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Posts posted by Siphonophore
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FINALLY! Mk2 deep-space cruiser with awesome IVAs, here I come!
Could you show me a WIP model of the Cyclops cockpit? I wanna see the progress on it.
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@AJTheMighty; Haven't started it yet.
Oh that's okay, how about for next update?
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I'm pumped for this.
BTW, will this mod have CTT and CLS support?
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Fantastic work on that OMS!
By the way, any progress on the Cyclops cockpit?
Here's two more suggestions:
-Mk3 inline heavy science experiments
-Mk3 T-hub and L-hub
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A few more suggestions:
-Mk3 fusion drive that works almost exclusively in space, powered by LF/O and Electric Charge
-Mk3 airliner cockpit
-Mk3 2.5m triple-mode scramjet/turbofan/rocket hybrid engine
-Mk3 inline capacitor
-Mk3 chine-form jet engine
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I may as well do them now, got nothing else to do today, and I have been thinking of using these parts, so it's a good time for me to see what there like.
EDIT: SpaceY Expanded is done, now for Taurus HCV
EDIT2: And they're all done! Updating my Taerobee pull request with both SpaceY expanded and Taurus HCV now.
Woo you completed my requests!
Say, when will the next update be released? Also, can you show me what the engines' plumes look like ingame?
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-Mk3 bubble canopy cockpit that faces forward: forward bubble canopy like a fighter jet, or like the sub on the last page?
So, got some work done on a Shuttle Orbiter-style OMS module:
http://i.imgur.com/CaoXvxV.png
Since people have expressed interest in integrated RCS, I decided the best way to go about it was 2 parts - shoulder and thruster - it permits freedom of placement as well as control over RCS thrust vectors.
http://i.imgur.com/6m1aPxg.png
That said, i haven't decided If the shoulder should be a 1.25m mount or a twin 0.625m mount. Thoughts?
THAT LOOKS FANTASTIC!!!
Yes, I want it like the sub on the last page - that's our Mk3 rover cockpit! Plus, I want it with toggleable lights for the cupola and headlights. Also, try and keep that dark matter drive reserved for the third or fourth release
2 more suggestions:
- Connected Living Space support for both mods
- Mk3 RCS-SAS hybrid stabilization module with RCS ports on the outside, monopropellant tanks on the inside, and a short crew tube for CLS - ideal for decreasing part count
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MORE SUGGESTIONS IV: SUGGESTIONCEPTION
-Mk3 dark matter drive that works equally as well in the atmosphere as it does in space
-Mk3 shielded docking port
-Mk3 inline docking port
-Mk3 bubble canopy cockpit that faces forward
-Mk3 space shuttle OMS
-Mk3 decoupler and separator
-Mk3 inline parachute
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EVEN MOAR SUGGESTIONS
-Mk3 cupola
-Mk3 formfactor intake
-Mk3 giant closed-cycle dual-mode torodial aerospike
-Mk3 inline solar array similar to Skylab's solar arrays
-Mk3 Space Shuttle-style nosecone with RCS and reaction wheels
-Mk3 expandable warp-drive powered by Xenon
-Mk3 inflatable centrifuge, perfect for artificial gravity on giant motherships using Mk3 parts
-Mk3 tail boom
-Mk3 jet fighter cockpit
-Mk3 battery
-Mk3 to Mk2 cockpit
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MOAR SUGGESTIONS
-Mk3 aircraft fusion reactor
-Mk3 cockpit that references the Cyclops from Subnautica
-Mk3 ion engine
-Mk3 science lab
-Mk3 inline landing legs
-Mk3 rover cockpit
-Mk3 hypersonic cockpit
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Oh, sorry for your loss SkyRender, hope your house gets fixed soon.
But what if the campaign fails to reach its target budget in 6 days?
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Dang, that looks awesome!
If you would make a Mk3 NERVA, a Mk3 high-visibilty cockpit, a Mk3 ISRU, some MK3 xenon tanks, Mk3 Space Shuttle-style heatshields, and a Mk3 inline cockpit, I would be sincerely grateful.
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I did but still, you guys can work without me! Some of us can work independently or as a team!
Good luck!
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Sorry, but looks like you're on your own, for I followed the page on how to make plumes for engines, and it's hard to get those onto engines
But I hope you can get those three done, and if so I will be eternally grateful! (Toy Story 2 reference! )
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SpaceY Expanded and Taerobee were released a few days ago and don't have new plumes, so let's make RealPlume configs for them as well as for RSCapsuledyne in the next RP update!
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Any progress on Kerbodyne+ and my suggestions?
My fourth suggestion (I forgot to write what it was) is a giant cupola and my fifth suggestion is to add the cargo bay you talked about into the next update.
P.S. My sixth suggestion for this mod is a set of giant VASIMRs!
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I know but still, I'm kinda impatient for requests sometimes
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Can you make RealPlume configs for RSCapsuledyne, Mk2 Expansion and NFP/NFSP?
Try and take these suggestions into consideration, alright? This mod is awesome and I'd love to contribute it, although I'm not very good at modding
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Hey Porkjet, any thoughts about integrating this mod into the stock game in the 1.1 update? If so, you could fix the texture for the IVA of the centrifuge and add an IVA to the FLAT habitat, and even add more inflatable parts!
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Thanks for the kind words and suggestions. I'll give it some thought. I've already started sketching out some concepts for some big nuclear engines. I'll share those drawings a little later.
As for the beta, I might have it up tonight or tomorrow so, stay tuned
That's great, but what about the centrifuge and fusion drive? Try and share those too as well as WIP models!
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Yes, you should!
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Oh my word, that cockpit looks awesome! Yes, I DID mean a cupola-bubble hybrid, and I think it could have toggle-able emissives. I like the TIE fighter cockpit.
Here's some more suggestions:
- A Mk2 "Elephant" mini Mammoth engine, (Elephant engine)
- a relatively small Mk2 inline blanket solar array for decreasing part count
- and a greenhouse for long-term interplanetary missions (compatible with USI, TAC, and Snacks)
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You can't stop me! But yeah, it'll probably be a bit. If you want to give it a shot, it's not too hard, and I'd love the help!
Try Taurus HCV and Near Future Propulsion. If you do so, then gargantuan props to your awesome mod! But still, complete the RealPlume configs for BAE and MK2X.
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Can you give RealPlume configs for Behemoth Aerospace Engineering and the Mk2 Expansion?
Try not to overwork yourself, even though it's very easy to make plumes for engines...
[1.0.4] - RealPlume - Stock Configs v0.8.1 - 2015/281
in KSP1 Mod Releases
Posted
I'm getting anticipation overload for the next release!!!
Tell me how many configs will be included in the next update, and if so, include their names.