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RA3236

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Everything posted by RA3236

  1. What we need is you to upload the flag to Imgur or some image hosting site and put it here so we can check that it should work. Also post a pic of your Flag Directory with the filepath at the top clearly visible (edit it if you don't want your name to show up)
  2. @Streetwind I'm trying to launch directly to KSC2. Its always the fairing that fails first, and I'm guessing i hit a shock wave at 35km at 2200m/s. Launching to 55km should combat this, and the heat shield failing in two seconds flat after the second stage failed to maintain integrity. (Yes, I do have the warhead having an engine stuck to it, for testing purposes). @Magzimum My current design (if it didn't blow up at 20km) is supposed to get within 20km of target and then activate the last engine to maintain speeds after the heating wears off. @bewing My missile only explodes when a) the boosters accidentally fly into the last stage because I forget to place separatrons on it or b) when it hits the lower atmosphere.
  3. Too bad that's part of an autopilot that I can't remember...
  4. Most of it was a TL;DR but I see what you mean about skin temperatures. The fairing and heat shield under the fairing fail at the exact moment the missile starts slowing down. Also, "Stock Weapons Challenge" means no MM config, but ill keep the reference. I agree that from that a suborbital hop would be good, just requiring a good amount of trial and error. My design is OP for a missile, let's just say (proof of concept). The skip-and dive technique did not work very well (90km skip, 45 degree dive = explosion at 20km) The missile is currently MK 3 Orion parts with two boosters, but I'm looking to decrease that as I add KER for DV readouts.
  5. Hey, I'm having problems with overheating while building an ICBM for the Stock Weapons challenge. Is it better for heat load if I go more straight down from space (straight up sorta) or going orbital velocities in the upper atmosphere (like 55km or something)? Which seems like the approach to take to lesson the heat?
  6. There should be an Add Installs or select thingy in the File or something tabs at the top. It's a bit finicky. Once your in that screen press Add Install and find your KSP folder, then select it and press Set As Default.
  7. It depends. Using warp drives makes it a five hour real life trip, otherwise up to four hundred in game years can be expected. Bring along that time warp mod.
  8. Ive travelled to other systems that come as mods. It just needs a load of fuel (upwards of 6000m/s for the transfer). Ion engines are a must for a good flight there and back. Reentry is a no straight from the other star
  9. In the actual story, the Kerbulans have mistaken the Inteprid and other craft to be weapons of mass destruction, sooo....
  10. The forum... as in, the Lounge part of the forums, with Forum Games and such.
  11. I have a prototype of my ICBM. No pics, but it currently has a problem with the fairing overheating. It also has excess fuel and electrical storage and unfortunately doesn't make a large enough explosion. Technically, if I armed it with a BDA missile warhead it would be easier, but four ore 1.25m tanks don't cut it. My aim is actually fairly good using Trajectories, and I managed at best 20 meters from the KSC 2 dish.
  12. I'm going to predict a lot of that in the Kerbfleet thread...
  13. There's already a challenge like this, called the Kerbin Circumnavigator challenge.
  14. Well, Wernher must have known this would happen... I'm predicting a secret army here... MERGE: hold on, the Kerbulans are going to realise how armed the Kerbals are at some stage... and it could be very soon... Lol... Franky Kerman smiling when he states collision course
  15. Love it, Kerbfleet not knowing what hostile and attack means.... And by the looks of it, even without nukes, Kerbulans are ready to annihilate Kerbin... Oh. And first death of Kerbfleet...
  16. He mines the ore out of them and refines it into fuel.
  17. I think we need some sort of customisable engine mount... but that's already ten different mods, so...
  18. I remember how they coded the AIs of llamas in Minecraft to make a caravan similar to this... it shouldn't be hard to do in the developers case.
  19. Hey, just letting you guys know, there's a bug with status updates where if you post two in a short amount of time and merge them, a duplicate of the merged post can be seen below the original post. Reloading fixes it though.
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