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Everything posted by Dafni
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i was not aware we are talking about a HOTAS here, thanks for clearing that up @diomedea I should have taken a second to look that stick up. Your setup sounds reasonable. I am using a TM Warthog myself, plus an additional joystick for translation. That weird setup started out because I am left handed and tried all kinds of sticks a while ago. Now ended up with a bit of a simpit for KSP.
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You are welcome. At the moment I am using 2 joysticks, one for rotation and one for translation. But before that I managed to get by with one stick, as many others do too. Does your stick have a twist grip? When you say left/right on lift-off do you mean yaw? (a rotational movement, make the nose point left or right) The most common thing to do for KSP and one stick setups is to assign rotation to your stick. (stick left/right for roll, stick back/forward for pitch, and the twist for yaw) And then use the hat switch and/or buttons for translation (RCS up/down, left/right and back/forth translation) Works nicely for docking and flying planes or landers etc. I am sure I could dig up a screenshot of the setup menu on one of my older single-stick installs if you'd think it would be any help for you. But the axes and buttons of your stick might have different numbers than mine and it could be more confusing than helpful in the end. Anyway, just let me know if you need any further help. Good luck Daf PS: while you are at it, think about assigning some action groups to the unused buttons on your stick. It can make many things much easier.
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You are talking about 6 different axes of movement here, 3 each for rotation (roll, pitch, yaw) and translation (left/right, up/down, forward/backward). How many axes does your joystick provide? And which of the axes of movement do you want to assign to the joystick? If you want to have translation AND rotation on your joystick, you'd either have to use two joysticks, or toggle between control modes (fine control in KSP) and assign the axes accordingly in the input setup menu. Your post is hard to read for me (sorry, I am no native English speaker) but it sounds like you changed something unintentionally. In that case you can always revert to default settings. Apologies if I misunderstood you.
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What new part do you want?
Dafni replied to Ferdoni's topic in KSP1 Suggestions & Development Discussion
Falcon9 style landing legs and gridfins, please -
You are more than welcome, good Sir. A single line of feedback is the least I can give you for all those moments I spent marveling at your creations. And I enjoy your writing style a lot too, it really conveys the passion and love for KSP land trains. Great stuff. Now look at her! She looks gorgeous! The brake light is a nifty little addition, looks good on her too! Thanks for sharing and keep it up! Greetings from Switzerland, where trains roll on rails ... just messing with you, and I dont want to sound too cheesy here but I think you'd enjoy the infrastructure too, all the bridges and tunnels etc, and the views you get sometimes too. Have some postcard pics. train love international Daf
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totm june 2018 Work-in-Progress [WIP] Design Thread
Dafni replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
That is amazing, man. I wonder how you did it this time. A very nice craft too. I like the simplicity. -
I like SpaceX a lot too, watch all the footage and even collect the mission shirts. And Falcon9 is one of the coolest rockets ever, nobody can argue with that. I have no doubt that Elons lofty goals and speeches will accelerate our way to Mars and beyond in some way. And for that alone I give him heaps of credit.
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Sounds impressive for sure! If someone should help you with the numbers, you need to provide a lot more details though. For instance, to get the thermal expansion one needs all the expansion coefficients of all the materials used, as well as their shapes and masses, exact temps and delta temps etc. And to calculate how much heat is generated and lost to the exhaust must be very hard too. I think you'd need a very good test article equipped with sensors to get approximations of some numbers at best.
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But of course! And each one gets a colleague too. Sax gets Ann, Nadia gets Arkady, and Boone gets Maya. It's a nice head canon, gives the missions some personality. The last names work good for craft, like Russell Lab, Clayborne Outpost etc.
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I enjoyed Kim Stanley Robinson's Mars trilogy so much, I started to name my Kerbals after the protagonists in the books. Red Mars, Green Mars and Blue Mars. They come highly recommended. Best reads I had in quite a while.
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Same here, the 40/25 part. Happy birthday
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NO Plug in the Wall, NO KSP?
Dafni replied to Castille7's topic in KSP1 Technical Support (PC, unmodded installs)
You are welcome. That one got resolved quick, eh? Gotta love the KSP forum -
NO Plug in the Wall, NO KSP?
Dafni replied to Castille7's topic in KSP1 Technical Support (PC, unmodded installs)
I think it might be a power setting of your laptop. Excuse my limited english, but it is possible your laptop goes into some more conservative mode when you unplug it. You can change that in the power settings, or energy consumption or whatever it is called. That, plus prioritize KSP for all your processes. EDIT, the 5th Horseman of the Kerbalypse ninja'd me. -
I'd give it a 10/10 if it didn't have these performance issues and some other issues like the joystick support etc. Talking about a pure stock game here. I feel the performance was better on 1.1 (especially some of the pre-release builds back then had me launching 800 part ships at almost real time) nowadays the performance is worse again for me. So lets say a 8/10, with potential to become a 10/10
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Thats great stuff, @Overland, thanks for sharing. One of these days you might even build a rocket cheers, mate
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I learned a lot of the basics from the twitch stream channel of DasValdez, the Kerbal Space Academy, and I picked up some advanced building techniques from the channel of EJ_SA. I can recomend both channels, to beginners and more advanced players as well. I learned many many things from reading and participating in the forum here too,
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Control surfaces with control surfaces
Dafni replied to steuben's topic in KSP1 Gameplay Questions and Tutorials
If you could attach parts to control surfaces nobody would ask for stock hinges anymore no seriously, I dont think you can attach things to control surfaces. or if you could, most probably the movement would not translate to the additional part. -
The above one is a bit too obvious. Next pun comes with a pic:
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And whats more, there is now actually a slider in the editor that lets you set the spread angle.
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Highlighting Autostruts
Dafni replied to LoSBoL's topic in KSP1 Suggestions & Development Discussion
Of course! I was not aware we are talking about 1.2.9 I´m still on 1.2.2, sorry for the confusion, should have mentioned that. -
Highlighting Autostruts
Dafni replied to LoSBoL's topic in KSP1 Suggestions & Development Discussion
Yes, you should, it comes highly recommended! It has some very very nice features, such as horizontal or vertical part centering hotkeys, all kinds of useful symmetries, toggle surface attachment for every part, no offset limits and much more. For me that is pretty much the only "essential" mod, i.e. when a new KSP patch comes out I always wait for this mod to update before I start to bother. Luckily Linuxgurugamer is super quick updating and maintaining his most important mods. -
Highlighting Autostruts
Dafni replied to LoSBoL's topic in KSP1 Suggestions & Development Discussion
I agree, would be nice to have that function in stock. In the meantime, the Editor Extensions mod has this function. -
Been hangin out on the Disk, have you?
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Its a nice replica, well done mate!