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Gooru

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    Rocketry Enthusiast

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  1. I just got an expand station contract for a vessel labeled as a "ship". Indeed the "ship" is a planed Station on it´s way the destination planet, so it looks like a station with thrusters. It has a hitchiker module, a cupola, lab, antenna, energy and dockingports and the game takes it for a station.
  2. Try to reach 1400m/s while on 10+ km before going for your apoapsis. A picture of your craft would be helpfull to tell more
  3. I had a expansion contract for my first and for my 2nd station around kerbin, that weren´t build for contracts. I also have "reposition satelite" contracts for satelites i didn´t place for contracts. So i guess it has nothing to do with a contract. The lines in the config read: ContextualChance = 75 // The maximum chance for a station expansion request ContextualAssets = 2 // The amount of stations required around the planet to reach that chance this doen´t necessarily means the chance to get a contextual contract is 0 before you reach the threshold of 2. It could also mean 75% is the maximum you can reach when you have 2 stations around a planet and with one station the chance would be 75%/2 = 35,5%
  4. Im setting up a Duna station with fuel supply from mining Ike. I´d like to have a reusable Duna lander to get (nearly) all the science, without having to send multiple crafts. Is i possible to have a heatshielded lander with legs and thrusters "outside" the shield or would a planelike design be better?
  5. I´ve finished the techtree and wanted to convert my incomeing science to Cash and Reputation by using Strategies from the administration. When i open "Patents Licensing" with 45% and try to open "Open-Resource Tech Program" with 15% or more i get the massage "Cannot activate as the total share of science would exceed 100%" When i open "Patents Licensing" with 50% or more i can´t open "Open-Resource Tech Program" at all, as the same massage shows all the time. Seems like the administration isn´t that good in maths.
  6. Wow, thanks. That patch worked like a charm. The Rocket is stable like hell now, without even taking care of preassuer ans AoA. Thanks to claw for fixing what the devs messed up.
  7. Sorry, it seems i can´t just insert the image. but here is a link. http://imgur.com/WjzehEG
  8. I have no problem to fight the gravity and enougth dV. But if i throttle too fast the dynamic pressure will make my rocket flip if there is too much AoA. I i throttle down the rocket is much more stable.
  9. No. I just have one single big Tank down at the engines. The CoM moves to the top when fuel is burned so it should get more "darty" while burning. My problem isn´t that there is atmo drag. The problem is that the drag suddenly and randomly changes direction so one can´t react fast enougth to counter it. First it pulls (or pushes) the nose down and then suddenly from one millisecond to the other it pulls it up so the rockets gets out of control and flips backwards. What causes this sudden change of that force?
  10. At first i have to say i really really hate the new aerodynamics. It nearly killed the game for my i played three times more than any other game in the last 15 years. The main problems is, i simply don´t understand why certain things happen to my crafts. One thing for example are the backflipping rockets. You build your payload, put it on top of a rocket and launch. Of course you´ll forget the stabilizers and it will flip when you start your gravity turn - no problem. Fly a little bit slower to minimize dynamic preassure and add some controlsurfaces at the back. Things get better, the rockets get stable and your controlsurfaces hardly manage to keep it from flipping. But then - Baaaaaammm - all over sudden all the aeroforces change diretion and try to flip your rocket the over way around and before you can do anything it makes a backflip. What is this? i don´t know why it is happening and i don´t know what this behavior has to do with real aerodynamics. I googled to find out if this effect exists in reality but found nothing. What mysterious kerbal-backflip-force is simulated by the engine when this happens and what can i do to counter it?
  11. How to do a gravity Assist Maneuver? I know the transfer window planers, so i can find a window to jool or eve and then an maneuver from there to elo for example. The 2nd maneuver of course has to be timed with the arrival at the first planet, but how do i match the other information i get from the TW-planers. As far as i know i can alter the PE by adjusting my approach and that changes ejection speed and angle, but how do i aim for a specific planet?
  12. THis would require the AP to be in the equatorial plane. If the PE is at high latitude the AP is also.
  13. So the junior is for the big mining sites and the big one is for the small? :confused:
  14. I´m just setting up a new Mining-lander and hab a look on the new Drill-o-matic junior. From the data displayed in the VAB it looks like the junior needs less power, less cooling, weighs less, costs less, but has the same ore output like its bigger brother. So why should i ever use the big one, if the small one does the same but is cheaper by all means?
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