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Everything posted by RA3236
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What we need is you to upload the flag to Imgur or some image hosting site and put it here so we can check that it should work. Also post a pic of your Flag Directory with the filepath at the top clearly visible (edit it if you don't want your name to show up)
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Best method of ballistic missile reentry
RA3236 replied to RA3236's topic in KSP1 Gameplay Questions and Tutorials
@Streetwind I'm trying to launch directly to KSC2. Its always the fairing that fails first, and I'm guessing i hit a shock wave at 35km at 2200m/s. Launching to 55km should combat this, and the heat shield failing in two seconds flat after the second stage failed to maintain integrity. (Yes, I do have the warhead having an engine stuck to it, for testing purposes). @Magzimum My current design (if it didn't blow up at 20km) is supposed to get within 20km of target and then activate the last engine to maintain speeds after the heating wears off. @bewing My missile only explodes when a) the boosters accidentally fly into the last stage because I forget to place separatrons on it or b) when it hits the lower atmosphere. -
Too bad that's part of an autopilot that I can't remember...
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Best method of ballistic missile reentry
RA3236 replied to RA3236's topic in KSP1 Gameplay Questions and Tutorials
Most of it was a TL;DR but I see what you mean about skin temperatures. The fairing and heat shield under the fairing fail at the exact moment the missile starts slowing down. Also, "Stock Weapons Challenge" means no MM config, but ill keep the reference. I agree that from that a suborbital hop would be good, just requiring a good amount of trial and error. My design is OP for a missile, let's just say (proof of concept). The skip-and dive technique did not work very well (90km skip, 45 degree dive = explosion at 20km) The missile is currently MK 3 Orion parts with two boosters, but I'm looking to decrease that as I add KER for DV readouts. -
Hey, I'm having problems with overheating while building an ICBM for the Stock Weapons challenge. Is it better for heat load if I go more straight down from space (straight up sorta) or going orbital velocities in the upper atmosphere (like 55km or something)? Which seems like the approach to take to lesson the heat?
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10/10 Kopernicus wizard...
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In the actual story, the Kerbulans have mistaken the Inteprid and other craft to be weapons of mass destruction, sooo....
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- totm mar 2024
- kerbfleet
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The forum... as in, the Lounge part of the forums, with Forum Games and such.
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It's also in the Lounge.
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Dammit, no more neighbour....
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I have a prototype of my ICBM. No pics, but it currently has a problem with the fairing overheating. It also has excess fuel and electrical storage and unfortunately doesn't make a large enough explosion. Technically, if I armed it with a BDA missile warhead it would be easier, but four ore 1.25m tanks don't cut it. My aim is actually fairly good using Trajectories, and I managed at best 20 meters from the KSC 2 dish.
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I'm going to predict a lot of that in the Kerbfleet thread...
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That's a good question...
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You Only Go Around Once-Fastest Lap of Kerbin
RA3236 replied to HarrySeaward's topic in KSP1 Challenges & Mission ideas
There's already a challenge like this, called the Kerbin Circumnavigator challenge. -
Well, Wernher must have known this would happen... I'm predicting a secret army here... MERGE: hold on, the Kerbulans are going to realise how armed the Kerbals are at some stage... and it could be very soon... Lol... Franky Kerman smiling when he states collision course
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- totm mar 2024
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Love it, Kerbfleet not knowing what hostile and attack means.... And by the looks of it, even without nukes, Kerbulans are ready to annihilate Kerbin... Oh. And first death of Kerbfleet...
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- totm mar 2024
- kerbfleet
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He mines the ore out of them and refines it into fuel.
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Stock addition: Lemming control!
RA3236 replied to Arugela's topic in KSP1 Suggestions & Development Discussion
I remember how they coded the AIs of llamas in Minecraft to make a caravan similar to this... it shouldn't be hard to do in the developers case. -
Hey, just letting you guys know, there's a bug with status updates where if you post two in a short amount of time and merge them, a duplicate of the merged post can be seen below the original post. Reloading fixes it though.
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Well done, 12345 rep at this post.
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- totm mar 2024
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