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The Aziz

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Posts posted by The Aziz

  1. He left the project a year before the IP was acquired by T2. He had no word on what happened to the game for 5 years after his departure. He wasn't there when the game was becoming more and more complex with everything between 1.2 included and 1.12, two expansions, console edition etc. So saying that he with his tiny team could handle the behemoth of KSP2 is wishful thinking at best.

  2. 8 hours ago, Vanamonde said:

    Oh, I'm glad someone remembered how. :) 

    Search→member search→don't type anything, just make sure all user groups are marked, should be by default→hit search→sort the results by what you want

    For future reference 

    Edit: the list seems to be about 3k short of what the stats tab says on the bottom of the forum. But eh it's probably good enough ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯

  3. 16 minutes ago, K^2 said:

    It's worth noting that KSP2 was never listed as an independent title. Here's a snippet from Q3 2023 report.

    image.png

    Immersive Core still has 22 titles in flight in the latest report. KSP2 is no longer one of the bullet points, but clearly, neither are most of these 22 titles for the FY 2025-2027. Only the ones with highest impact or impending releases are listed.

    We have it confirmed now that KSP2 is not planned for FY2025. It was obvious from the rate at which EA progressed even if Intercept didn't close, however. So there is really no news on what they're planning to do with KSP2. Whether it's one of the 7 titles they've said were canceled, or if it's on ice pending transfer to another studio at some point in the future. Both of these options are still possible given the report.

    Uhh. This section of the report lists only current and future FY releases (read as: anything later than April 1st). Since KSP2 officially launched in FY2024, it's not listed here.

  4. 2 minutes ago, TickleMyMary said:

    Nothing of what you've said is in the documentation released with the earnings call, if you can point me to where it does say that I'd be greatful.

    There are like 4 different presentations in there, it's in one of them.

  5. We know for sure some people will be leaving the project - at the very least what, 4 people so far? We know nothing about the rest. So once again, a reduction is imminent. Studio closure happens. Production continues. What we don't know, is under what label and with what workforce. Everything beyond the above is speculation.

  6. You weren't looking hard enough. There is mention of KSP, in fact it's still listed  - compared to february report - as key product in PD label. The only thing that has changed in fact, is a single paragraph

    Quote

    Private Division owns and operates Intercept Games, based in Seattle, a team charged with working on games set in the Kerbal universe

    that is missing from today's report. So sign of cancellation or anything else. By the looks of it, it's still very much alive.

  7. 4 hours ago, K^2 said:

    I'm sure ST hired additional people to work on the contract for KSP2, but even most generously, you don't look at that team and say, "Yeah, they're going to build a AAA game from scratch in under 3 years."

    I think that was (is?) the biggest problem in this whole endaevour. KSP1 was an indie game in pretty much every way. Independent studio, small team, niche genre, not much of a budget, a novelty on the market, but loved by those who were interested.

    Then T2 took over the IP, came up with an idea for a sequel that would make money, and... still treated it like an indie title. Despite the fact that the scope proposed by our very Creative Director could beat some blockbuster AAA games. But it still got a small team, *some* budget and a short time to develop all those ideas.

     

    In any case, we will probably know what happens next in 22 hours or so.

  8. Why all of a sudden people started implying that ST and IG around 2020/21 were different people?

    Reportedly, the whole shadyness of that move was that people got a message from the overseers at T2, you move to new studio or we're terminating the contract. A a chunk of people did move because, wow, work is better than no work.

    Just check the old feature videos, most of the faces present there remained the same for a long time since 2019. Of course that was only a handful of people but I bet lead devs who remained wouldn't want to get their work thrown away.

  9. 2 hours ago, K^2 said:

    Every publisher out there that took out credits is bleeding, and that's basically everyone

    fast forward to financial report and announcement of record profits.

    Please, publishers are greedy pricks. Many of the most successful titles I play(ed) were developed and released without a publisher.

    Would KSP2 exist without a publisher? Probably not. But would it work better if the publisher assigned bigger budget from day one instead of giving more and more time? I think so.

  10. 4 hours ago, Flush Foot said:

    But in reality, both scenarios are equally plausible at this time... IG is now Schrodinger's Studio

    Steamdb shows updates to development branches as usual. So somebody is still doing something, they didn't all go home.

    Unless that work continues already straight under PD, whatever they came up with.

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