the definite patch this time?
  12. Godspeed the crew of Freshmeats Vall mission! May your brave Kerbals return home safely.
  13. Thank you. This is entirely possible indeed. Does the speed of the clouds relative to the surface change too? Or is it more like a spinning layer with the same speed all over?
  14. Interesting question. I wonder what happens when one builds a structure that exceeds the physics simulation bubble. Maybe some of the people who build huge bridges and roads etc will know.
  15. You should just simply not play the version that steam writes on your HD. Copy your version of KSP elsewhere and play whatever version you want. Let steam update your original version and grab a copy of this and start to mod it to your liking when your mods are ready. In the meantime just stay on 1.2.2
  16. You know you can play any version you want, right? Nobody's forcing you to update. You could play the current verison after 1.3 comes out and only switch over after your mods have been updated. Just keep copies of the old installs on your computer of HDs or whatever. I still play 0.9 sometimes for the old VTOL SSTOs.
  17. Wow, those trucks are AMAZING! Great job!!
  18. Some great work! The holiday posters are awesome! I'd definitely consider buying them as poster prints
  19. Thank you. I see. I'll try that. Now that you mention it, the much weaker and much slower moving cloud shadows around the KSC were exactly what catched my attention at first. The scenes on the launchpad were so much more dramatic before. Thanks again.
  20. Hello guys, I installed EVE through CKAN shortly after 1.2.2 dropped and it looked awesome. Recently CKAN told me there is a new version available and I update it immediately. It still looks okay now, but I liked the previous version much better. There were more clouds, more layers I think, and they definitely moved much faster too. I liked how fast they moved. Is there a way to get the previous "stock" config back?? Talking about EVE here, and the configs it comes with. No SVE or any other non "stock EVE" configs. Thanks in advance Daf
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