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Posts posted by Crazy-Engineer
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Can I use these mods? Im tryna do it SpaceX style
http://forum.kerbalspaceprogram.com/index.php?/topic/138871-13-kre-kerbal-reusability-expansion/
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1 minute ago, Starwaster said:
Go by what the KSP log says over what CKAN says.
I'll fix the readme
The current build hasn't been tested with 1.2.1 but it looks like it is the case that it is not compatible.
thanks for replying so fast, I'll try after properly updating to 1.2.2 and see if it works
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36 minutes ago, Starwaster said:
You said KSP 1.2.2. That's what the prerelease version I linked to is for. If you're seeing 1.2.1.1604 anywhere in your game or log files then you don't have KSP 1.2.2
The DRE menu doesn't use keybinds anymore. If you're seeing references to Alt+D+R then that's something I'll need to remove.
well for some reason ckan shows 1.2.2 but ksp log shows 1.2.1.1604
your DRE readme has ALT+D+Rso does this mean DRE doesnt work with 1.2.1?
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Nope still not working tried both using Ckan and a manual install
-1.2.1.1604 (x64)
-ModuleManager.2.7.5
EDIT: tried Alt+D+R the debug menu didnt show up -
Does the 1.1-Dev build work on 1.2.2 cause the GUI is not showing up on either blizzy's toolbar or stock
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well i dunno anything about writing configs lol, guess im just gonna have to mess around until i figure it out
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Thatmo looks like a white star in map mode on the side facing the sun so i hyper-edited to orbit around Thatmo and the surface looks bleached with some parts blue, again the side facing the sun
also its atmosphere is flickering like hell in map mode when orbiting a body other than Thatmo
although all of these issues disappear after entering the atmosphere
is this a scatterer issue?Mods:
AVC
Engine lighting
Real Plume
Scatterer
SVE (and everything that comes with it)Ksp v1.1.3.1289
Other than that everything else looks awesome really looking forward to Tekto in the next update
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Any idea of how much Δv for a grandtour with aero-braking?
Ive got all my landers ready now I just need to make my mothership -
26 minutes ago, not-working-at-work said:
My kerbal keeps dying on her way back from the Mun.
The reason given is "air toxicity", but I checked the oxygen and co2 levels, and they're totally normal. I even installed the Jettison mod and dumped all the co2, but she still dies!
It always happens a little past the 2-day mark of the mission. I have run out of battery power, if that makes a difference, but I did try it once with the debug menu set to infinite electricity.
[edit] ran a test, she survives if she's on EVA, but dies almost as soon as she gets back in the capsule, no matter what the O2/CO2 levels are.
this used to happen back in 1.0.5 even, TACLS needs electricity AFAIK
Also this is one of my fav mods and this shud be stock, glad to know its being updated -
The most challenging part for me is tat i have this NO Littering extraterrestrial planets thing, so i almost always go for SSTO's
I always like a challenging gameplay, dark souls 3 anyone?
And as for completing the challenge both ways (ISRU and Non-ISRU) does tat mean u get to keep 2 badges? -
I have a SSTO plane for laythe
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2 hours ago, Nefrums said:
Nice lander, I think you might get better performance with more twr and less dV.
I have a working lander now with just over 4k dV + 600 dV from EVA.
Well tats one way to go but I like to keep them kerbals inside pods while doing orbital maneuvers and such
I wonder if I can re-use the tylo lander for the rest of the joolian moons (except laythe)? would the TWR be OP? -
Even I have this bug, at first i thought maybe Squad introduced orbital decay due to masscons
I do have 30 or so mods innstalled and KJR is one of them
Tylo 105km x 105km
KSP 1.1.2 (64bit)
Edit: when time-warping this bug doesnt appear -
Fully stock Tylo SSTO on paper, haven't had the time to test it yet in 1.1.x but works in 1.0.5 from an ASL of above 4km
Note: the only mod used by THIS lander is Ven's Stock Part Revamp which re-textures stock parts.
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1 hour ago, Barefoot Friar said:
Question about a mod:
May I please use NecroBones' Lithobrake Exploration Technologies? I am specifically interested in the ladders, though the landing legs are nice, too.
Thanks for the help.
This could prove useful for huge eve landers.
Also what about Ven's Stock Part Revamp? its basically stock -
Maybe Im doing something wrong, but why am I getting a single chute with the MK 16-XXL docking port?
I do have Realchute installed -
I've been waiting for this ever since I got KSP 1.1.2
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In the GUI of EVE it should appear as earth not kerbin, and by default the altitude is 2000 for earthcloudsmain/ 8000 for earthcloudscirrus
And can someone tell me why my Venus is bright as the sun !? -
I was furiously punching the wrong 0 this whole time, apparently you have to press the 0 with brackets not the one on the numpad
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Can someone tell me how to import my custom huds to a new save?
I tried googling but i had no luck findng an answer -
I tried this works amazingly from ASL(FAR/DRE), but damn hard to pilot as it wud tear apart if banking t0o hard
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wait so toroidal's dnt burn up on re-entry? if so then this is very gud news for me
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no-offense im just a part clip hater
toroidal's get clipped half the way thru normally ingame -
On 3/27/2016 at 8:21 PM, Claw said:
Well, depends on your concept of an SSTO. Some people inherently thing "spaceplane" when they say SSTO, so I'm not sure if that's what you're looking for. But since Fellow314 posted something similar above, here's my most recent Laythe SSTO (which I used in my Jool5 submission). It's a bit tighter on fuel than I intended.
There are a lot of options available for cargo bay sized SSTOs if you aren't meaning "with wings" (which you said in a previous post). Even with wings, you can still get away with small designs, but you sometimes have to work hard to drive down the size.
Ahh the toroidal clipping exploit, i think this is allowed for this challenge as sdj64's submission did include this
either ways tats one simple and cool design, i like it
well as for SSTO it means any Single Stage To Orbit vehicle even if its a brick (doesn't necessarily have to have wings)
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
in KSP1 Mod Releases
Posted · Edited by Crazy-Engineer
I have this problem too
Ignore v7.6.0 fixed it