Jump to content

Dafni

Members
  • Posts

    1,663
  • Joined

  • Last visited

Everything posted by Dafni

  1. Dont know if I understand the question correctly. So you want to have another install that is not connected to steam? If yes: -Go to your steam directory, and find the KSP folder. (Usually it is: driveC/program files (x86)/steam/steamapps/commom/kerbalspaceprogram) -copy this whole folder to wherever you want it. Now just play this from there. But if you want to get a new install through steam, because you think your install is corrupted or whatever, just delete the whole folder and make steam install it again. Or steam also has the option to verify your folders if you right click the game in the steam library. hope this helps
  2. That is strange. Maybe try to recalibrate your stick in windows? Speaking of which, how does the calibration look? You know, that little window that shows you the actual input values? Is the cursor stable or twitchy or something? The Extreme 3D Pro should work fine with KSP. But it is notorious for having some play around the deadzone, as many other joysticks of the same price segment do. Also keep in mind that SAS is correcting your rotations for overrotation etc, so the little orange input markers in KSP can show some weird things sometimes. Try without SAS enabled, just a pod sitting on the pad, and the little markers should mirror your stick movement pretty perfectly if all is well. The behaviour you describe sounds a bit strange indeed. I hope you can work this out somehow, a joystick is a very nice thing in KSP.
  3. I guess I know what you are doing wrong. To map the axes you need to look to the right side of that menu where you did the buttons. All buttons are on the left column, but the axes are to be found next to them, on the right side. I dont have a screenshot handy, but its easy to find. So easy in fact that it becomes easy to overlook. Every axis has a slider for Deadzone and Sensitivity under the button that assigns the command to your joysticks. Hope this helps. Otherwise search for joystick setup, i seem to remember that a helpful member posted a screenshot of the settings/input screen. Edit: welcome to the forum! My very first posts on here were actually about the very same problem
  4. Thank you for that swift reply! I'll have a look. My gaming machine is also quite decent, no component runs even close to its limit. Still the visual mods plus bigger ships can slow the game down somewhat. Not as bad as back in 1.0.5, but still irksome enough to maybe try the shader trick over the weekend. Thanks again for pointing it out. o7
  5. Interesting. Some quick questions: -what exact differences you get "on screen" by doing this? Does anything look significantly different? -would you gain any performance by doing that on a system where none of the components is a bottleneck? (i.e. KSP itself the limiting factor) -and does this have an impact on the flickering shadow bug? Thanks in advance -Daf
  6. Hey man, in addition to what I said above, I have a little question indeed: when you line up the COM and COL, you aim to have them at exactly the same spot, or the COL ever so slightly behind the COM as it appears in the video??
  7. no, you dont need a flashdrive, you can run it off of anything you like. and yes, you can download it onto a computer. any drive works, really, hard disks, external disks, USB sticks etc. when you buy it (through Steam or through the website, it does not matter) you will get a folder that contains the game and all its files. You can copy that around as much and to where you want, and play it from there. You can keep as many installs as you want, modded or stock or whatever.
  8. Has been requested before. And we really need it. SQUAD please make it happen.
  9. Great video, thanks for making and sharing. Its very well done, I enjoyed it a lot. Its nice to have a new Cupcake tutorial, it's been a while. As before, your narrating style and voice are very easy on the ear, it was easy to follow and understand. I appreciate the insight in your building techniques. Especially beginners could benefit greatly from such videos. Your dropship tutorial definitely marked a turning point in my building style back then. This time around I already had a pretty good idea of how the Storm was made (as I rebuilt one as a drone before and already had a look under the hood) but it was very interesting nevertheless. Bit surprised nobody else commented on here yet. But there you go: two thumbs up from me! Daf
  10. The Apollo program, arguably the greatest and most dangerous missions ever. Its heroes should never be forgotten. From Gus to Gene. Rest in peace Virgil "Gus" Grissom, Edward H White II and Roger B Chaffee.
  11. Thats a hard one. Maybe by looking at craft that you like, try to copy them, and go from there? Generally it helps a lot to have a pretty clear picture of how you want the finished craft to look. Focus on the kind of lines you want. Sleek stuff is easy on the eye for some, others might find more complicated looking designs more attractive. Think about what exactly makes a craft good looking for you, and as you start to define your taste you'll automatically build accordingly. Be aware thought that form does not come over function in KSP, even though there are no hard limitations in the game (i.e. a craft that only works with infinite fuel or hack grav might still look very nice)
  12. Ah, my brothers, you make me feel right at home here. My kind of people. cheers each and all
  13. Okay, makes a lot of sense, actually only have non-in-game information on the sheet... now that I think about it. I was using it as a printed cheat sheet in my notebook sometimes, thats probably why I started to miss the information.
  14. Awesome, thank you very much for your time and effort, I am sure a lot of people appreciate your work. Small remark/suggestion: how about adding the surface gravity values? I keep a print out of your map at hand and I always add in the surface gravity manually. It would not take up much space at all (maybe just a number next to the name, like Dres 0.115g) and its a helpful information.
  15. Following the discussion with interest. Never built a KSP train myself, but somehow I always feel drawn to the ones I saw on here. I admire your passion guys, wrestling with Krakens and all that. Keep it up
  16. I never cared much abou the movies, but I love the craft you make! Cant wait to see what comes next.
  17. Nicely done! I appreciate the 2 stage lander, only then it counts as Apollo style in my opinion. Well done!
  18. I'm here to report the Storm is one powerful trainer craft, handles lovely and has power (and range) to spare. I think I outgrew the Squall a bit now, but the Storm is another story entirely. Great trainer craft, capable of the craziest maneuvers... (once you disable g-force blackouts ) (I haven't upgraded your aircraft with that latest tweak in my hangar yet, still flying the previous versions) cheers Daf
  19. I think we all get to that point eventually... then take a break, and before you know it you feel the bug again. It happened to me twice before, and I know some members here went through the same as well. Its a game and meant to be fun. You do the right thing to step down for a while when the fun starts to fade.
  20. Yes, let alone 3.75m boosters. We need SpaceX style landing legs!
  21. That Saturn 5 looks awesome, and the Shuttle is very nice too! (I would only change the orange color of the windows) You could try the Apollo LEM, quite a challenge I think, but lots of straight lines. For a challenge on curved lines you could try the new (as of yet hypothetical) ITS from SpaceX.
  22. See my reply in your other thread. Mods might merge them or delete one of the duplicates.
  23. I noticed a weird bug lately, in that drills would not cool down on unmanned craft no matter what I try. Add an engineer to the craft and suddenly it works as expected. I dont know if this applies to you, but for me this is a reproducible behavior now.
  24. Nice stuff, man. I'll keep an eye on you. Great work so far!
×
×
  • Create New...