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Everything posted by Jimbodiah

  1. No weak joints and 80% sale is the only way I will ever by this thing.
  2. Under what rock have you been living? Unless you have been playing solitair or mine-sweeper, you have pretty much always needed a GPU. Geez, I already had a Hercules card back in the XT days. Integrated graphics are meant for desktop use, if you can play any game on it it will be at epilepsy level of frame-rates.
  3. what is up with inserting images on this forum? you need special permission or something now?
  4. @RacerM7 A bit late (holy necroposts, batman) but "Yes". You need to remove the NEEDS[RSS] though
  5. It's on sale in the Steam Summer Sale as well. Betting on a 50% sale around black friday and x-mas, maybe even 60%.
  6. The wobbly joints are actually sold as a feature by this company. Either they are inept at fixing the issue that modders have fixed for years, or they are giving the middle finger to all their customers (who spent money on this big pile of excrement?). You basically got what you deserved if you bought this thing.
  7. v1.3.0 means a full realease and 3 large updates. Isn't this against TOS for Steam to offer a released game version as an Early Access?
  8. Everything about KSP2 smells like a con. Marketing promising features that won't be added for the next 2-3 years, the game itself being unfit for internal release let alone get an Early Access title. STeam doesn't care either, they rake in the money regardless. Corporate greed is the new KSP2 motto. Vote with your wallets, boycot this company.
  9. €40 for a hot mess that should never have seen the light of day is still €40 too much. Why were you defending this company at all with what they pulled? €50 AAA pricing for a pre-alpha that wasn't even fit for internal testing and now the customer can do their testing for them? And the kicker is now you complain about it being on sale. This thing is DOA and will go on 80% sale by christmas in a last ditch attempt to save them from going belly up. Squad thanks you for paying them money to test their software for them.
  10. Because €40 for a pre-alpha mess is a good deal, LOL.
  11. Maybe if KSP2 dies we can get some more updates for KSP1. Here's hoping....
  12. You used to have alpha/beta testing with a select player group, then when the game was about to be released you would get early access with some overpriced game-pass type of deals. People have since been brainwashed to believe a pre-alpha piece of software is now "early access" with the over-the-top pricetag warranted. People have too much money to burn and allow studios to get away with this behavior, hell, they even reward it. I'll test software at work and get paid for it, instead of handing them money and free time to do it for them.
  13. From what I saw in the youtube videos showing the time line, about 90% of the functionality from KSP1 is still in the distant future. KSP2 has no business being released and an early-access game in this state, let alone at AAA prices. All the features they have been loading the hype-train with are not even in the game yet, after what, almost 2 years of delay? What have they been doing in all that time? This early-access is going to bite them in the behind. Just imagine being totally new to KSP, spending $50 expecting a AAA game that is almost done and then getting a buggy game with so many missing features that it will have even Noman's Sky laughing and pointing its finger. I swear the price will have most people getting peepeed just out of principle. $20 and I think everyone would get it and not moan about the state of it. Asking full ticket price for something that seems to have finished compiling without errors for the first time ever and expecting people to pay for the honor of testing your vaporware? MBAs are poison. And I see they still herald the weak joints as an actual game feature. smh. I'll check the progress in about 2 years from now or if it goes on 60% sale.
  14. I've seen that arch a whiiiiile back, but now it is cracked and showing something inside.
  15. Any chance of regular links? I only do manual installs.
  16. Thanks for taking the time though!
  17. https://tenor.com/search/mr-bean-magic-gifs Yeah, wasn't sure why the link was made to USI. Are similar issues know to LS mods?
  18. To continue on from the general thread.... about different kerbals popping into my craft. Not sure how this is related to USI LS, as it's not running out of supplies. The log posted earlier shows 3 kerbals in my ship but I had no one on board when launching (and all parts that can hold kerbals are empty after checking the "transfer crew" option). When I had normal crew and they were replaced by tourists, I still had LS supplies on board. link to log: http://dasher.nl/kerbal/log.zip
  19. That is a link to this thread There is no link as it seems to not be finished yet. I see 0.6.1 on github. Looking forward to see the new release. I spotted 64K textures (eve?)
  20. I swore I would never play without SSTUU but there are too many bugs now as its not been updated since 1.8-ish I think. I just removed it and am making fuel switches for NearFuture fuels in BDB and Cryo tanks. I'm just using regular old monoprop for rcs now. I do miss the tank customization of sstu though, just fit it out in the hangar before you launch, add whatever resources you need in one tank. I made a ton of patches for SSTU to make it compatible with every mod I used. Now doing the same for BDB Yeah, I found those in Cryotanks iirc I just thought it was a deprecated part or something
  21. I have had it installed but don't see anything different on surfaces, they look vanilla-RSS to me. So I was one step short of the ultra setting. Working now. Noobs gonna noob. Wanted to upload a photo, but forum says to liquid off.
  22. Yep, USI lifesupport. Not run into issues with supplies being gone, just normal drain. I'll see if I can can get some more tourist missions and reproduce it for a logfile. see link for logs
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